Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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LOTR-EN01S184.0 (1) ·
LOTR-EN01S185.0 (1) ·
LOTR-EN01S191.0 (1) ·
LOTR-EN02S062.0 (1) ·
LOTR-EN02S065.0 (1) ·
LOTR-EN03S056.0 (1) ·
LOTR-EN04S178.0 (1) ·
LOTR-EN04S222.0 (1) ·
LOTR-EN04S224.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN05S066.0 (1) ·
LOTR-EN05S074.0 (1) ·
LOTR-EN06S072.0 (1) ·
LOTR-EN07S097.0 (1) ·
LOTR-EN07S133.0 (1) ·
LOTR-EN07S141.0 (1) ·
LOTR-EN07S188.0 (1) ·
LOTR-EN07S190.0 (1) ·
LOTR-EN07S193.0 (1) ·
LOTR-EN07S199.0 (1) ·
LOTR-EN07S201.0 (1) ·
LOTR-EN08S058.0 (1) ·
LOTR-EN10S037.0 (1) ·
LOTR-EN11S098.0 (1) ·
LOTR-EN11S132.0 (1) ·
LOTR-EN11S136.0 (1) ·
LOTR-EN11S138.0 (1) ·
LOTR-EN12S057.0 (1) ·
LOTR-EN12S098.0 (1) ·
LOTR-EN13S119.0 (1) ·
LOTR-EN17S057.0 (1) ·
LOTR-EN17S063.0 (1) ·
LOTR-EN17S081.0 (1) ·
LOTR-EN17S082.0 (1) ·
LOTR-ENV1S030.0 (1)
LOTR-EN01S184.0 (1) ·
LOTR-EN01S185.0 (1) ·
LOTR-EN01S191.0 (1) ·
LOTR-EN02S062.0 (1) ·
LOTR-EN02S065.0 (1) ·
LOTR-EN03S056.0 (1) ·
LOTR-EN04S178.0 (1) ·
LOTR-EN04S222.0 (1) ·
LOTR-EN04S224.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN05S066.0 (1) ·
LOTR-EN05S074.0 (1) ·
LOTR-EN06S072.0 (1) ·
LOTR-EN07S097.0 (1) ·
LOTR-EN07S133.0 (1) ·
LOTR-EN07S141.0 (1) ·
LOTR-EN07S188.0 (1) ·
LOTR-EN07S190.0 (1) ·
LOTR-EN07S193.0 (1) ·
LOTR-EN07S199.0 (1) ·
LOTR-EN07S201.0 (1) ·
LOTR-EN08S058.0 (1) ·
LOTR-EN10S037.0 (1) ·
LOTR-EN11S098.0 (1) ·
LOTR-EN11S132.0 (1) ·
LOTR-EN11S136.0 (1) ·
LOTR-EN11S138.0 (1) ·
LOTR-EN12S057.0 (1) ·
LOTR-EN12S098.0 (1) ·
LOTR-EN13S119.0 (1) ·
LOTR-EN17S057.0 (1) ·
LOTR-EN17S063.0 (1) ·
LOTR-EN17S081.0 (1) ·
LOTR-EN17S082.0 (1) ·
LOTR-ENV1S030.0 (1)
Corrupted Spy (1) ·
Corsair Boatswain (1) ·
Corsair Plunderer (1) ·
Desert Runner (1) ·
Desert Warrior (1) ·
Easterling Attacker (1) ·
Easterling Axeman (1) ·
Goblin Pursuer (1) ·
Goblin Spearman (1) ·
Goblin Wallcrawler (1) ·
Goblin Warrior (1) ·
Gondorian Merchant (1) ·
Isengard Forger (1) ·
Morgul Brute (1) ·
Morgul Destroyer (1) ·
Morgul Lackey (1) ·
Morgul Soldier (1) ·
Morgul Spearman (1) ·
Moria Scout (1) ·
Orc Tormentor (1) ·
Orkish Marauder (1) ·
Orkish Rider (1) ·
Orkish Smith (1) ·
Prowling Orc (1) ·
Rampaging Easterling (1) ·
Rohirrim Traitor (1) ·
Saruman (1) ·
Skulking Goblin (1) ·
Southron Archer (1) ·
Southron Bowman (1) ·
Southron Marcher (1) ·
Sunland Skirmisher (1) ·
Underdeeps Denizen (1) ·
Unferth (1) ·
Vengeful Wild Man (1) ·
Warg-master (1)
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4. (1) ·
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck. (1) ·
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile. (1) ·
Each time the Free Peoples player assigns a companion or ally to an [ISENGARD] Man, that companion or ally must exert. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Easterling. Skirmish: Exert this minion to make him damage +1. (1) ·
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce. (1) ·
If the fellowship has moved more than once this turn, this minion is strength +3. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1. (1) ·
Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
Nazgul are strength +1. (1) ·
Shadow: Exert this minion to add (1). (1) ·
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) ·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) ·
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (1) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (1) ·
The fellowship's current site gains underground. (1) ·
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce. (1) ·
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand. (1) ·
This minion is strength +1 for each [ORC] condition in your discard pile. (1) ·
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce. (1) ·
When you play this minion, spot an Elf to add (2). (1) ·
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition. (1) ·
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3. (1) ·
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3. (1) ·
When you play this minion, you may take an [ORC] condition from your discard pile into hand. (1) ·
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1. (1) ·
While bearing a Goblin Spear, this minion is damage +2. (1) ·
While this minion is at an underground site, it cannot take wounds. (1) ·
While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2. (1) ·
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
When you play this minion, you may discard 2 cards from hand to add 2
While you can spot 2 burdens, this minion is strength +3 and
At the start of each skirmish involving this minion, you may remove
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) ·
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
When you play this minion, you may play an
While this minion is not exhausted, he is
(1) · At the start of the maneuver phase, spot another
At the start of your maneuver phase, you may play a minion stacked on a
While you can spot a companion who has resistance 3 or less, this minion is
While you can spot a companion who has resistance 0, this minion is
While you can spot another
While at a site bearing a weather, each
'''Corsair.'''
When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck. (1) ·
'''Easterling.'''
While you can spot 2 burdens, this minion is strength +3 and '''fierce.''' (1) ·
'''Easterling.'''
'''Skirmish:''' Exert this minion to make him '''damage +1'''. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
'''Maneuver:''' If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) ·
'''Southron.'''
At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
'''Warg-rider.'''
When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile.
While this minion is not exhausted, he is '''fierce.''' (1) ·
At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4. (1) ·
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) ·
Each time the Free Peoples player assigns a companion or ally to an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Man, that companion or ally must exert. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
If the fellowship has moved more than once this turn, this minion is strength +3. (1) ·
Nazgûl are strength +1. (1) ·
The fellowship's current site gains underground. (1) ·
This minion is strength +1 for each other character you can spot.
While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''.
While you can spot a companion who has resistance 0, this minion is '''fierce.''' (1) ·
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession.
At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand. (1) ·
This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile. (1) ·
When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition. (1) ·
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this.
'''Skirmish:''' Remove a threat to make this minion strength +3. (1) ·
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this.
'''Skirmish:''' Remove a burden to make this minion strength +3. (1) ·
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand. (1) ·
While at an underground site, this minion is strength +2.
While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1. (1) ·
While bearing a Goblin Spear, this minion is '''damage +2.''' (1) ·
While this minion is at an underground site, it cannot take wounds. (1) ·
While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2. (1) ·
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2.
'''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
None (6) ·
As the Orcs silently approached, the fear they brought multiplied. (1) ·
Gríma promised him riches when Rohan fell to Saruman. (1) ·
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them. (1) ·
Hardy desert warriors needed little rest. (1) ·
Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent. (1) ·
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together. (1) ·
Poleaxes wielded by tall Easterling warriors cut through armor and bone. (1) ·
Promise of plunder and of the whip keep in line a lustful Corsair crew. (1) ·
Skittering along the walls of Moria, Goblins attack without warning. (1) ·
The ancient enmity between Goblins and Dwarves burns brightly still. (1) ·
The fury of the Eastern warriors grows in battle. (1) ·
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland. (1) ·
The pawns of Saruman are relentless in their tasks. (1) ·
The Southron armies deploy archers to harass enemy troop formations. (1) ·
They formed the cavalry of the Orc legions. (1) ·
Vile servants of Sauron marched to their master. (1) ·
“...ever and anon, high above the city, a faint cry would come....” (1) ·
“...orc-speech sounded at all times full of hate and anger....” (1) ·
“...they talked now of Gondor and its ways and customs....” (1) ·
“...Umbar... fell into the hands of the Men of Harad.” (1) ·
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....” (1) ·
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.” (1) ·
“‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'” (1) ·
“‘And we have learned... that the Black Captain leads them once again....'” (1) ·
“‘He uses others as his weapons.'” (1) ·
“‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'” (1) ·
“‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'” (1) ·
“‘Once it was a man, and did you service in its fashion.'” (1) ·
“‘There is always a smoke rising from Isengard these days.'” (1) ·
“‘They have passed on to the Black Gate; but more may follow.'” (1)
Showing below up to 36 results in range #1 to #36.
D
- Data:Corrupted Spy (12R57)/Data
- Data:Corsair Boatswain (10C37)/Data
- Data:Corsair Plunderer (8C58)/Data
- Data:Desert Runner (7C133)/Data
- Data:Desert Warrior (4C222)/Data
- Data:Easterling Attacker (7C141)/Data
- Data:Easterling Axeman (4C224)/Data
- Data:Goblin Pursuer (2C62)/Data
- Data:Goblin Spearman (2C65)/Data
- Data:Goblin Wallcrawler (1C184)/Data
- Data:Goblin Warrior (1C185)/Data
- Data:Gondorian Merchant (7R97)/Data
- Data:Isengard Forger (3C56)/Data
- Data:Morgul Brute (7R188)/Data
- Data:Morgul Destroyer (7U190)/Data
- Data:Morgul Lackey (7C193)/Data
- Data:Morgul Soldier (7C199)/Data
- Data:Morgul Spearman (7C201)/Data
- Data:Moria Scout (1C191)/Data
- Data:Orc Tormentor (12C98)/Data
- Data:Orkish Maurader (17C81)/Data
- Data:Orkish Rider (17R82)/Data
- Data:Orkish Smith (11C132)/Data
- Data:Prowling Orc (11C136)/Data
- Data:Rampaging Easterling (11C98)/Data
- Data:Rohirrim Traitor (6C72)/Data
- Data:Saruman, Fell Voice (V1 30)/Data
- Data:Skulking Goblin (11S138)/Data
- Data:Southron Archer (4R245)/Data
- Data:Southron Bowman (4C248)/Data
- Data:Southron Marcher (5C74)/Data
- Data:Sunland Skirmisher (17C57)/Data
- Data:Underdeeps Denizen (13C119)/Data
- Data:Unferth, Grima's Bodyguard (4C178)/Data
- Data:Vengeful Wild Man (17C63)/Data
- Data:Warg-master (5C66)/Data