Horn of Boromir (0P5) is a Free Peoples Possession from the Promotional set.
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EN Promo Nonfoil First Edition
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Gameplay Info
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Playable
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Yes
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Culture
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Gondor
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Side
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Free Peoples
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Card Type
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Possession
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Twilight Cost
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0
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Game Text
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Bearer must be Boromir.
Maneuver: Exert Boromir and spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
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Lore
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“On a baldric he wore a great horn tipped with silver....”
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Technical Info
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Wiki Base Card ID
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LOTR-EN00S005.0
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TLHH ID
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LOTR00005
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GEMP ID
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0_5
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LOTRO Hex ID
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05
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LOTRO Image ID
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03_042
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Technical Info
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Wiki Base Card ID
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LOTR-EN00S005.0
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TLHH ID
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LOTR00005
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GEMP ID
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0_5
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LOTRO Hex ID
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05
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LOTRO Image ID
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03_042
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This card is a promotional reprint of another card, Horn of Boromir, from the Realms of the Elf-Lords set.
Please refer to that card for strategy and clarifications.
}}
Horn of Boromir (0P5) is a Free Peoples Possession from the Promotional set.
-
-
EN Promo Nonfoil First Edition
|
|
Gameplay Info
|
Playable
|
Yes
|
Culture
|
Gondor
|
Side
|
Free Peoples
|
Card Type
|
Possession
|
Twilight Cost
|
0
|
Game Text
|
Bearer must be Boromir.
Maneuver: Exert Boromir and spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
|
Lore
|
“On a baldric he wore a great horn tipped with silver....”
|
|
|
Technical Info
|
Wiki Base Card ID
|
LOTR-EN00S005.0
|
TLHH ID
|
LOTR00005
|
GEMP ID
|
0_5
|
LOTRO Hex ID
|
05
|
LOTRO Image ID
|
03_042
|
Technical Info
|
Wiki Base Card ID
|
LOTR-EN00S005.0
|
TLHH ID
|
LOTR00005
|
GEMP ID
|
0_5
|
LOTRO Hex ID
|
05
|
LOTRO Image ID
|
03_042
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|
Alternate Versions
Portrait |
Name |
Game Text
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Horn of Boromir (3R42)
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Bearer must be Boromir.
Maneuver: Exert Boromir and spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
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Horn of Boromir, The Great Horn (18R53)
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Bearer must be a Man.
Maneuver: Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also defender +1 and cannot be overwhelmed unless his strength is tripled).
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