Drilldown: CardReleases

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CardReleases > IsUnique: No & TwilightCost: 1 & Strength: 1-6

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Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · At the start of each of your turns, heal this ally. Fellowship: Exert this ally to heal another Hobbit ally whose home is site 1. (1) · Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) · Each time you play a [shire] ally, you may add (1) to draw a card. (1) · Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)). (1) · Maneuver: Exert this minion and discard your [SAURON] condition to discard a Free Peoples condition. (1) · Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion. (1) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) · Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion. (1) · Regroup: Spot a [SAURON] condition and discard this minion to take control of a site. (1) · Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound. (1) · Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) · Skirmish: Exert Pippin to prevent a skirmishing [shire] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit's strength is tripled. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) · Skirmish: Remove a threat to make this minion strength +4. (1) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · Southron. Ambush (2). (1) · This minion is damage +2 while in the same skirmish as another [MORIA] Orc. (1) · To play, spot a Dwarf. (1) · To play, spot an Elf. (1) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1) · Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If a Free Peoples regroup event is played, exert this minion to cancel that event. (1) · Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +5. (1) · Twilight. Damage +1. To play this minion, remove a burden or spot a twilight minion. (1) · Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat. (1) · Warg-rider. While this minion is not exhausted, he is fierce. (1) · When you play this minion at an underground site, you may spot another [ORC] minion to add (2). (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add (2). (1) · When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1. (1) · When you play this minion, you may exert him and spot 5 burdens to draw a card. (1) · When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While you can spot a wound on the Ring-bearer, this minion is strength +6. (1) · While you can spot your site 1, this ally has the game text of that site. Fellowship: Exert this ally and spot opponent's site 1 to replace it with your site 1. (1)
TaggedGameText:
Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · Corsair.
When you play this minion, if you have initiative, you may discard an ally to add 2 raider tokens to a card that already has a raider token on it. (1)
· Easterling.
When you play this minion, you may spot another Easterling to add twilight1 for each burden (limit twilight4). (1)
· Maneuver: Exert this minion and discard your sauron condition to discard a Free Peoples condition. (1) · Maneuver: Spot 2 orc conditions and discard this minion from play to wound an unbound companion. (1) · Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) · Regroup: If stacked on an isengard card, discard this card and remove twilight2 to exhaust a companion. (1) · Regroup: Spot a sauron condition and discard this minion to take control of a site. (1) · Response: If an isengard Orc is about to take a wound, remove twilight2 to prevent that wound. (1) · Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) · Skirmish: Remove a threat to make this minion strength +4. (1) · Skirmish: Exert Pippin to prevent a skirmishing shire companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1)
· Southron. Ambush twilight2. (1) · Tracker.
The roaming penalty for each sauron minion you play is -1.
Response: If a Free Peoples regroup event is played, exert this minion to cancel that event. (1)
· Tracker.
The site number of each sauron Orc is –1.
While you have initiative, this minion is strength +5. (1)
· Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1)
· Twilight. Damage +1.
To play this minion, remove a burden or spot a twilight minion. (1)
· Villager. To play, spot 2 rohan Men.
Regroup: Discard 3 cards from hand to remove a threat. (1)
· Warg-rider.
While this minion is not exhausted, he is fierce.
(1)
· At the start of each of your turns, heal this ally.
Fellowship:Exert this ally to heal another Hobbit ally whose home is site 1. (1)
· Each time you play a shire ally, you may add twilight1 to draw a card. (1) · Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) · This minion is damage +2 while in the same skirmish as another moria Orc. (1) · To play, spot a Dwarf. (1) · To play, spot an Elf. (1) · When you play this minion at an underground site, you may spot another orc minion to add twilight2. (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add twilight2. (1) · When you play this minion, you may discard an elven condition.
The roaming penalty for each moria Orc you play is -1. (1)
· When you play this minion, you may exert him and spot 5 burdens to draw a card. (1) · When you play this minion, you may place a moria Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · While skirmishing a rohan Man, this minion is strength +2.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1)
· While you can spot a wound on the Ring–bearer, this minion is strength +6. (1) · While you can spot your site 1, this ally has the game text of that site.
Fellowship: Exert this ally and spot opponent’s site 1 to replace it with your site 1. (1)
FormattedGameText:
'''Assignment''': Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · '''Corsair.''' When you play this minion, if you have initiative, you may discard an ally to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) · '''Easterling.''' When you play this minion, you may spot another Easterling to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). (1) · '''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to discard a Free Peoples condition. (1) · '''Maneuver:''' Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions and discard this minion from play to wound an unbound companion. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (1) · '''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exhaust a companion. (1) · '''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and discard this minion to take control of a site. (1) · '''Response:''' If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''Skirmish''': Exert Pippin to prevent a skirmishing [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · '''Skirmish:''' Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled. (1) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) · '''Skirmish:''' Remove a threat to make this minion strength +4. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If a Free Peoples regroup event is played, exert this minion to cancel that event. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +5. (1) · '''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (1) · '''Twilight.''' '''Damage +1. ''' To play this minion, remove a burden or spot a twilight minion. (1) · '''Villager.''' To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard 3 cards from hand to remove a threat. (1) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (1) · At the start of each of your turns, heal this ally. '''Fellowship:'''Exert this ally to heal another Hobbit ally whose home is site 1. (1) · Each time you play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] ally, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) · Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) · This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. (1) · To play, spot a Dwarf. (1) · To play, spot an Elf. (1) · When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, you may discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition. The roaming penalty for each [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you play is -1. (1) · When you play this minion, you may exert him and spot 5 burdens to draw a card. (1) · When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · While skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this minion is strength +2. '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While you can spot a wound on the Ring–bearer, this minion is strength +6. (1) · While you can spot your site 1, this ally has the game text of that site. '''Fellowship:''' Exert this ally and spot opponent’s site 1 to replace it with your site 1. (1)
Lore:
None (7) · "'...we are going to do our best to help you against the Enemy.'" (1) · "'Neither are they counted amongst the very wise...'" (1) · "'You must go - and therefore we must, too. Merry and I are coming with you.'" (1) · An attack from behind provides a cowardly Goblin with a boldness much like courage. (1) · Barad-dûr sent Orcs to all corners of Middle-earth. (1) · Dwarves from Dáin's people are stout companions, trustworthy and loyal. (1) · Easterlings came to Mordor to aid Sauron in his final assualt. (1) · Enemy formations are threatened by the spears of Easterling light troops. (1) · The malice of the Dark Tower thins the hopes of Men. (1) · Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways. (1) · They came from dark and evil places. (1) · Unfortunate Orcs assisted in Saruman's foul wizardry. (1) · “...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.” (1) · “...or the end maybe of all the world of light.” (1) · “...watchmen on the walls saw afar a new sight of fear, and their last hope left them.” (1) · “Another dreadful day of fear and toil had come to Mordor; and the night-guards were summoned....” (1) · “But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.” (1) · “For it is a long tale, full of deeds great and terrible....” (1) · “Orcs were as keen as hounds on a scent, it was said, but they could also climb.” (1) · “Swiftly a scout rode back and reported that wolf-riders were abroad in the valley....” (1) · “‘...we dwell now in the heart of the forest, and do not willingly have dealings with any other folk.'” (1) · “‘...where our hearts truly lie is in peace and quiet and good-tilled earth....'” (1) · “‘Aye, reckon we're in for a quiet night... mind how you go.'” (1) · “‘Evening's coming on, and we ought to get a move on.'” (1) · “‘I wonder if his fame was... due to his cleverness in settling at Isengard.'” (1) · “‘More promising still (to the hobbits' mind): an enourmous open-air kitchen was erected....'” (1) · “‘Orcs will often pursue foes for many leagues....'” (1) · “‘Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.'” (1) · “‘The Dead can't really be there! Is it some devilry hatched in the Dark Land?'” (1) · “‘They have black eyes, and long black hair, and gold rings in their ears....'” (1) · “‘They will not give way now for dusk or dawn, until Théoden is taken, or they themselves are slain.'” (1)
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