Minas Tirith First Circle (7U347)

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Minas Tirith Fifth Circle (7U346)
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Minas Tirith Fourth Circle (7U348)


Set: Return of the King
Kind: None
Twilight: 3
Card Type: Site
Game Text: Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.
Rarity: U






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General Strategy

Minas Tirith First Circle eschews the site six strategy from Return of the King/Movie Block and, instead of healing each companion of a particular culture, wounds each companion in play. With most Free Peoples strategies, Minas Tirith First Circle is enough to "force" a companion to stop at the sanctuary. In decks that focus on Ring-Bearer wounding or archery, Minas Tirith is a guaranteed stop against an exhausted ring-bearer unless bearing a response action version of The One Ring.

Minas Tirith First Circle is almost exclusively seen in Dunland site control strategies employing No Retreat, but also has a place in swarm or bomb Shadow strategies, where an extra turn to build a hand of minions would be beneficial moving into the late game. Additionally, it is worth noting that the site 7 theme of Return of the King/Movie block punishes large fellowships of six or more companions; forcing a move to Osgiliath Crossing or Osgiliath Channel (with additional move limit modifiers) can result in brutal Shadow strikes.

Strengths and Weaknesses

Strong Versus...

  • Forced movement from cards such as No Retreat or Forced March (in an unofficial format) devastate many free peoples strategies
  • Even when hampered by a weak shadow hand, Minas Tirith First Circle often is enough to stop a double move
  • Exhausted Ring-Bearer with any copy of the One Ring besides the One Ring, Isildur's Bane or The One Ring, Ring of Rings (unofficial format)
  • Best played in swarm or bomb Shadow strategies, where an extra turn to sculpt a hand of minions is beneficial
  • Devastating in concordance with Wizard Storm, Under the Watching Eye, and other exert-when-moving cards

Weak Versus...

  • Unwounded companions, or fellowships with large vitality characters (such as Ents)
  • The Shire Countryside healing engines, or with cards that heal companions between the following maneuver and regroup phase (such as Might of Numenor or A Grey Ship)