Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Strength: 6 & Resistance: 5-6 & Signet: None & ShadowNum: None

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Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) · At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck. (2) · Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (2)
TaggedGameText:
Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
· Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an elven card, wound a minion. (3)
· At the start of the fellowship phase, you may add twilight1 to play a possession on Gamling from your draw deck. (2)
FormattedGameText:
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) · '''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) · At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (2)
Lore:
None (6) · “‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) · “You would die before your stroke fell!” (3) · “‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2)
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