Lurtz, Now Perfected (15R162): Difference between revisions

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__NOTOC__
<noinclude>__NOTOC__
{{NavBar|15R162|[[The Hunters Index]]|[[Hunting Uruk (15C161)|Hunting Uruk (15C161)]]|[[Lurtz's Sword, Mighty Longsword (15R163)|Lurtz's Sword, Mighty Longsword (15R163)]]}}
{{CardTabs|Uruk-hai}}


{{NavBar|Lotr15162|The Hunters Index|Hunting Uruk (15C161)|Lurtz's Sword, Mighty Longsword (15R163)}}
[[{{ROOTPAGENAME}}]] is a {{C|Uruk-hai}} [[Minion]] from the [[The Hunters]] set.
{{CardInfobox|15R162}}
{{QueryCardCategories|15R162}}</noinclude>
= Strategy =
== Gameplay Strategy ==
''In this section, describe:''


* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


{{LegacyCardInfoBox
== Deckbuilding Strategy ==
| TLHHImage=LOTR15162
''In this section, describe:''
| WikiImage=LOTR15162
| SetNum=15
| CardNum=162
| SetName=The Hunters
| Side=Shadow
| Culture=Uruk-hai
| Twilight=7
| FullCardType=Minion • Uruk-hai
| Stat1Name=Strength
| Stat1=13
| Stat2Name=Vitality
| Stat2=3
| Stat3Name=Site Number
| Stat3=5
| Stat4Name=
| Stat4=
| GameText=Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number.
| Lore=“You will taste man-flesh!”
| Rarity=R
| Notes=
}}


 
* ''Cards and strategies this card works well with''
= General Strategy =
* ''Cards and strategies this card works particularly well or poorly against''
 
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
In this section, describe:
 
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.
 
=== Weak Versus... ===
 
* Add cards and explanations here.


= Example Decks =
== Strong Versus... ==


* Decklists or links to decks that use this card.
* ''List enemy cards this card does well against''


= Rules and Clarifications =
== Weak Versus... ==


* Clarify existing rules if needed.
* ''List enemy or friendly cards to avoid playing this card with''
* Link to rules discussions on TLHH.


= Extra Information =
= Rulings =
== Other Versions of Lurtz ==
''In this section'':


* [[lotr01127|Servant of Isengard]]
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* [[lotr01127t|Servant of Isengard (T)]]
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* [[lotr01m03|Servant of Isengard (M)]]
* ''Link to rules discussions on TLHH''
* [[lotr11194|Minion of the White Wizard]]
* [[lotr11f16|Minion of the White Wizard (F)]]
* [[lotr18118|Halfling Hunter]]
* [[lotr19033|Resilient Captain]]


== Other Prints of Lurtz, Now Perfected ==
= Alternate Personas =
{{AlternateVersionTable|15R162}}


* [[lotr00126|Promotional]]
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Latest revision as of 01:52, 1 December 2022

Hunting Uruk (15C161)
Back to The Hunters Index
Lurtz's Sword, Mighty Longsword (15R163)

Lurtz, Now Perfected (15R162) is a Uruk-hai Minion from the The Hunters set.

Collection Info
Title Lurtz
Subtitle Now Perfected
Unique Yes
Collectible Yes
Set 15 - The Hunters
Rarity R - Rare
Card Number 162
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Uruk-hai
Side Shadow
Card Type Minion
Race Uruk-hai
Twilight Cost 7
Strength 13
Vitality 3
Site Number 5
Game Text Damage +1.

Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.

Lore “You will taste man-flesh!”
Technical Info
Wiki Base Card ID LOTR-EN15S162.0
TLHH ID LOTR15162
GEMP ID 15_162
LOTRO Hex ID 62 26 4E 0E
LOTRO Image ID 15_162


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
Lurtz, Servant of Isengard (1R127) Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Lurtz, Minion of the White Wizard (11R194) Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Lurtz, Halfling Hunter (18R118) Archer. Damage +1.

Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.

Lurtz, Resilient Captain (19P33) Archer. Damage +1.

Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion.

Lurtz, Halfling Hunter (0W35) Archer. Damage +1. Maneuver:

Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card