Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Subset : A or T or Other & IsUnique : No or Yes & Vitality: 2 & SiteNum: 4-5

Use the filters below to narrow your results.

ID:
 
BaseCardID:
 
Subset: (Click arrow to add another value)
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique: (Click arrow to add another value)
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block:
ShadowNum:
ArrowDir:
TaggedGameText:
Easterling.
Skirmish: Exert this minion to make him damage +1. (3)
· Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3)
· Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· To play, spot an urukhai minion.
While the fellowship is in region 1, each Uruk-hai is damage +1.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
· Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Damage +1.
This minion is strength +1 for each possession you spot. (2)
· To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each men minion is an Archer. (2) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) · Southron.
At the start of each skirmish involving this minion, you may remove twilight1 to add a threat. (2)
· Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Damage +1.
When you play this minion, you may place an isengard token on a machine. (2)
· While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Damage +1.
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2)
 
FormattedGameText:
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (3) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2) · '''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) · '''Damage +1'''. This minion is strength +1 for each possession you spot. (2) · '''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2) · While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat. (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · '''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2)
 
PromoText:

Showing below up to 250 results in range #1 to #250.

View (previous 250 | ) (20 | 50 | 100 | 250 | 500)

D


View (previous 250 | ) (20 | 50 | 100 | 250 | 500)