Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Strength: 7-8 & SiteNum: 5-9

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Title:
Shelob (6) · Brawling Uruk (2) · White Hand Attacker (2)
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GameText:
Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2) · Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · Damage +1. (2) · Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2)
TaggedGameText:
Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
· Enduring. Fierce.
While in a fierce skirmish, Shelob is damage +1. (2)
· Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2)
FormattedGameText:
'''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (2) · '''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · '''Enduring.''' '''Fierce.''' While in a fierce skirmish, Shelob is '''damage +1'''. (2)
Lore:
None (5) · They are trained to parry the swords of their enemies. (2)
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