Drilldown: CardReleases
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- CardReleases (24728)
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CardReleases > Subset
:
S
or
T
or
Other
& IsUnique:
Yes
& Subtitle
:
Ringwraith in Twilight
or
None
& Strength:
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LOTR-EN00W029.0 (1) ·
LOTR-EN02S083.0 (1) ·
LOTR-EN02S093.0 (1) ·
LOTR-EN03S064.0 (1) ·
LOTR-EN03S066.0 (1) ·
LOTR-EN04S217.0 (1) ·
LOTR-EN04S219.0 (1) ·
LOTR-EN04S225.0 (1) ·
LOTR-EN05S107.0 (1) ·
LOTR-EN06S101.0 (1) ·
LOTR-EN06S104.0 (1) ·
LOTR-EN07S145.0 (1) ·
LOTR-EN07S170.0 (1) ·
LOTR-EN07S306.0 (1) ·
LOTR-EN08S060.0 (1) ·
LOTR-EN08S062.0 (1) ·
LOTR-EN10S041.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN13A010.0 (1) ·
LOTR-EN13A011.0 (1) ·
LOTR-EN13S104.0 (1) ·
LOTR-EN13S112.0 (1) ·
LOTR-EN15S074.0 (1) ·
LOTR-EN16S001.0 (1) ·
LOTR-EN18S127.0 (1)
LOTR-EN00W029.0 (1) ·
LOTR-EN02S083.0 (1) ·
LOTR-EN02S093.0 (1) ·
LOTR-EN03S064.0 (1) ·
LOTR-EN03S066.0 (1) ·
LOTR-EN04S217.0 (1) ·
LOTR-EN04S219.0 (1) ·
LOTR-EN04S225.0 (1) ·
LOTR-EN05S107.0 (1) ·
LOTR-EN06S101.0 (1) ·
LOTR-EN06S104.0 (1) ·
LOTR-EN07S145.0 (1) ·
LOTR-EN07S170.0 (1) ·
LOTR-EN07S306.0 (1) ·
LOTR-EN08S060.0 (1) ·
LOTR-EN08S062.0 (1) ·
LOTR-EN10S041.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN13A010.0 (1) ·
LOTR-EN13A011.0 (1) ·
LOTR-EN13S104.0 (1) ·
LOTR-EN13S112.0 (1) ·
LOTR-EN15S074.0 (1) ·
LOTR-EN16S001.0 (1) ·
LOTR-EN18S127.0 (1)
Barrow-wight Stalker (1) ·
Chamber Patrol (2) ·
Chieftain of Dunland (1) ·
Desert Lancers (1) ·
Desert Lord (1) ·
Easterling Captain (1) ·
Easterling Pillager (2) ·
Easterling Regiment (1) ·
Gate Picket (1) ·
Haradrim Marksman (1) ·
Heavy Axeman (1) ·
Orc Commander (1) ·
Orc Crusher (2) ·
Orc Insurgent (1) ·
Orc Patrol (1) ·
Orc Seeker (1) ·
Orthanc Berserker (1) ·
Suppressing Uruk (1) ·
Suzerain of Harad (1) ·
Tower Assassin (1) ·
Úlairë Enquëa (1) ·
White Hand Marshal (1)
Damage +1. Each time this minion wins a skirmish, you may control a site. (1) ·
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) ·
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden. (1) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4. (1) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion you spot over 5. (1) ·
Easterling. While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2. (1) ·
Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4. (1) ·
Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) ·
Maneuver: Exert Tower Assassin to wound an ally. (1) ·
Shadow: Exert this minion to draw X cards and add (X), where X is the number of Free Peoples cultures you spot over 2. (1) ·
Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) ·
Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds. (1) ·
Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8). (1) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Desert Lancers twice to take control of a site. (1) ·
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) ·
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (2) ·
Tracker. The site number of each [SAURON] Orc is -1. If you have initiative when you play this minion, you may spot another [SAURON] Orc to draw 2 cards. (1) ·
Tracker. The site number of each [SAURON] Orc is -3. Maneuver: Exert Orc Patrol twice and spot another [SAURON] Orc to discard a condition. (1) ·
Twilight. Each time Ulaire Enquea wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1)
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
Each time this minion wins a skirmish, you may control a site. (1) ·
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
Each time Easterling Regiment wins a skirmish, you may add
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) ·
Each
Skirmish:
While you can spot another
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush
The site number of each
If you have initiative when you play this minion, you may spot another
The site number of each
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) · Each other
While the fellowship is in region 1,
While the fellowship is in region 2, the current site gains
While the fellowship is in region 3, each
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an
'''Damage +1.'''
Each time this minion wins a skirmish, you may control a site. (1) ·
'''Damage +1.'''
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
'''Damage +1.'''
'''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
'''Easterling.'''
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
'''Easterling.''' '''Fierce.'''
'''Skirmish:''' Spot 2 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +2.
'''Skirmish:''' Spot 4 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +3.
'''Skirmish:''' Spot 6 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +4. (1) ·
'''Easterling.''' '''Fierce.'''
Each time Easterling Regiment wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) ·
'''Easterling.''' '''Fierce.'''
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) ·
'''Enduring.'''
Each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith cannot take wounds (except during skirmishes).
'''Shadow:''' Remove a burden to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith. That minion’s twilight cost is –2. (1) ·
'''Fierce.
Skirmish:''' Spot a site you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2.
'''Skirmish:''' Spot 2 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +3.
'''Skirmish:''' Spot 3 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +4. (1) ·
'''Maneuver:''' Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) ·
'''Maneuver:''' Exert Tower Assassin to wound an ally. (1) ·
'''Shadow:''' Exert this minion to draw X cards and add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of Free Peoples cultures you spot over 2. (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, Ring-bound companions cannot take archery wounds. (1) ·
'''Southron.''' '''Archer.'''
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Desert Lancers twice to take control of a site. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3.
'''Maneuver:''' Exert Orc Patrol twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to discard a condition. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1.
If you have initiative when you play this minion, you may spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 2 cards. (1) ·
'''Twilight.'''
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·
Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1.
'''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains '''underground'''.
While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (2) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden. (2)
None (7) ·
A Ring of Power would not stop the blade of an assassin lying in wait. (1) ·
Archers from Harad rode atop the great war-beasts on the Fields of Pelennor. (1) ·
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) ·
Mount Doom™ Preview
King Draft Pack (1) · Sauron's Orcs ranged far and wide, searching for Baggins and the Ring. (1) · Southron legends tell of powerful warrior leaders and the kingdoms they have conquered. (1) · The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) · The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) · “...for the sack of the City and the rape of Gondor....” (1) · “...the Easterlings were strong and war-hardened and asked for no quarter.” (1) · “In their white faces burned keen and merciless eyes....” (1) · “Now the watch-towers, which had fallen into decay, were repaired, and filled with arms, and garrisoned with ceaseless vigilance.” (1) · “The icy touch froze his bones, and he remembered no more.” (1) · “‘Hit me now, Sam. Hit me!'” (2) · “‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) · “‘Mordor has allied itself with... the cruel Haradrim....'” (1) · “‘You've spoken more than enough, Uglúk,' sneered the evil voice. ‘I wonder how they would like it in Lugbúrz.'” (1)
King Draft Pack (1) · Sauron's Orcs ranged far and wide, searching for Baggins and the Ring. (1) · Southron legends tell of powerful warrior leaders and the kingdoms they have conquered. (1) · The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) · The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) · “...for the sack of the City and the rape of Gondor....” (1) · “...the Easterlings were strong and war-hardened and asked for no quarter.” (1) · “In their white faces burned keen and merciless eyes....” (1) · “Now the watch-towers, which had fallen into decay, were repaired, and filled with arms, and garrisoned with ceaseless vigilance.” (1) · “The icy touch froze his bones, and he remembered no more.” (1) · “‘Hit me now, Sam. Hit me!'” (2) · “‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) · “‘Mordor has allied itself with... the cruel Haradrim....'” (1) · “‘You've spoken more than enough, Uglúk,' sneered the evil voice. ‘I wonder how they would like it in Lugbúrz.'” (1)
Showing below up to 25 results in range #1 to #25.
D
- Data:Barrow-wight Stalker (16R1)/Data
- Data:Chamber Patrol (13R104)/Data
- Data:Chamber Patrol (13RF10)/Data
- Data:Chieftain of Dunland (15R74)/Data
- Data:Desert Lancers (4U217)/Data
- Data:Desert Lord (4R219)/Data
- Data:Easterling Captain (4R225)/Data
- Data:Easterling Pillager (0W29)/Data
- Data:Easterling Pillager (10C41)/Data