Drilldown: CardReleases

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CardReleases > IsUnique: No & TwilightCost: 1 & StrengthMod: +2

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Bearer must be a Dwarf. While bearer is at a mountain site, he is damage +1. (1) · Bearer must be a Hobbit. (5) · Bearer must be a Nazgul. While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · Bearer must be a Nazgul. While you can spot 3 burdens, bearer is damage +1. (1) · Bearer must be a Southron. Skirmish: Remove (4) and exert bearer to wound a companion or ally bearer is skirmishing. (1) · Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1. (1) · Bearer must be a [GONDOR] Man. Skirmish: Discard 3 cards from hand to make bearer damage +1. (1) · Bearer must be a [GONDOR] Man. Skirmish: If you cannot spot 2 threats, add a threat to make bearer strength +1. (1) · Bearer must be a [GONDOR] Man. While bearer is a ranger or at a river site, he or she is damage +1. (1) · Bearer must be a [GONDOR] Man. While skirmishing a Man or a roaming minion, bearer is damage +1. (1) · Bearer must be a [GONDOR] Man. While you can spot a roaming minion, bearer is strength +1. Maneuver: Exert bearer twice to discard a roaming minion. (1) · Bearer must be a [MEN] Man. While bearer is skirmishing a hunter companion, bearer is strength +2. (1) · Bearer must be a [MEN] minion. Each time bearer wins a skirmish you may transfer this possession to another [MEN] minion. If you do, stack a [MEN] minion from play on a [MEN] possession in your support area. (2) · Bearer must be a [MEN] minion. Skirmish: Remove (2) to make a [MEN] minion fierce until the regroup phase. (2) · Bearer must be a [MEN] minion. Skirmish: Remove (3) to reinforce a [MEN] token and make bearer fierce until the regroup phase. (1) · Bearer must be a [MEN] minion. While bearer is skirmishing a companion who has resistance 5 or less, bearer is strength +2. While bearer is skirmishing a companion who has resistance 3 or less, bearer is strength +2. (1) · Bearer must be a [MEN] minion. While you can spot a culture token, bearer is strength +1 for each companion assigned to a skirmish. (1) · Bearer must be a [MORIA] minion. If bearer kills a companion in a skirmish, add 1 burden (or 2 burdens if that companion was a Hobbit). (1) · Bearer must be a [MORIA] Orc. Bearer is damage +1. Skirmish: Exert bearer to make him strength +2. (1) · Bearer must be a [ROHAN] Man. If bearer is mounted, bearer is damage +1. (2) · Bearer must be a [ROHAN] Man. While bearer is skirmishing a hunter minion, bearer is damage +1. (1) · Bearer must be a [ROHAN] Man. While bearer is skirmishing an Uruk-hai, bearer is damage +1. (1) · Bearer must be a [ROHAN] Man. You may add a threat to play this possession anytime you could play a skirmish event. (1) · Bearer must be a [SAURON] Orc. Bearer is strength +2 while skirmishing a Man or Elf. (1) · Bearer must be a [SAURON] Orc. Skirmish: Remove (1) to make bearer strength +1 (limit +3). (1) · Bearer must be a [SAURON] Troll. When you play this possession, you may draw a card. (1) · Bearer must be a [WRAITH] Orc. While you can spot 2 wounds on the Ring-bearer, bearer is damage +1. (1) · Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases). (1) · Bearer must be an Uruk-hai. Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his draw deck. (1) · Bearer must be an Uruk-hai. Maneuver: Exert bearer to discard a Free Peoples mount. (1) · Bearer must be an [ORC] minion. When you play this possession on a minion that has a twilight cost of 4 or more, add (2). (1) · Bearer must be an [ORC] Orc. Each time bearer wins a skirmish, you may add a threat. (1) · Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1) · Bearer must be an [URUK-HAI] minion. When you play this possession on a minion that has twilight cost of 4 or more, draw a card. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1) · To play, exert an unbound Hobbit. Bearer must be an Ent. Limit 1 per bearer. (1) · To play, spot Aragorn. Plays on a companion with the Aragorn signet (except Aragorn).Each time bearer wins a skirmish, exert Aragorn or discard this condition. (1)
TaggedGameText:
Bearer must be a gondor Man.
While skirmishing a Man or a roaming minion, bearer is damage +1. (1)
· Bearer must be a gondor Man.
Skirmish: Discard 3 cards from hand to make bearer damage +1. (1)
· Bearer must be a gondor Man.
Skirmish: If you cannot spot 2 threats, add a threat to make bearer strength +1. (1)
· Bearer must be a gondor Man.
While bearer is a ranger or at a river site, he or she is Damage +1. (1)
· Bearer must be a gondor Man.
While you can spot a roaming minion, bearer is strength +1.
Maneuver: Exert bearer twice to discard a roaming minion. (1)
· Bearer must be a men Man.
While bearer is skirmishing a hunter companion, bearer is strength +2. (1)
· Bearer must be a men minion.
Skirmish: Remove twilight2 to make a men minion fierce until the regroup phase. (2)
· Bearer must be a men minion.
While bearer is skirmishing a companion who has resistance 5 or less, bearer is strength +2.
While bearer is skirmishing a companion who has resistance 3 or less, bearer is strength +2. (1)
· Bearer must be a men minion. While you can spot a culture token, bearer is strength +1 for each companion assigned to a skirmish. (1) · Bearer must be a men minion.
Skirmish: Remove twilight3 to reinforce a men token and make bearer fierce until the regroup phase. (1)
· Bearer must be a men minion.
Each time bearer wins a skirmish, you may transfer this possession to another men minion. If you do, stack a men minion from play on a men possession in your support area. (2)
· Bearer must be a moria minion.
If bearer kills a companion in a skirmish, add 1 burden (or 2 burdens if that companion was a Hobbit). (1)
· Bearer must be a moria Orc.
Bearer is damage +1.
Skirmish: Exert bearer to make him strength +2. (1)
· Bearer must be a rohan Man.
If bearer is mounted, bearer is damage +1. (1)
· Bearer must be a rohan Man.
While bearer is skirmishing an Uruk-hai, bearer is damage +1. (1)
· Bearer must be a rohan Man.
If bearer is mounted, bearer is Damage +1. (1)
· Bearer must be a rohan Man.
You may add a threat to play this possession anytime you could play a skirmish event. (1)
· Bearer must be a rohan Man.
While bearer is skirmishing a hunter minion, bearer is damage +1. (1)
· Bearer must be a sauron Orc.
Bearer is strength +2 while skirmishing a Man or Elf. (1)
· Bearer must be a sauron Orc.
Skirmish: Remove twilight1 to make bearer strength +1 (limit +3). (1)
· Bearer must be a sauron Troll. When you play this possession, you may draw a card. (1) · Bearer must be a wraith Orc.
While you can spot 2 wounds on the Ring-bearer, bearer is damage +1. (1)
· Bearer must be a Dwarf.
While bearer is at a mountain site, he is Damage +1. (1)
· Bearer must be a Hobbit. (5) · Bearer must be a Nazgûl.
While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1)
· Bearer must be a Nazgûl.
While you can spot 3 burdens, bearer is damage +1. (1)
· Bearer must be a Southron.
Skirmish: Remove twilight4 and exert bearer to wound a companion or ally bearer is skirmishing. (1)
· Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1. (1) · Bearer must be an orc minion.
When you play this possession on a minion that has a twilight cost of 4 or more, add twilight2. (1)
· Bearer must be an orc Orc.
Each time bearer wins a skirmish, you may add a threat. (1)
· Bearer must be an orc Orc.
While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
· Bearer must be an urukhai minion.
When you play this possession on a minion that has a twilight cost of 4 or more, draw a card. (1)
· Bearer must be an Uruk-hai.
Maneuver: Exert bearer to discard a Free Peoples mount. (1)
· Bearer must be an Uruk-hai.
Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his or her draw deck. (1)
· Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases). (1) · To play, discard 2 cards from hand.
Bearer must be a Nazgûl.
Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1)
· To play, exert an unbound Hobbit. Bearer must be an Ent. Limit 1 per bearer. (1) · To play, spot Aragorn. Plays on a companion with the Aragorn signet (except Aragorn).
Each time bearer wins a skirmish, exert Aragorn or discard this condition. (1)
FormattedGameText:
Bearer must be a Dwarf. While bearer is at a mountain site, he is '''Damage +1.''' (1) · Bearer must be a Hobbit. (5) · Bearer must be a Nazgûl. While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · Bearer must be a Nazgûl. While you can spot 3 burdens, bearer is '''damage +1.''' (1) · Bearer must be a Southron. '''Skirmish:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert bearer to wound a companion or ally bearer is skirmishing. (1) · Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While you can spot a roaming minion, bearer is strength +1. '''Maneuver:''' Exert bearer twice to discard a roaming minion. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Skirmish:''' Discard 3 cards from hand to make bearer '''damage +1'''. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Skirmish:''' If you cannot spot 2 threats, add a threat to make bearer strength +1. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While bearer is a ranger or at a river site, he or she is '''Damage +1.''' (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While skirmishing a Man or a roaming minion, bearer is '''damage +1.''' (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While bearer is skirmishing a hunter companion, bearer is strength +2. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token and make bearer '''fierce''' until the regroup phase. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Each time bearer wins a skirmish, you may transfer this possession to another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. If you do, stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from play on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession in your support area. (2) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion fierce until the regroup phase. (2) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While bearer is skirmishing a companion who has resistance 5 or less, bearer is strength +2. While bearer is skirmishing a companion who has resistance 3 or less, bearer is strength +2. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While you can spot a culture token, bearer is strength +1 for each companion assigned to a skirmish. (1) · Bearer must be a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. If bearer kills a companion in a skirmish, add 1 burden (or 2 burdens if that companion was a Hobbit). (1) · Bearer must be a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. Bearer is '''damage +1.''' '''Skirmish:''' Exert bearer to make him strength +2. (1) · Bearer must be a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc. While you can spot 2 wounds on the Ring-bearer, bearer is '''damage +1'''. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. While bearer is skirmishing a hunter minion, bearer is '''damage +1'''. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, bearer is '''Damage +1.''' (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. You may add a threat to play this possession anytime you could play a skirmish event. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, bearer is '''damage +1.''' (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. While bearer is skirmishing an Uruk-hai, bearer is '''damage +1.''' (1) · Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make bearer strength +1 (limit +3). (1) · Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. Bearer is strength +2 while skirmishing a Man or Elf. (1) · Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Troll. When you play this possession, you may draw a card. (1) · Bearer must be an Uruk-hai. Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his or her draw deck. (1) · Bearer must be an Uruk-hai. '''Maneuver:''' Exert bearer to discard a Free Peoples mount. (1) · Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases). (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this possession on a minion that has a twilight cost of 4 or more, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. Each time bearer wins a skirmish, you may add a threat. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1) · Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. When you play this possession on a minion that has a twilight cost of 4 or more, draw a card. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. '''Response:''' If bearer is about to take a wound, remove a threat to prevent that wound. (1) · To play, exert an unbound Hobbit. Bearer must be an Ent. Limit 1 per bearer. (1) · To play, spot Aragorn. Plays on a companion with the Aragorn signet (except Aragorn). Each time bearer wins a skirmish, exert Aragorn or discard this condition. (1)
Lore:
None (7) · "'I am Aragorn son of Arathorn; and if by life or death I can save you, I will.'" (1) · Although the Ranger had never before seen a Hobbit, he recognized the swords they carried. (1) · An Orc's weapon reflects his passion for war and cruelty. (1) · Arms of the Hillmen of Dunland are crude but effective. (1) · Crude blood rusted steel axes were dragged by Orcs from battle to battle. (1) · Foul of smell but light to bear, a warg would often allow its rider little leeway. (1) · Goblins without scimitars wrest axes from the remains of fallen Dwarves. (1) · Long pikes defend the Southrons against the armored knights of Gondor. (1) · Many of the Men of the East march into battle carrying heavy bladed polearms. (2) · Most Rangers of Ithilien carried spears, bows, and swords while marching. (1) · Rohirrim young and old were given weapons of all kinds to defend Helm's Deep. (1) · Simple creatures with simple weapons can be as deadly as an armoured warrior with a fine sword. (1) · Small and light, the boarding axe is ideal for close-quarters fighting aboard ships or in confined spaces. (1) · The blood of enemies slain that day blackened the edge of the commander's blade. (1) · The Dwarves led by Balin to the great Dwarf-hall of old, though ill-prepared, were well-armed. (1) · The fighting Uruk-hai will use any resource available to carry out the will of Saruman. (1) · The flared backs of Orkish spearheads are crafted to inflict more damage as they are pulled out of a victim. (1) · The men of Dunland took even the most basic of tools to be weapons against Rohan. (2) · The Uruk-hai braced their long pikes to challenge the oncoming Riders. (1) · The weapons of the Nine are wielded by unseen hands willed by Sauron's hate. (1) · Their malevolent strength worsens the wounds from the gruesome weapons of the Uruks. (1) · To his surprise, Frodo's cloak served as an effective camoflague among the rocks. (1) · While many knights of Gondor favor hand-and-a-half swords, lighter weapons are often preferred by the rangers who patrol Ithilien. (1) · “A creature of an older world maybe it was....” (1) · “But when the Ents all gathered round Treebeard,... then the Hobbits saw that they were all of the same kindred, and all had the same eyes....” (1) · “Four tall Men stood there.... All had swords at their sides....” (1) · “Shafts of the sun flared above the eastern hills and glimmered on their spears.” (2) · “These are for you. Keep them close.” (1) · “They were armed with short broad-bladed swords, not with the curved scimitars usual with Orcs....” (1) · “Trolls they were, but filled with the evil will of their master.” (1) · “‘...these horses are born and bred to the service of the Dark Lord in Mordor.'” (1) · “‘Strap these on....'” (2) · “‘This is a good sword, Haleth, son of Háma... there is always hope.'” (1)
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