Drilldown: CardReleases

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CardReleases > IsUnique: No & Subtypes : Ranged Weapon or Standard

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The Prancing Pony (4) · Trollshaw Forest (3) · Anduin Banks (3) · Cavern Entrance (3) · Elven Bow (3)
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Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · '''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · '''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · '''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2) · '''Underground.''' Skirmish special abilities cannot be used. (2) · '''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · '''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · '''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) · '''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) · '''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · '''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2)
 
Lore:
None (251) · From the ramparts of the Gondorian fortress, death rained down upon the servants of Sauron. (2) · No finer bows could defend Helm's Deep than those of the Golden Wood. (2) · Not nearly as ornate or as accurate as the Gondorian bows, the short-bows of the Corsairs killed just as well. (1) · Ranged weapons bristled from the warships and aided the Cosairs' plunder of coastal cities. (1) · Riders of the Mark carried short bows easily fired from horseback. (1) · Saruman's machine works also makes formidable heavy bows for the Uruk-hai. (1) · Short-hafted throwing spears are wielded by the Riders of Rohan in addition to their long lances. (1) · Southron accuracy with bows is legendary. (1) · Volleys from Southron bows are deadly in large numbers. (1) · Well trained and deadly accurate, a ranger's bow was more an extension of himself than a weapon of wood. (1) · “No such anguish had Shelob ever known, or dreamed of knowing....” (1) · “She should not die.... At least she should not die alone, unaided.” (1) · “Two had great bows, almost of their own height, and great quivers of long green-feathered arrows.” (1) · “‘He said: “Who are you?” I still did not answer, but it hurt me horribly; and he pressed me, so I said: “A hobbit.”'” (1) · “‘Show them no mercy, for you shall receive none.'” (1) · “‘The Rohirrim have good bowmen after their fashion, but there are too few here, too few.'” (1) · “‘We live now upon an island amid many perils, and our hands are more often upon the bowstring than upon the harp.'” (1) · “‘You're in the service of the Steward of Gondor now. You'll do as you're told.'” (1)
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