Lurtz, Minion of the White Wizard (11RF16): Difference between revisions
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{{NavBar|11RF16|[[Shadows Index]]|[[Brawling Uruk (11RF15)|Brawling Uruk (11RF15)]]|[[The Pale Blade, Sword of Flame (11RF17)|The Pale Blade, Sword of Flame (11RF17)]]}} | |||
{{CardTabs|Uruk-hai}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Uruk-hai}} [[Minion]] from the [[Shadows]] set. | ||
{{CardInfobox|11RF16}} | |||
{{ | {{QueryCardCategories|11RF16}} | ||
| | = Strategy = | ||
== Gameplay Strategy == | |||
''In this section, describe:'' | |||
* ''General usage'' | |||
* ''Unorthodox or subtle usage'' | |||
* ''Common pitfalls of using this card'' | |||
= | == Deckbuilding Strategy == | ||
''In this section, describe:'' | |||
* ''Cards and strategies this card works well with'' | |||
* ''Cards and strategies this card works particularly well or poorly against'' | |||
* | * ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters'' | ||
* | |||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Synergizes With... == | |||
* ''List friendly cards that work well with this card'' | |||
* | |||
= | == Strong Versus... == | ||
* | * ''List enemy cards this card does well against'' | ||
= | == Weak Versus... == | ||
* | * ''List enemy or friendly cards to avoid playing this card with'' | ||
= | = Rulings = | ||
''In this section'': | |||
* | * ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name'' | ||
* | * ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})'' | ||
* ''Link to rules discussions on TLHH'' | |||
* | |||
== | = Alternate Personas = | ||
{{AlternateVersionTable|11RF16}} | |||
* [[ | = See Also = | ||
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' | |||
* ''Link to decks that use this card'' | |||
[[Category:Cards That Need Work]] |
Revision as of 13:19, 12 October 2021
Brawling Uruk (11RF15) | Back to Shadows Index |
The Pale Blade, Sword of Flame (11RF17) |
Lurtz, Minion of the White Wizard (11RF16) is a Minion from the Shadows set.
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Strategy
Gameplay Strategy
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses
Synergizes With...
- List friendly cards that work well with this card
Strong Versus...
- List enemy cards this card does well against
Weak Versus...
- List enemy or friendly cards to avoid playing this card with
Rulings
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
Alternate Personas
Portrait | Name | Game Text |
---|---|---|
Lurtz, Servant of Isengard (1R127) | Archer. Damage +1.
Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. | |
Lurtz, Minion of the White Wizard (11R194) | Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. | |
Lurtz, Now Perfected (15R162) | Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. | |
Lurtz, Halfling Hunter (18R118) | Archer. Damage +1.
Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. | |
Lurtz, Resilient Captain (19P33) | Archer. Damage +1.
Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion. | |
Lurtz, Halfling Hunter (0W35) | Archer. Damage +1. Maneuver:
Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. |
See Also
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card