Drilldown: CardReleases
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None (3) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (1) ·
Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that. (1) ·
Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) ·
Damage +1. While you can spot 2 Dwarves, Durin III is twilight cost -2. Durin III is strength +1 for each artifact and each possession he bears. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Fellowship. Ranger. While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·
Fellowship. Response: If an event is played, exert Gandalf twice to cancel that event. (1) ·
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) ·
Hunter 2. While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·
Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Aragorn to make a hunter companion strength +1. (1) ·
Ranger. Triumph - At the start of the maneuver phase, you may wound a minion. (1) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: If Uri is damage +X, exert him to make him strength +X. (1) ·
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) ·
To play, spot 2 [GONDOR] Men. Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn. Regroup: Discard a [GONDOR] artifact to liberate a site. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (1) ·
When you play Gandalf (except in your starting fellowship), you may play a [Gandalf] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (1) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile. (1) ·
Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1) ·
Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards. (1)
None (3) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) ·
Damage +1.
This companion is strength +1 for each Ent you spot.
Response: If this companion is about to take a wound, exert an Ent to prevent that. (1) ·
Damage +1.
While you can spot 2 Dwarves, Durin III is twilight cost –2.
Durin III is strength +1 for each artifact and each possession he bears. (1) ·Fellowship. Ranger.
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·Fellowship.
Response : If an event is played, exert Gandalf twice to cancel that event. (1) ·
Hunter 2.
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·Knight. To play, spot 2 gondor knights or exert 2 gondor Men.
Each of yourgondor companions is resistance +1.
Maneuver: Remove a gondor token to make an unbound companion resistance +1 until the regroup phase. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (1) ·Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert Aragorn to make a hunter companion strength +1. (1) ·
Ranger. Triumph - At the start of the maneuver phase, you may wound a minion. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1 . Skirmish: Remove a burden to add twilight2 . Regroup: Remove a burden to add twilight3 .
Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: If Úri is damage +X, exert him to make him strength +X. (1) ·
Valiant.
While the Ring-bearer is assigned to a skirmish, eachrohan companion gains hunter 1 . (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) · Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
To play, spot 2 gondor Men.
Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn.
Regroup: Discard a gondor artifact to liberate a site. (1) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) · To play, spot agollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) ·
When you play Gandalf (except in your starting fellowship), you may play a gandalf possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (1) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile. (1) · Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) · Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1) · Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards. (1)
This companion is strength +1 for each Ent you spot.
While you can spot 2 Dwarves, Durin III is twilight cost –2.
Durin III is strength +1 for each artifact and each possession he bears. (1) ·
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·
Each of your
Each time a companion is killed, you may heal Saruman. (1) ·
While the Ring-bearer is assigned to a skirmish, each
Each time Gollum wins a skirmish, you may add a threat. (1) · Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) · To play, spot a
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (1) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile. (1) · Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) · Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1) · Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards. (1)
None (3) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) ·
'''Damage +1.'''
This companion is strength +1 for each Ent you spot.
'''Response:''' If this companion is about to take a wound, exert an Ent to prevent that. (1) ·
'''Damage +1.'''
While you can spot 2 Dwarves, Durin III is twilight cost –2.
Durin III is strength +1 for each artifact and each possession he bears. (1) ·
'''Fellowship. Ranger.'''
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) ·
'''Fellowship.'''
'''Response''': If an event is played, exert Gandalf twice to cancel that event. (1) ·
'''Hunter 2.'''
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) ·
'''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men.
Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1.
'''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Skirmish:''' Exert Aragorn to make a hunter companion strength +1. (1) ·
'''Ranger.''' '''Triumph -''' At the start of the maneuver phase, you may wound a minion. (1) ·
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer.
'''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) ·
'''Skirmish:''' If Úri is damage +X, exert him to make him strength +X. (1) ·
'''Valiant.'''
While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
'''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) ·
To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men.
'''Fellowship:''' Play an artifact on Elendil to make the move limit +1 for this turn.
'''Regroup:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] artifact to liberate a site. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) ·
When you play Gandalf (except in your starting fellowship), you may play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (1) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile. (1) ·
Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1) ·
Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards. (1)
None (15) ·
"'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (1) ·
Hunters Design-a-Card contest entry
Submitted by "Deathbymonkeys" (1) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1) · Hunters Design-a-Card contest entry
Submitted by "menace64" (1) · “...and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) · “...the Dwarves had the victory through their strength, and their matchless weapons, and the fire of their anger, as they hunted for Azog in every den under mountain.” (1) · “Durin is the name that the Dwarves used for the eldest of the Seven Fathers of their race....” (1) · “His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (1) · “Ride out with me. Ride out and meet them.” (1) · “The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.” (1) · “The skill of the Elves can reforge the sword of Kings, but only you have the power to wield it.” (1) · “‘...and Elendil of Westernesse who overthrew Sauron....'” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) · “‘...the Forest itself was moving behind us.'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘But if we was master, then we could help ourselfs, yes...'” (1) · “‘I see... I look foul and feel fair. Is that it?'” (1) · “‘I will help you bear this burden, Frodo Baggins....'” (1) · “‘The thieves, the thieves, the filthy little thieves.'” (1) · “‘There will be no dawn for Men.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (1)
Submitted by "Deathbymonkeys" (1) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1) · Hunters Design-a-Card contest entry
Submitted by "menace64" (1) · “...and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) · “...the Dwarves had the victory through their strength, and their matchless weapons, and the fire of their anger, as they hunted for Azog in every den under mountain.” (1) · “Durin is the name that the Dwarves used for the eldest of the Seven Fathers of their race....” (1) · “His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (1) · “Ride out with me. Ride out and meet them.” (1) · “The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.” (1) · “The skill of the Elves can reforge the sword of Kings, but only you have the power to wield it.” (1) · “‘...and Elendil of Westernesse who overthrew Sauron....'” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) · “‘...the Forest itself was moving behind us.'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘But if we was master, then we could help ourselfs, yes...'” (1) · “‘I see... I look foul and feel fair. Is that it?'” (1) · “‘I will help you bear this burden, Frodo Baggins....'” (1) · “‘The thieves, the thieves, the filthy little thieves.'” (1) · “‘There will be no dawn for Men.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (1)
Showing below up to 36 results in range #1 to #36.
D
- Data:Aragorn, Defender of Rohan (0P127)/Data
- Data:Aragorn, Heir to the Throne of Gondor (0W33)/Data
- Data:Aragorn, Swift Hunter (0P125)/Data
- Data:Aragorn, The Dunadan (0W6)/Data
- Data:Aragorn, Well-traveled Guide (19P12)/Data
- Data:Durin III, Dwarven Lord (9R+3)/Data
- Data:Elendil, High-King of Gondor (0D6)/Data
- Data:Elendil, The Tall (9R+32)/Data
- Data:Elf Army (31HD8)/Data
- Data:Elrond, Elven Lord (30P21P)/Data
- Data:Elrond, Elven Lord (30S21)/Data
- Data:Esgaroth Volunteers (30HC54)/Data
- Data:Gandalf, Friend of Thorin (30S26)/Data
- Data:Gandalf, Leader of Dwarves (30S25)/Data
- Data:Gandalf, Leader of the Company (0P70)/Data
- Data:Gandalf, Leader of the Company (30S28)/Data
- Data:Gandalf, Powerful Guide (0W38)/Data
- Data:Gandalf, Returned (0W32)/Data
- Data:Gandalf, Stormcrow (0W17)/Data
- Data:Gandalf, The Grey (30S27)/Data
- Data:Gandalf, Wise Guide (19P8)/Data
- Data:Gollum, Dark as Darkness (9R+28)/Data
- Data:Gollum, Small Slimy Creature (31B120)/Data
- Data:Gollum, Threatening Guide (19P10)/Data
- Data:Gollum, Worker of Mischief (0W5)/Data
- Data:Gollum, Wretched Creature (0W18)/Data
- Data:Huorn (9R25)/Data
- Data:Radagast, The Brown (31HH17)/Data
- Data:Saruman, Agent of the Dark Lord (0P95)/Data
- Data:Saruman, Instigator of Insurrection (0W36)/Data
- Data:Saruman, Many-coloured Wizard (0W20)/Data
- Data:Saruman, Of Many Colours (0P104)/Data
- Data:Saruman, The White (32HG24)/Data
- Data:Thorin, Oakenshield (30P19P)/Data
- Data:Thorin, Oakenshield (30S19)/Data
- Data:Uri, Dwarven Lord (9R11)/Data