Staff of Saruman, Fallen Istar's Stave (13R81)

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Staff of Saruman, Fallen Istar's Stave (13R81) is a Isengard Artifact from the Bloodlines set.

Collection Info
Title Staff of Saruman
Subtitle Fallen Istar's Stave
Unique Yes
Collectible Yes
Set 13 - Bloodlines
Rarity R - Rare
Card Number 81
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Isengard
Side Shadow
Card Type Artifact
Item Class Staff
Twilight Cost 2
Strength +2
Vitality +1
Game Text Bearer must be a Wizard.

Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand.

Lore He raised his staff and it engulfed Gandalf in flames.
DE - German
Card Name Sarumans Stab, Stab des gefallenen Istari
Game Text Muss auf einen Zauberer gespielt werden.Sammeln: Lege dieses Artefakt ab, um Saruman zurück auf deine Hand zu nehmen, wenn er der einzige Diener ist, den du entdecken kannst.
Lore Er erhob seinen Stab und hüllte Gandalf in Feuer.
FR - French
IT - Italian

Technical Info
Wiki Base Card ID LOTR-EN13S081.0
GEMP ID 13_81
LOTRO Hex ID 61 D9 65 0C
LOTRO Image ID 13_081


Unlike Saruman's Staff, FIS does not make Saruman Fierce or Damage + 1, but it does give him an extra vitality point, which is extremely useful for versions of Saruman that like to exert, such as Agent of the Dark Lord, Coldly Still and Curunir. The fact that it allows him to return to hand is also useful for a Deceived Wizards deck, as these tend to have few other minions. Also some cards/shadow strategies remove minions before or during the regroup phase, which would allow FIS to trigger. Some examples are Goblin Swarms and The Trees are Strong. Note that FIS is less useful for the Sarumans that can’t fight naturally, although it can still be beneficial to them.

Because of its wording, it is possible to play this card on Gandalf or Radagast. The only apparent benefit of doing so would be to exhaust them whilst bearing it and then discard it, which would kill them. Cards that could aid this strategy are Orc Overseer and Mumak Commander, GatS.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Strength based fellowships (If on Coldly Still or Agent of the Dark Lord)
  • Hunter Fellowships (If on Curunir)
  • Wounding
  • Archery

Weak Versus...[edit]

  • Roll of Thunder
  • Foul Creation (You can lose Saruman to this)
  • Something Draws Near
  • Fall Back
  • Catapult (if reveals a card with a twilight cost of 2)
  • Disarmed
  • A New Light (You can lose Saruman to this)