Drilldown: CardReleases
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- CardReleases (24728)
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Aragorn (6) ·
Black Rider (1) ·
Candle Corpses (1) ·
Covetous Uruk (1) ·
Easterling Herald (1) ·
Elendil (2) ·
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Old Tomnoddy (1) ·
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Orkish Pursuer (1) ·
Radagast (2) ·
Riders of the Mark (1) ·
Saruman (5) ·
Watchful Orc (1)
None (11) ·
Agent of the Dark Lord (1) ·
Defender of Rohan (1) ·
Elven Lord (2) ·
Heir to the Throne of Gondor (1) ·
High-King of Gondor (1) ·
Instigator of Insurrection (1) ·
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Of Many Colours (1) ·
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None (3) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion. (1) ·
Fellowship. Ranger. While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·
Fellowship. Response: If an event is played, exert Gandalf twice to cancel that event. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. This minion is strength +1 for each companion you can spot. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Hunter 2. While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·
Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Aragorn to make a hunter companion strength +1. (1) ·
Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (1) ·
Ranger. Triumph - At the start of the maneuver phase, you may wound a minion. (1) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards to draw 2 cards. (1) ·
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) ·
To play, spot 2 [GONDOR] Men. Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn. Regroup: Discard a [GONDOR] artifact to liberate a site. (1) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (1) ·
Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (3) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) ·
Damage +1 .
This minion is strength +1 for each possession you spot. (1) ·Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot anotherwraith Wraith and remove twilight2 to wound that companion. (1) ·
Fellowship. Ranger.
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·Fellowship.
Response : If an event is played, exert Gandalf twice to cancel that event. (1) ·
Fierce.
This minion is strength +1 for each companion you can spot. (1) ·Hunter 2.
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·Knight. To play, spot 2 gondor knights or exert 2 gondor Men.
Each of yourgondor companions is resistance +1.
Maneuver: Remove a gondor token to make an unbound companion resistance +1 until the regroup phase. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (1) ·Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert Aragorn to make a hunter companion strength +1. (1) ·
Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (1) ·
Ranger. Triumph - At the start of the maneuver phase, you may wound a minion. (1) ·
Valiant.
While the Ring-bearer is assigned to a skirmish, eachrohan companion gains hunter 1 . (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (1) · To play, spot 2gondor Men.
Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn.
Regroup: Discard a gondor artifact to liberate a site. (1) ·
To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (1) · To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
This minion is strength +1 for each possession you spot. (1) ·
Each time the Free Peoples player assigns this minion to a companion, you may spot another
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·
This minion is strength +1 for each companion you can spot. (1) ·
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·
Each of your
Each time a companion is killed, you may heal Saruman. (1) ·
While the Ring-bearer is assigned to a skirmish, each
While you can spot 6 companions, all minions gain hunter 2.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (1) · To play, spot 2
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (1) · To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (3) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (1) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) ·
'''Enduring.'''
Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion. (1) ·
'''Fellowship. Ranger.'''
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·
'''Fellowship.'''
'''Response''': If an event is played, exert Gandalf twice to cancel that event. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Hunter 2.'''
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·
'''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men.
Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1.
'''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Skirmish:''' Exert Aragorn to make a hunter companion strength +1. (1) ·
'''Ranger.'''
'''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase. (1) ·
'''Ranger.''' '''Triumph -''' At the start of the maneuver phase, you may wound a minion. (1) ·
'''Valiant.'''
While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
'''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (1) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) ·
To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men.
'''Fellowship:''' Play an artifact on Elendil to make the move limit +1 for this turn.
'''Regroup:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] artifact to liberate a site. (1) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (10) ·
"'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (1) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
Hunters Design-a-Card contest entry
Submitted by "Deathbymonkeys" (1) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · “'We travel light. Let's hunt some Orc.'” (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “Ride out with me. Ride out and meet them.” (1) · “The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.” (1) · “The skill of the Elves can reforge the sword of Kings, but only you have the power to wield it.” (1) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (1) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (1) · “‘...and Elendil of Westernesse who overthrew Sauron....'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘I see... I look foul and feel fair. Is that it?'” (1) · “‘There will be no dawn for Men.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (1)
Submitted by "Deathbymonkeys" (1) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · “'We travel light. Let's hunt some Orc.'” (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “Ride out with me. Ride out and meet them.” (1) · “The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.” (1) · “The skill of the Elves can reforge the sword of Kings, but only you have the power to wield it.” (1) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (1) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (1) · “‘...and Elendil of Westernesse who overthrew Sauron....'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘I see... I look foul and feel fair. Is that it?'” (1) · “‘There will be no dawn for Men.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (1)
Showing below up to 30 results in range #1 to #30.
D
- Data:Aragorn, Defender of Rohan (0P127)/Data
- Data:Aragorn, Heir to the Throne of Gondor (0W33)/Data
- Data:Aragorn, Ranger of the North (0P14)/Data
- Data:Aragorn, Swift Hunter (0P125)/Data
- Data:Aragorn, The Dunadan (0W6)/Data
- Data:Aragorn, Well-traveled Guide (19P12)/Data
- Data:Black Rider (0P20)/Data
- Data:Candle Corpses (16R2)/Data
- Data:Covetous Uruk (0P121)/Data
- Data:Easterling Herald (0W22)/Data
- Data:Elendil, High-King of Gondor (0D6)/Data
- Data:Elendil, The Tall (9R+32)/Data
- Data:Elrond, Elven Lord (30P21P)/Data
- Data:Elrond, Elven Lord (30S21)/Data
- Data:Fat Spider (31S151)/Data
- Data:Gandalf, Powerful Guide (0W38)/Data
- Data:Gandalf, Wise Guide (19P8)/Data
- Data:Moria Skirmishers (0W21)/Data
- Data:Old Tomnoddy (31S153)/Data
- Data:Orkish Marauder (30S38)/Data
- Data:Orkish Pursuer (32S242)/Data
- Data:Radagast, The Brown (31HH17)/Data
- Data:Radagast, The Brown (9R+26)/Data
- Data:Riders of the Mark (0P77)/Data
- Data:Saruman, Agent of the Dark Lord (0P95)/Data
- Data:Saruman, Instigator of Insurrection (0W36)/Data
- Data:Saruman, Many-coloured Wizard (0W20)/Data
- Data:Saruman, Of Many Colours (0P104)/Data
- Data:Saruman, The White (32HG24)/Data
- Data:Watchful Orc (30S41)/Data