Lurtz, Now Perfected (15R162): Difference between revisions
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{{NavBar|15R162|[[The Hunters Index]]|[[Hunting Uruk (15C161)|Hunting Uruk (15C161)]]|[[Lurtz's Sword, Mighty Longsword (15R163)|Lurtz's Sword, Mighty Longsword (15R163)]]}} | {{NavBar|15R162|[[The Hunters Index]]|[[Hunting Uruk (15C161)|Hunting Uruk (15C161)]]|[[Lurtz's Sword, Mighty Longsword (15R163)|Lurtz's Sword, Mighty Longsword (15R163)]]}} | ||
{{CardTabs|Uruk-hai}} | {{CardTabs|Uruk-hai}} | ||
[[{{ROOTPAGENAME}}]] is a {{ | [[{{ROOTPAGENAME}}]] is a {{C|Uruk-hai}} [[Minion]] from the [[The Hunters]] set. | ||
{{CardInfobox|15R162}} | {{CardInfobox|15R162}} | ||
{{QueryCardCategories|15R162}}</noinclude> | |||
{{QueryCardCategories|15R162}} | |||
= Strategy = | = Strategy = | ||
== Gameplay Strategy == | == Gameplay Strategy == |
Latest revision as of 01:52, 1 December 2022
Hunting Uruk (15C161) | Back to The Hunters Index |
Lurtz's Sword, Mighty Longsword (15R163) |
Lurtz, Now Perfected (15R162) is a Uruk-hai Minion from the The Hunters set.
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
Lurtz, Servant of Isengard (1R127) | Archer. Damage +1.
Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. | |
Lurtz, Minion of the White Wizard (11R194) | Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. | |
Lurtz, Halfling Hunter (18R118) | Archer. Damage +1.
Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. | |
Lurtz, Resilient Captain (19P33) | Archer. Damage +1.
Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion. | |
Lurtz, Halfling Hunter (0W35) | Archer. Damage +1. Maneuver:
Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card