Drilldown: CardReleases

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None (2778) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) · Fellowship or Regroup: Spot a ranger to play the fellowship's next site (replacing opponent's site if necessary). (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action. (2) · Maneuver: Exert a [SAURON] minion to make the Free Peoples player discard a card at random from his or her hand. (2) · Plays to your support area. Skirmish: Discard this condition to make a mounted [ROHAN] Man strength +3 (and heal that man if at a plains). (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion). (2) · Plays to your support area. While you can spot 3 rangers, the site number of each minion skirmishing a ranger is +2. (2) · Skirmish: Exert this minion and spot another [SAURON] minion to add a threat. (2) · Spell. Fellowship: Spot Gandalf to shuffle up to 2 [GANDALF] or up to 2 [SHIRE] cards from your discard pile into your draw deck. (2) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Skirmish special abilities cannot be used. (2) · Bearer must be an Ent. Limit 1 per bearer. Discard this condition at the end of the turn. (2) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · Archery: Exert 3 Elf companions to make the fellowship archery total +2. (2)
 
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