Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsPhysical :
Yes or
No
& TwilightCost:
6-7
& Vitality:
4-9
& CanBearRing :
Yes or
None
Use the filters below to narrow your results.
LOTR-EN00S048.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN01S231.0 (1) ·
LOTR-EN02S083.0 (1) ·
LOTR-EN03S064.0 (1) ·
LOTR-EN04S191.0 (1) ·
LOTR-EN04S256.0 (1) ·
LOTR-EN05S070.0 (1) ·
LOTR-EN05S126.0 (1) ·
LOTR-EN06S068.0 (1) ·
LOTR-EN06S127.0 (1) ·
LOTR-EN07S191.0 (1) ·
LOTR-EN07S197.0 (1) ·
LOTR-EN07S212.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN08S025.0 (1) ·
LOTR-EN08S026.0 (1) ·
LOTR-EN08S051.0 (1) ·
LOTR-EN10S023.0 (1) ·
LOTR-EN10S068.0 (1) ·
LOTR-EN10S101.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12A017.0 (1) ·
LOTR-EN12O008.0 (1) ·
LOTR-EN12S056.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN12S175.0 (1) ·
LOTR-EN13S182.0 (1) ·
LOTR-EN17S064.0 (1) ·
LOTR-EN17S140.0 (1) ·
LOTR-EN18A006.0 (1) ·
LOTR-EN18S034.0 (1) ·
LOTR-EN19S022.0 (1) ·
LOTR-EN19S036.0 (1)
LOTR-EN00S048.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN01S231.0 (1) ·
LOTR-EN02S083.0 (1) ·
LOTR-EN03S064.0 (1) ·
LOTR-EN04S191.0 (1) ·
LOTR-EN04S256.0 (1) ·
LOTR-EN05S070.0 (1) ·
LOTR-EN05S126.0 (1) ·
LOTR-EN06S068.0 (1) ·
LOTR-EN06S127.0 (1) ·
LOTR-EN07S191.0 (1) ·
LOTR-EN07S197.0 (1) ·
LOTR-EN07S212.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN08S025.0 (1) ·
LOTR-EN08S026.0 (1) ·
LOTR-EN08S051.0 (1) ·
LOTR-EN10S023.0 (1) ·
LOTR-EN10S068.0 (1) ·
LOTR-EN10S101.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12A017.0 (1) ·
LOTR-EN12O008.0 (1) ·
LOTR-EN12S056.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN12S175.0 (1) ·
LOTR-EN13S182.0 (1) ·
LOTR-EN17S064.0 (1) ·
LOTR-EN17S140.0 (1) ·
LOTR-EN18A006.0 (1) ·
LOTR-EN18S034.0 (1) ·
LOTR-EN19S022.0 (1) ·
LOTR-EN19S036.0 (1)
Army of Haradrim (2) ·
Castamir of Umbar (3) ·
Gorgoroth Troop (1) ·
Isengard Mechanics (2) ·
Morgul Detachment (1) ·
Morgul Regiment (1) ·
Orc Archer Troop (1) ·
Orc Commander (1) ·
Pit Troll (1) ·
Shelob (6) ·
Southron Troop (1) ·
Troll of Cirith Gorgor (1) ·
Úlairë Enquëa (11) ·
Uruk Rear Guard (1) ·
Uruk Zealot (2) ·
Vengeful Pillager (1)
None (17) ·
Black Threat (3) ·
Corsair Vandal (2) ·
Dark Threat (1) ·
Duplicitous Lieutenant (1) ·
Eater of Light (1) ·
Faster Than Winds (1) ·
Her Ladyship (1) ·
Last Child of Ungoliant (2) ·
Lieutenant of Morgul (1) ·
Menace (2) ·
Ringwraith in Twilight (1) ·
Sixth of the Nine Riders (2) ·
Thrall of the One (1)
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Damage +1. Fierce. To play, spot a [SAURON] minion. This minion is strength +1 for each possession you can spot. (1) ·
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Enduring. Fierce. When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1) ·
Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2) ·
Enduring. Shadow cards cannot exert Ulaire Enquea during a skirmish phase. Skirmish: If Ulaire Enquea is skirmishing, heal him to add a burden. (1) ·
Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2) ·
Fierce. Each time the Free Peoples player heals a companion, you may add a burden. Maneuver: Exert Ulaire Enquea twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1) ·
Fierce. Maneuver: Spot 6 companions (or 5 burdens) and exert Ulaire Enquea to wound a companion (except the Ring-bearer). (1) ·
Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion. (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) ·
Fierce. Toil 1. Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (1) ·
Fierce. When you play Shelob, you may play a [GOLLUM] possession from your draw deck. Shelob is strength +3 for each minion stacked on a [GOLLUM] possession. (1) ·
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
Fierce. While you can spot 6 companions, Ulaire Enquea is damage +1. Each time a companion is killed, you may exert Ulaire Enquea to exert the Ring-bearer. (1) ·
Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (2) ·
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) ·
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) ·
Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) ·
Twilight. Each time Ulaire Enquea wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·
When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase. (1) ·
While you can spot a Nazgul, this minion is fierce and damage +1. (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
This minion is strength +1 for each possession you can spot. (1) ·
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.
When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1) ·
While in a fierce skirmish, Shelob is
Each wounded
When you play Shelob, you may play a
Shelob is strength +3 for each minion stacked on a
While you can spot 6 companions, Úlairë Enquëa is
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) ·
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
To play, spot an
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) · Each other
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Besieger.'''
'''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
'''Corsair.''' '''Enduring.''' '''Fierce.'''
'''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Damage +1.'''
'''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion.
This minion is strength +1 for each possession you can spot. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Enduring.'''
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.
'''Skirmish:''' If Úlairë Enquëa is skirmishing, heal him to add a burden. (1) ·
'''Enduring.''' '''Fierce.'''
When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1) ·
'''Enduring.''' '''Fierce.'''
While in a fierce skirmish, Shelob is '''damage +1'''. (2) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
'''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) ·
'''Fierce.'''
'''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
'''Fierce.'''
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
'''Fierce.'''
When you play Shelob, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession from your draw deck.
Shelob is strength +3 for each minion stacked on a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession. (1) ·
'''Fierce.'''
While you can spot 6 companions, Úlairë Enquëa is '''Damage +1.'''
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) ·
'''Fierce.'''
'''Maneuver:''' Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer). (1) ·
'''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (2) ·
'''Fierce.''' Each time the Free Peoples player heals a companion, you may add a burden.
'''Maneuver:''' Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1) ·
'''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)''
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
'''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron.
'''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
'''Twilight.'''
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·
Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1.
'''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) ·
When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase. (1) ·
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1)
None (8) ·
"At all times they feel the presence of the ring." (1) ·
"Murderers!" (1) ·
"Never yet had any fly escaped Shelob's webs, and the greater now was her rage and hunger." (1) ·
Black blood. Flat feet. Scaly skin (1) ·
Lacking shields and armor, Southron forces rely on speed and numbers. (1) ·
Nine Riders Collection (1) ·
Promised a fair share of plunder, they defended against possible reinforcements. (1) ·
The desert lords of Harad support their huge forces with mammoth war beasts. (1) ·
The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
“...a host had issued from Minas Morgul....” (1) ·
“...for all living things were her food, and her vomit darkness.” (1) ·
“...she served none but herself, drinking the blood of Elves and Men....” (1) ·
“...these fell creatures would bite the throats of those that they threw down.” (1) ·
“...who only desired death for all others....” (1) ·
“Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.” (1) ·
“In their white faces burned keen and merciless eyes....” (1) ·
“‘...the Shire is no longer any protection to you.'” (3) ·
“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) ·
“‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) ·
“‘It is many a year since the Nine walked abroad.'” (1) ·
“‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) ·
“‘They have long ceased to fear the might of Gondor.'” (1)
Showing below up to 36 results in range #1 to #36.
D
- Data:Army of Haradrim (5R70)/Data
- Data:Army of Haradrim (AI) (5R126)/Data
- Data:Castamir of Umbar (8R51)/Data
- Data:Castamir of Umbar, Corsair Vandal (12R56)/Data
- Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
- Data:Gorgoroth Troop (7R279)/Data
- Data:Isengard Mechanics (6R68)/Data
- Data:Isengard Mechanics (AI) (6R127)/Data
- Data:Morgul Detachment (7R191)/Data
- Data:Morgul Regiment (7R197)/Data
- Data:Orc Archer Troop (7U294)/Data
- Data:Orc Commander (3R64)/Data
- Data:Pit Troll (19P22)/Data
- Data:Shelob, Eater of Light (8R25)/Data
- Data:Shelob, Her Ladyship (10R23)/Data
- Data:Shelob, Last Child of Ungoliant (0P48)/Data
- Data:Shelob, Last Child of Ungoliant (8C26)/Data
- Data:Shelob, Menace (18R34)/Data
- Data:Shelob, Menace (18RF6)/Data
- Data:Southron Troop (4R256)/Data
- Data:Troll of Cirith Gorgor (10R101)/Data
- Data:Ulaire Enquea, Black Threat (12O8)/Data
- Data:Ulaire Enquea, Black Threat (12R175)/Data
- Data:Ulaire Enquea, Black Threat (12RF17)/Data
- Data:Ulaire Enquea, Dark Threat (19P36)/Data
- Data:Ulaire Enquea, Duplicitous Lieutenant (17R140)/Data
- Data:Ulaire Enquea, Faster Than Winds (7U212)/Data
- Data:Ulaire Enquea, Lieutenant of Morgul (1U231)/Data
- Data:Ulaire Enquea, Ringwraith in Twilight (2U83)/Data
- Data:Ulaire Enquea, Sixth of the Nine Riders (0P113)/Data
- Data:Ulaire Enquea, Sixth of the Nine Riders (13R182)/Data
- Data:Ulaire Enquea, Thrall of the One (10R68)/Data
- Data:Uruk Rear Guard (4C191)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:Vengeful Pillager (17C64)/Data