The Nine Walkers (1R79): Difference between revisions
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{{NavBar|1R79|[[Fellowship of the Ring Index]]|[[Mysterious Wizard (1C78)|Mysterious Wizard (1C78)]]|[[Ottar, Man of Laketown (1R80)|Ottar, Man of Laketown (1R80)]]}} | |||
{{CardTabs|Gandalf}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Gandalf}} [[Condition]] from the [[Fellowship of the Ring]] set. | ||
{{CardInfobox|1R79}} | |||
{{ | {{QueryCardCategories|1R79}} | ||
| | = Strategy = | ||
}} | |||
= | |||
A rare condition with generally fringe benefits, The Nine Walkers provides twilight choking when playing a race not spotted. The Nine Walkers can be particularly helpful absorbing the twilight cost of a splashed Ent, as they tend to be expensive, or when replacing a dead character's race with another character of that race. It works well in multi-race fellowships (For example, start Gandalf, have Gimli, Aragorn and Legolas in deck). From Movie Block onwards, it is possible to design a whole deck around this card, as there are 8 Free Peoples races to play one companion each from (Hobbit, Wizard, Man, Elf, Dwarf, Ent, Wraith, Tree). | A rare condition with generally fringe benefits, The Nine Walkers provides twilight choking when playing a race not spotted. The Nine Walkers can be particularly helpful absorbing the twilight cost of a splashed Ent, as they tend to be expensive, or when replacing a dead character's race with another character of that race. It works well in multi-race fellowships (For example, start Gandalf, have Gimli, Aragorn and Legolas in deck). From Movie Block onwards, it is possible to design a whole deck around this card, as there are 8 Free Peoples races to play one companion each from (Hobbit, Wizard, Man, Elf, Dwarf, Ent, Wraith, Tree). | ||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* Expensive shadow decks | * Expensive shadow decks | ||
* Works well with Multicultural Free Peoples | * Works well with Multicultural Free Peoples | ||
== Weak Versus... == | |||
* Condition discard | * Condition discard | ||
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* Grows less and less useful the later in the game it is drawn | * Grows less and less useful the later in the game it is drawn | ||
= | = Rulings = | ||
* Note that The Nine Walkers references race, not culture. With this Gandalf in play, Ghan-Buri-Ghan would have a twilight cost of -[2] (making it, effectively, zero). If you then wanted to play Faramir, Son of Denethor, his twilight cost would be the ordinary [3], even if you could not spot another [Gondor] character. | * Note that The Nine Walkers references race, not culture. With this Gandalf in play, Ghan-Buri-Ghan would have a twilight cost of -[2] (making it, effectively, zero). If you then wanted to play Faramir, Son of Denethor, his twilight cost would be the ordinary [3], even if you could not spot another [Gondor] character. |
Revision as of 11:38, 12 October 2021
Mysterious Wizard (1C78) | Back to Fellowship of the Ring Index |
Ottar, Man of Laketown (1R80) |
The Nine Walkers (1R79) is a Condition from the Fellowship of the Ring set.
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Strategy
A rare condition with generally fringe benefits, The Nine Walkers provides twilight choking when playing a race not spotted. The Nine Walkers can be particularly helpful absorbing the twilight cost of a splashed Ent, as they tend to be expensive, or when replacing a dead character's race with another character of that race. It works well in multi-race fellowships (For example, start Gandalf, have Gimli, Aragorn and Legolas in deck). From Movie Block onwards, it is possible to design a whole deck around this card, as there are 8 Free Peoples races to play one companion each from (Hobbit, Wizard, Man, Elf, Dwarf, Ent, Wraith, Tree).
The Nine Walkers has synergy with Gandalf, the Grey Wizard and Gandalf's Wisdom in a choke deck.
The Nine Walkers effect stacks for each copy in play; however, most players would agree that even including one copy of The Nine Walkers sacrifices a valuable deck slot and limits the ability to cycle in most decks, and more than 1 are needed to guarantee an early draw.
Strengths and Weaknesses
Strong Versus...
- Expensive shadow decks
- Works well with Multicultural Free Peoples
Weak Versus...
- Condition discard
- Too Great and Terrible, or Gandalf-targeting cards before The Nine Walkers is in play
- Multicultural Hatred, such as One Of You Must Do This or Orc Insurgent
- Grows less and less useful the later in the game it is drawn
Rulings
- Note that The Nine Walkers references race, not culture. With this Gandalf in play, Ghan-Buri-Ghan would have a twilight cost of -[2] (making it, effectively, zero). If you then wanted to play Faramir, Son of Denethor, his twilight cost would be the ordinary [3], even if you could not spot another [Gondor] character.