Master Proudfoot, Distant Relative of Bilbo (1U301): Difference between revisions
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{{NavBar|1U301|[[Fellowship of the Ring Index]]|[[Longbottom Leaf (1C300)|Longbottom Leaf (1C300)]]|[[Merry, Friend to Sam (1R302)|Merry, Friend to Sam (1R302)]]}} | |||
{{CardTabs|Shire}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Shire}} [[Ally]] from the [[Fellowship of the Ring]] set. | ||
{{CardInfobox|1U301}} | |||
{{ | {{QueryCardCategories|1U301}} | ||
| | = Strategy = | ||
}} | |||
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Among the least-used [Shire] allies in the game across any format, Master Proudfoot, Distant Relative of Bilbo is a card-drawing vehicle best suited for the early stages of a Hobbit Hospital deck design. While most mono-Hobbit decks do not perform well when producing an excess of twilight, skirmish-cancelling stealth cards can prevent an early-site. | Among the least-used [Shire] allies in the game across any format, Master Proudfoot, Distant Relative of Bilbo is a card-drawing vehicle best suited for the early stages of a Hobbit Hospital deck design. While most mono-Hobbit decks do not perform well when producing an excess of twilight, skirmish-cancelling stealth cards can prevent an early-site. | ||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* Best when paired with a Shadow side that can play from discard, such as [Moria] | * Best when paired with a Shadow side that can play from discard, such as [Moria] | ||
== Weak Versus... == | |||
* Ally-targeting cards, such as Tower Assassin | * Ally-targeting cards, such as Tower Assassin |
Revision as of 11:53, 12 October 2021
Longbottom Leaf (1C300) | Back to Fellowship of the Ring Index |
Merry, Friend to Sam (1R302) |
Master Proudfoot, Distant Relative of Bilbo (1U301) is a Ally from the Fellowship of the Ring set.
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Strategy
Among the least-used [Shire] allies in the game across any format, Master Proudfoot, Distant Relative of Bilbo is a card-drawing vehicle best suited for the early stages of a Hobbit Hospital deck design. While most mono-Hobbit decks do not perform well when producing an excess of twilight, skirmish-cancelling stealth cards can prevent an early-site.
Because he does not have an exertion cost, the Fellowship action of Master Proudfoot can be used multiple times as long as the twilight pool can be reduced; however, the "Rule of Four" prevents any more than four [Shire] cards taken into hand. Because Master Proudfoot does not exert for his ability, he can also be exerted to play cards like Thror's Map or A Talent for Not Being Seen.
Strengths and Weaknesses
Strong Versus...
- Best when paired with a Shadow side that can play from discard, such as [Moria]
Weak Versus...
- Ally-targeting cards, such as Tower Assassin