Drilldown: CardReleases

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CardReleases > IsUnique: Yes & Subtypes: Orc & SiteNum: 4

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Archer. Each other [MORIA] archer is strength +2. (1) · Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) · Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce. (1) · Cave Troll of Moria's twilight cost is -2. (1) · Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) · Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) · Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1) · Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. (1) · Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) · Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile. (1) · Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) · Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) · For each other [MORIA] Orc you can spot, Ancient Chieftain is strength +1. (1) · For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1. (1) · Hunter 2. While you can spot an [URUK-HAI] minion, each [ORC] Orc gains hunter 1 (if that [URUK-HAI] minion is Ugluk, each [ORC] Orc gains an additional hunter 1). Shadow: Exert Grishnakh twice to play an [URUK-HAI] hunter minion from your draw deck. (1) · Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another [ORC] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's Keyward and reveal your hand to add (1) for each [ORC] Troll revealed. (1) · Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) · Skirmish: Exert this minion to wound a companion it is skirmishing. (1) · Skirmish: Remove (3) to make a [MORIA] Orc strength +2. (1) · To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) · To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (2) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit). (1) · Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1). (1) · When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) · When you play Host of Moria, you may play a [MORIA] card from your discard pile. (1) · When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) · While you can spot a Nazgul, Gorbag is strength +2 and damage +1. (1) · While you have initiative, each [WRAITH] minion is an archer. (1)
TaggedGameText:
Archer.
Each other moria archer is strength +2. (1)
· Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) · Assignment: Spot another orc Orc to assign this minion to skirmish a non-shire Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1)
· Besieger.
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is fierce. (1)
· Hunter 2.
While you can spot an urukhai minion, each orc Orc gains hunter 1 (if that urukhai minion is Ugluk, each orc Orc gains an additional hunter 1).
Shadow: Exert Grishnákh twice to play an urukhai hunter minion from your draw deck. (1)
· Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Shadow: Exert Troll’s Keyward and reveal your hand to add twilight1 for each orc Troll revealed. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time you play another orc lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1)
· Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) · Skirmish: Exert this minion to wound a companion it is skirmishing. (1) · Skirmish: Remove twilight3 to make a moria Orc strength +2. (1) · Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is Ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· Warg-rider.
While Sharku is not exhausted, he is fierce.
Each time you play an isengard mount, you may make the Free Peoples player exert a companion (except a Hobbit). (1)
· Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add twilight1. (1) · At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Cave Troll of Moria’s twilight cost is -2. (1) · Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) · Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) · Each other isengard Orc is strength +1.
Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1)
· Each the fellowship and minion archery totals are +3.
Regroup: Remove twilight2 to play an orc minion from your discard pile. (2)
· Each time a mounted orc minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.
Shadow: Exert bearer to play an orc mount from your discard pile. (1)
· Each time you play an orc mount, you may reinforce an orc token.
Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion. (1)
· Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) · For each other moria Orc you can spot, Ancient Chieftain is strength +1. (1) · For each wound on the Ring-bearer, each wraith Orc is strength +1. (1) · To play, spot an orc condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1)
· To play, spot an orc minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2)
· To play, spot an orc minion.
While the fellowship is in region 1, orc Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains underground.
While the fellowship is in region 3, each orc Orc is strength +2. (2)
· To play, spot an orc Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an orc minion, you may reveal this card from hand to add a burden. (2)
· When you play Destructive Orc, you may discard a fortification for each orc possession and each orc artifact you can spot. (1) · When you play Host of Moria, you may play a moria card from your discard pile. (1) · When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) · While you can spot a Nazgûl, Gorbag is strength +2 and damage +1. (1) · While you have initiative, each wraith minion is an archer. (1)
FormattedGameText:
'''Archer.''' Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2. (1) · '''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon. (1) · '''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · '''Besieger.''' When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is '''fierce.''' (1) · '''Hunter 2.''' While you can spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains '''hunter 1''' (if that [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is Ugluk, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains an additional '''hunter 1'''). '''Shadow:''' Exert Grishnákh twice to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion from your draw deck. (1) · '''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Shadow:''' Exert Troll’s Keyward and reveal your hand to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll revealed. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time you play another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1) · '''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (1) · '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2. (1) · '''Warg-rider'''. While Sharku is not exhausted, he is '''fierce'''. '''Regroup:''' Exert Sharku to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · '''Warg-rider.''' While Sharku is not exhausted, he is '''fierce.''' Each time you play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount, you may make the Free Peoples player exert a companion (except a Hobbit). (1) · At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Cave Troll of Moria’s twilight cost is -2. (1) · Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) · Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) · Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1. '''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion. (1) · Each the fellowship and minion archery totals are +3. '''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2) · Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck. '''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) · Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token. '''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) · Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) · For each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you can spot, Ancient Chieftain is strength +1. (1) · For each wound on the Ring-bearer, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc is strength +1. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. This minion is twilight cost –1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden. (2) · When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) · When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile. (1) · When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) · While you can spot a Nazgûl, Gorbag is strength +2 and '''damage +1'''. (1) · While you have initiative, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is an archer. (1)
Lore:
None (11) · "Argh!!" (1) · "Fear. The city is rank with it." (2) · At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) · No sound from an Orc was more frightening. (1) · Only Sharku commanded enough respect to control Saruman's warg-riders. (1) · Orcs can spring from the shadows in surprising numbers. (1) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Skin as dark as wood that has been charred by flame. (1) · Tending the Cave Troll is a task neither envied or respected within the tribes of Moria. (1) · The Orcs attacked the Alliance, rushing across the field that separated the armies. (1) · Their commander led the Goblin bowmen to the highest rise across the gap. (1) · Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · “...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.” (1) · “His broad flat face was swart, his eyes were like coals, and his tongue was red....” (1) · “I'm gonna bleed you...like a stuck pig!” (2) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘Hit me now, Sam. Hit me!'” (2) · “‘I tell you, it's no game serving down in the city.'” (1) · “‘If there's any game, me and my lads must be in it.'” (1) · “‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) · “‘Move into the City. Kill all in your path.'” (1) · “‘Send out your warg-riders.'” (1) · “‘What orders from Mordor, my Lord? What does the Eye command?'” (1)
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