Drilldown: CardReleases
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Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (1) ·
Damage +1. While you can spot 2 Dwarves, Durin III is twilight cost -2. Durin III is strength +1 for each artifact and each possession he bears. (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile. (1) ·
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this. (1) ·
Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2. (1) ·
Fellowship. Ranger. While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·
Fellowship. Response: If an event is played, exert Gandalf twice to cancel that event. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon. (1) ·
Hunter 2. While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·
Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Aragorn to make a hunter companion strength +1. (1) ·
Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (1) ·
Ranger. Triumph - At the start of the maneuver phase, you may wound a minion. (1) ·
The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards to draw 2 cards. (1) ·
To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (1) ·
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) ·
To play, spot 2 [ELVEN] companions. Regroup: Exert Gil-Galad to wound each wounded minion. (1) ·
To play, spot 2 [GONDOR] Men. Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn. Regroup: Discard a [GONDOR] artifact to liberate a site. (1) ·
Triumph - At the start of a skirmish involving Treebeard discard a minion he is skirmishing. (1) ·
Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (1) ·
When you play Gandalf (except in your starting fellowship), you may play a [Gandalf] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (1) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) ·
Damage +1.
While you can spot 2 Dwarves, Durin III is twilight cost –2.
Durin III is strength +1 for each artifact and each possession he bears. (1) ·Enduring.
Eachwraith Wraith cannot take wounds (except during skirmishes).
Shadow: Remove a burden to play a wraith Wraith. That minion’s twilight cost is –2. (1) ·
Fellowship. Ranger.
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·Fellowship.
Response : If an event is played, exert Gandalf twice to cancel that event. (1) ·
Hunter 2.
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·Knight. To play, spot 2 gondor knights or exert 2 gondor Men.
Each of yourgondor companions is resistance +1.
Maneuver: Remove a gondor token to make an unbound companion resistance +1 until the regroup phase. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (1) ·Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert Aragorn to make a hunter companion strength +1. (1) ·
Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (1) ·
Ranger. Triumph - At the start of the maneuver phase, you may wound a minion. (1) ·
Unhasty. Triumph - At the start of a skirmish involving Treebeard you may discard a minion he is skirmishing.
Assignment: Exert an unbound Hobbit to allow Treebeard to skirmish. (1) ·
Valiant.
While the Ring-bearer is assigned to a skirmish, eachrohan companion gains hunter 1 . (1) ·
Discard all other minions (except tentacles).
Watcher in the Water cannot bear possessions.
The fellowship’s current site gainsmarsh .
Shadow : Play a tentacle from your discard pile. (1) ·
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (1) · To play, remove 2 burdens or 2 threats.
Skirmish: Spot 2 shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a shire companion. (1) ·
To play, spot 2 elven companions.
Regroup: Exert Gil-galad to wound each wounded minion. (1) ·
To play, spot 2 gondor Men.
Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn.
Regroup: Discard a gondor artifact to liberate a site. (1) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) · When you play Gandalf (except in your starting fellowship), you may play agandalf possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (1) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) · Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
While you can spot 2 Dwarves, Durin III is twilight cost –2.
Durin III is strength +1 for each artifact and each possession he bears. (1) ·
Each
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·
Each of your
Each time a companion is killed, you may heal Saruman. (1) ·
While the Ring-bearer is assigned to a skirmish, each
Watcher in the Water cannot bear possessions.
The fellowship’s current site gains
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (1) · To play, remove 2 burdens or 2 threats.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) · When you play Gandalf (except in your starting fellowship), you may play a
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (1) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) · Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (2) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) ·
'''Damage +1.'''
While you can spot 2 Dwarves, Durin III is twilight cost –2.
Durin III is strength +1 for each artifact and each possession he bears. (1) ·
'''Enduring.'''
Each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith cannot take wounds (except during skirmishes).
'''Shadow:''' Remove a burden to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith. That minion’s twilight cost is –2. (1) ·
'''Fellowship. Ranger.'''
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·
'''Fellowship.'''
'''Response''': If an event is played, exert Gandalf twice to cancel that event. (1) ·
'''Hunter 2.'''
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·
'''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men.
Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1.
'''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Skirmish:''' Exert Aragorn to make a hunter companion strength +1. (1) ·
'''Ranger.'''
'''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase. (1) ·
'''Ranger.''' '''Triumph -''' At the start of the maneuver phase, you may wound a minion. (1) ·
'''Unhasty.''' '''Triumph -''' At the start of a skirmish involving Treebeard you may discard a minion he is skirmishing.
'''Assignment:''' Exert an unbound Hobbit to allow Treebeard to skirmish. (1) ·
'''Valiant.'''
While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions.
The fellowship’s current site gains '''marsh'''.
'''Shadow''': Play a tentacle from your discard pile. (1) ·
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (1) ·
To play, remove 2 burdens or 2 threats.
'''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (1) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) ·
To play, spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions.
'''Regroup:''' Exert Gil-galad to wound each wounded minion. (1) ·
To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men.
'''Fellowship:''' Play an artifact on Elendil to make the move limit +1 for this turn.
'''Regroup:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] artifact to liberate a site. (1) ·
When you play Gandalf (except in your starting fellowship), you may play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (1) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (12) ·
"'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (1) ·
Hunters Design-a-Card contest entry
Submitted by "Deathbymonkeys" (1) · Hunters Design-a-Card contest entry
Submitted by "menace64" (1) · “'He has a mind of metal and wheels; and he does not care for growing things, except as far as they serve him for the moment.'” (1) · “'We travel light. Let's hunt some Orc.'” (1) · “...and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) · “...as if a host of snakes were swimming up...” (1) · “Durin is the name that the Dwarves used for the eldest of the Seven Fathers of their race....” (1) · “His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (1) · “Ride out with me. Ride out and meet them.” (1) · “The icy touch froze his bones, and he remembered no more.” (1) · “The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.” (1) · “The skill of the Elves can reforge the sword of Kings, but only you have the power to wield it.” (1) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (1) · “‘...and Elendil of Westernesse who overthrew Sauron....'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘Gil-galad was an Elven-king. / Of him the harpers sadly sing: / the last whose realm was fair and free / between the Mountains and the Sea.'” (1) · “‘Hey! Come derry dol! Can you hear me singing?'” (1) · “‘I see... I look foul and feel fair. Is that it?'” (1) · “‘I will help you bear this burden, Frodo Baggins....'” (1) · “‘There will be no dawn for Men.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (1)
Submitted by "Deathbymonkeys" (1) · Hunters Design-a-Card contest entry
Submitted by "menace64" (1) · “'He has a mind of metal and wheels; and he does not care for growing things, except as far as they serve him for the moment.'” (1) · “'We travel light. Let's hunt some Orc.'” (1) · “...and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) · “...as if a host of snakes were swimming up...” (1) · “Durin is the name that the Dwarves used for the eldest of the Seven Fathers of their race....” (1) · “His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (1) · “Ride out with me. Ride out and meet them.” (1) · “The icy touch froze his bones, and he remembered no more.” (1) · “The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.” (1) · “The skill of the Elves can reforge the sword of Kings, but only you have the power to wield it.” (1) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (1) · “‘...and Elendil of Westernesse who overthrew Sauron....'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘Gil-galad was an Elven-king. / Of him the harpers sadly sing: / the last whose realm was fair and free / between the Mountains and the Sea.'” (1) · “‘Hey! Come derry dol! Can you hear me singing?'” (1) · “‘I see... I look foul and feel fair. Is that it?'” (1) · “‘I will help you bear this burden, Frodo Baggins....'” (1) · “‘There will be no dawn for Men.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (1)
Showing below up to 34 results in range #1 to #34.
D
- Data:Aragorn, Defender of Rohan (0P127)/Data
- Data:Aragorn, Heir to the Throne of Gondor (0W33)/Data
- Data:Aragorn, Ranger of the North (0P14)/Data
- Data:Aragorn, Swift Hunter (0P125)/Data
- Data:Aragorn, The Dunadan (0W6)/Data
- Data:Aragorn, Well-traveled Guide (19P12)/Data
- Data:Barrow-wight Stalker (16R1)/Data
- Data:Bert, Troll of Ettenmoors (31B156)/Data
- Data:Durin III, Dwarven Lord (9R+3)/Data
- Data:Elendil, High-King of Gondor (0D6)/Data
- Data:Elendil, The Tall (9R+32)/Data
- Data:Elrond, Elven Lord (30P21P)/Data
- Data:Elrond, Elven Lord (30S21)/Data
- Data:Gandalf, Leader of Dwarves (30S25)/Data
- Data:Gandalf, Leader of the Company (0P70)/Data
- Data:Gandalf, Leader of the Company (30S28)/Data
- Data:Gandalf, Powerful Guide (0W38)/Data
- Data:Gandalf, Returned (0W32)/Data
- Data:Gandalf, Stormcrow (0W17)/Data
- Data:Gandalf, Wise Guide (19P8)/Data
- Data:Gil-galad, Elven High King (9R+15)/Data
- Data:Radagast, The Brown (31HH17)/Data
- Data:Radagast, The Brown (9R+26)/Data
- Data:Saruman, Agent of the Dark Lord (0P95)/Data
- Data:Saruman, Many-coloured Wizard (0W20)/Data
- Data:Saruman, Of Many Colours (0P104)/Data
- Data:Saruman, The White (32HG24)/Data
- Data:Sauron, The Necromancer (32B245)/Data
- Data:Thranduil, Elven King (31HD12)/Data
- Data:Tom Bombadil, The Master (9R+52)/Data
- Data:Tom, Troll of Ettenmoors (31B158)/Data
- Data:Treebeard, Enemy of the Hand (0W4)/Data
- Data:Watcher in the Water, Many-Tentacled Creature (19P21)/Data
- Data:William, Troll of Ettenmoors (32B161)/Data