Drilldown: CardReleases

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CardReleases > IsUnique: No & Resistance: None & CanBearRing: No

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None (3) · Archer.Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · At the start of your fellowship phase, you may spot 2 [elven] allies and exert Gandalf to shuffle a [Gandalf] or [elven] card from your discard pile into your draw deck.While you can spot 3 [elven] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) · Boromir is strength +2 for each minion he is skirmishing.At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase. (1) · Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that. (1) · Damage +1. Triumph - At the start of the fellowship phase draw 4 cards. (1) · Damage +1. While Gimli bears 2 items, he is strength +2.While Gimli bears 3 items, he is damage +1. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · Each time a companion with the Frodo signet wins a skirmish, you may exert Sam or add a burden to heal that companion.Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5). (1) · Enduring. To play, add a threat. Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) · Enduring. To play, add a threat. Skirmish: Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion. (1) · Enduring. To play, add a threat. When you play this companion, exert him twice. (1) · Knight. (1) · Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing. (1) · Knight. Fellowship: Discard a fortification to remove a threat. (1) · Knight. Fellowship: Discard a [GONDOR] condition to heal this companion. (1) · Ranger. Regroup: Discard 2 cards from hand to exhaust a minion. (1) · Ranger. While skirmishing a roaming minion, this companion is strength +2 and damage +1. (1) · Regroup: Exert this companion to make a Shadow player wound a minion. (1) · Ring-bound. Ranger. The site number of each minion assigned to skirmish a Ring-bound Man is +2. (1) · Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2. (1) · Skirmish: Discard a card from hand to exert a minion skirmishing this companion. (1) · Skirmish: Exert Pippin to prevent a skirmishing [shire] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot. (1) · Skirmish: If this companion is mounted, exert him to exert a minion skirmishing an unbound companion. (1) · To play, spot a Dwarf. (1) · To play, spot an Elf. (1) · Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish. (1) · Valiant. (1) · Valiant. Regroup: Exert this companion and spot a [ROHAN] possession to return that possession to hand. (1) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (2) · When you play Aragorn, you may take an [elven] ally with a twilight cost of 2 or less into hand from your draw deck.Skirmish: Discard an [elven] skirmish event from hand to make Aragorn strength +2. (1) · While you can spot 3 Ents, this companion is strength +2. (1) · While you can spot another [ROHAN] Man and this companion is skirmishing a wounded minion, this companion is strength +2 and damage +1. (1)
TaggedGameText:
None (3) · Archer.
Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1)
· Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · Damage +1.
This companion is strength +1 for each Ent you spot.
Response: If this companion is about to take a wound, exert an Ent to prevent that. (1)
· Damage +1. Triumph - At the start of the fellowship phase you may draw 4 cards (1) · Damage +1.
While Gimli bears 2 items, he is strength +2.
While Gimli bears 3 items, he is damage +1. (1)
· Enduring. To play, add a threat.
Skirmish: Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion. (1)
· Enduring. To play, add a threat.
Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1)
· Enduring. To play, add a threat.
When you play this companion, exert him twice. (1)
· Knight. (1) · Knight.
Fellowship: Discard a fortification to remove a threat. (1)
· Knight.
Each time this companion wins a skirmish, you may wound a minion he is skirmishing. (1)
· Knight.
Fellowship: Discard a gondor condition to heal this companion. (1)
· Ranger.
Regroup: Discard 2 cards from hand to exhaust a minion. (1)
· Ranger.
While skirmishing a roaming minion, this companion is strength +2 and damage +1. (1)
· Regroup: Exert this companion to make a Shadow player wound a minion. (1) · Ring-bound. Ranger.
The site number of each minion assigned to skirmish a Ring-bound Man is +2. (1)
· Ring-bound. Ranger.
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1)
· Skirmish: Discard a card from hand to exert a minion skirmishing this companion. (1) · Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot. (1) · Skirmish: If this companion is mounted, exert him to exert a minion skirmishing an unbound companion. (1) · Skirmish: Exert Pippin to prevent a skirmishing shire companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · Unhasty.
Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish. (1)
· Valiant. (1) · Valiant.
Regroup: Exert this companion and spot a rohan possession to return that possession to hand. (1)
· At the start of your fellowship phase, you may spot 2 elven allies and exert Gandalf to shuffle a Gandalf or elven card from your discard pile into your draw deck.
While you can spot 3 elven allies, Gandalf is strength +2.
While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1)
· Boromir is strength +2 for each minion he is skirmishing.
At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase. (1)
· Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · Each time a companion with the Frodo signet wins a skirmish, you may exert Sam or add a burden to heal that companion.
Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5). (1)
· To play, spot a Dwarf. (1) · To play, spot an Elf. (1) · When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1)
· When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1)
· When you play Aragorn, you may take an elven ally with a twilight cost of 2 or less into hand from your draw deck.
Skirmish: Discard an elven skirmish event from hand to make Aragorn strength +2. (1)
· While you can spot 3 Ents, this companion is strength +2. (1) · While you can spot another rohan Man and this companion is skirmishing a wounded minion, this companion is strength +2 and Damage +1. (1)
FormattedGameText:
None (3) · '''Archer'''. '''Archery''': Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · '''Assignment''': Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · '''Damage +1.''' While Gimli bears 2 items, he is strength +2. While Gimli bears 3 items, he is '''damage +1.''' (1) · '''Damage +1.''' This companion is strength +1 for each Ent you spot. '''Response:''' If this companion is about to take a wound, exert an Ent to prevent that. (1) · '''Damage +1.''' '''Triumph -''' At the start of the fellowship phase you may draw 4 cards (1) · '''Enduring.''' To play, add a threat. '''Skirmish:''' Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion. (1) · '''Enduring.''' To play, add a threat. Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) · '''Enduring.''' To play, add a threat. When you play this companion, exert him twice. (1) · '''Knight.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition to heal this companion. (1) · '''Knight.''' '''Fellowship:''' Discard a fortification to remove a threat. (1) · '''Knight.''' Each time this companion wins a skirmish, you may wound a minion he is skirmishing. (1) · '''Knight.''' (1) · '''Ranger.''' '''Regroup:''' Discard 2 cards from hand to exhaust a minion. (1) · '''Ranger.''' While skirmishing a roaming minion, this companion is strength +2 and '''damage +1'''. (1) · '''Regroup:''' Exert this companion to make a Shadow player wound a minion. (1) · '''Ring-bound. ''''''Ranger.''' The site number of each minion assigned to skirmish a Ring-bound Man is +2. (1) · '''Ring-bound.''' '''Ranger.''' When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2. (1) · '''Skirmish''': Exert Pippin to prevent a skirmishing [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · '''Skirmish:''' Discard a card from hand to exert a minion skirmishing this companion. (1) · '''Skirmish:''' Exert this companion to make him strength +1 for each mounted companion you spot. (1) · '''Skirmish:''' If this companion is mounted, exert him to exert a minion skirmishing an unbound companion. (1) · '''Unhasty.''' '''Assignment:''' Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish. (1) · '''Valiant.''' '''Regroup:''' Exert this companion and spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession to return that possession to hand. (1) · '''Valiant.''' (1) · At the start of your fellowship phase, you may spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies and exert Gandalf to shuffle a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile into your draw deck. While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) · Boromir is strength +2 for each minion he is skirmishing. At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir '''defender +1''' until the regroup phase. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · Each time a companion with the Frodo signet wins a skirmish, you may exert Sam or add a burden to heal that companion. '''Response''': If Frodo is killed, make Sam the Ring-bearer (resistance 5). (1) · To play, spot a Dwarf. (1) · To play, spot an Elf. (1) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (1) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (1) · When you play Aragorn, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally with a twilight cost of 2 or less into hand from your draw deck. '''Skirmish''': Discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event from hand to make Aragorn strength +2. (1) · While you can spot 3 Ents, this companion is strength +2. (1) · While you can spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and this companion is skirmishing a wounded minion, this companion is strength +2 and '''Damage +1.''' (1)
Lore:
None (7) · "'...there is one dwarf in Moria who still draws breath!'" (1) · "'...we are going to do our best to help you against the Enemy.'" (1) · "'Amroth for Gondor!' they cried." (1) · "'Don't turn me into anything... unnatural.'" (1) · "'Few have gained such a victory. Be at peace!'" (1) · "'I gave Hope to the Dúnedain, I have kept no hope for myself.'" (1) · "'You must go - and therefore we must, too. Merry and I are coming with you.'" (1) · "He saw not a shadow, nor a blur, but the small figures of horsemen." (1) · Dwarves from Dáin's people are stout companions, trustworthy and loyal. (1) · Haldir's Elven bowmen were experienced defenders of the borders of the Golden Wood (1) · Long, curved Elven steel cut down Uruks already weakened by Elven arrows. (1) · Soldiers of Gondor share a long heritage of defending their borders against Sauron's attackers. (1) · The brave men of Gondor's army were well-armed and armored. (1) · “...and strengthened his host by some three score of Riders that came late to the weapontake.” (1) · “...scouts rode out far ahead, passing like shadows in the folds of the land.” (1) · “...the Shadow Host pressed behind and fear went on before them....” (1) · “...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.” (1) · “...through Folde and Fenmarch and the Firienwood, six thousand speards to Sunlending....” (1) · “After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.” (1) · “As they drew near the flash and flicker of their eyes could be seen.” (1) · “at the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.” (1) · “Doom drove them on. Darkness took them, / horse and horseman; hoofbeats afar / sank into silence: so the songs tell us.” (1) · “Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright.” (1) · “The king and the men of his household were in the Hornburg....” (1) · “‘...for the Dead needed no longer any weapon but fear. None would withstand them.'” (1) · “‘...the Forest itself was moving behind us.'” (1) · “‘...we dwell now in the heart of the forest, and do not willingly have dealings with any other folk.'” (1) · “‘And so I have been sent at last by Dáin to warn Bilbo that he is sought by the Enemy.'” (1) · “‘Do I hope in vain that you have been sent to me for a help in doubt and need?'” (1) · “‘They are proud and wilful, but they are true-hearted, generous in thought and deed....'” (1) · “‘We keep off strangers and the foolhardy; and we train and we teach, we walk and we weed.'” (1)
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