Lurtz, Servant of Isengard (1R127): Difference between revisions
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{{CardTabs|Isengard}} | {{CardTabs|Isengard}} | ||
[[{{ROOTPAGENAME}}]] is a {{ | [[{{ROOTPAGENAME}}]] is a {{C|Isengard}} [[Minion]] from the [[Fellowship of the Ring]] set. | ||
{{CardInfobox|1R127}} | {{CardInfobox|1R127}} |
Revision as of 08:24, 14 October 2021
Hunt Them Down! (1U126) | Back to Fellowship of the Ring Index |
Lurtz's Battle Cry (1R128) |
Lurtz, Servant of Isengard (1R127) is a Isengard Minion from the Fellowship of the Ring set.
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Strategy
Saruman's prized creation (according to film canon) and the only minion to kill a member of the Fellowship (permanently, at least), Lurtz, Servant of Isengard is just about everything you would expect from one of the main villains in the trilogy. Damage +1, an Archer, and conditionally fierce, Lurtz is a common addition to nearly any Uruk-Hai deck across formats. Particularly devastating with Savagery to Match Their Numbers and Lurtz's Battle Cry.
At [7], he costs [1] less than the Witch-King and has the fourth highest base strength in Fellowship Block (behind the Balrog, the Cave Troll, and the Witch-King, but tied with Goblin Patrol Troop). In future sets, he can be spotted as an [Isengard] archer for several other cards, including the powerful Weapons of Isengard and Ranged Commander. Lurtz, Servant of Isengard also plays well with [Sauron] Uruk-Hai and support cards, such as Rank and File in Movie Block format.
Strengths and Weaknesses
Strong Versus...
- Fierce when spotting an Uruk-Hai during maneuver
Weak Versus...
- Armor, Mithril-Coat, and other damage modifiers
- Directed Wounding
Alternate Personas
Portrait | Name | Game Text |
---|---|---|
Lurtz, Minion of the White Wizard (11R194) | Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. | |
Lurtz, Now Perfected (15R162) | Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. | |
Lurtz, Halfling Hunter (18R118) | Archer. Damage +1.
Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. | |
Lurtz, Resilient Captain (19P33) | Archer. Damage +1.
Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion. | |
Lurtz, Halfling Hunter (0W35) | Archer. Damage +1. Maneuver:
Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. |