Flurry of Blows (2C5)

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Flurry of Blows (2C5) is a Dwarven Event from the Mines of Moria set.


Collection Info
Title Flurry of Blows
Unique No
Collectible Yes
Set 2 - Mines of Moria
Rarity C - Common
Card Number 5
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dwarven
Side Free Peoples
Card Type Event
Twilight Cost 1
Game Text Skirmish: Make a Dwarf strength +2 (or +4 and damage +1 if bearing 2 hand weapons).
Lore With a second axe, a warrior of Erebor can parry on either flank and counter quickly.
Translations
DE - German
Card Name Prasselnde Hiebe
Game Text Kampf Gib einem Zwerg Stärke +2 (oder Stärke +4 und Schaden +1, wenn er 2 Handwaffen trägt).
Lore Mit zwei Äxten kann ein Krieger vom Erebor Angriffe von beiden Seiten parieren und blitzschnelle Gegenangriffe ausführen.
ES - Spanish
Card Name Torbellino de golpes
Game Text Escaramuza: Da a un Enano fuerza +2 (o +4 y daño +1 si lleva 2 armas de mano).
Lore Con una segunda hacha, un guerrero de Erebor puede parar a cada lado y contraatacar rápidamente.
FR - French
Card Name Avalanche de Coups
Game Text Combat : Donnez +2 en force à un Nain (ou +4 en force et dégâts +1 s’il est détenteur de deux armes de mêlée).
Lore Avec une seconde hache, un guerrier d'Erebor peut parer sur un flanc ou l'autre et contrer rapidement
IT - Italian
Card Name Raffica di Colpi
Game Text Schermaglia: Aggiungi +2 alla forza di un Nano (o +4 e Danno +1 se possiede 2 armi da mischia).
Lore Con una seconda ascia, un guerriero di Erebor può parare su entrambi i lati e contrattaccare rapidamente.
PL - Polish


Technical Info
Wiki Base Card ID LOTR-EN02S005.0
TLHH ID LOTR02005
GEMP ID 2_5
LOTRO Hex ID 65 48 E8 01
LOTRO Image ID 02_005


Strategy

Gameplay Strategy

Although at first glance Flurry of Blows seems a basic pump for Dwarves, it is actually much, much more. Compared with Their Halls of Stone (1C26), which offers and identical base +2 with a marginally worse +4 (as opposed to +4 and damage +1), Flurry of Blows seems obviously the better choice, even given its slightly higher twilight cost. But if you keep looking, the condition for that +4 is where Flurry really takes the upper hand. Theirs Halls requires an underground site, which – in Fellowship block – is definitely site 5 and maybe site 4. Whereas Flurry merely asks your Dwarf be bearing 2 hand weapons ― a condition wholly in your control and possible at any site!

Deckbuilding Strategy

Flurry of Blows synergizes well with Gimli's Battle Axe (1R14); damage +3 is enough to take out any minion, as well another wound against Orcs, but works poorly against skirmish ability cancelling effects (such as Saruman's Snows (1C138) and Cavern Entrance (4U335). Choke decks wanting to double move might consider Their Halls of Stone (1C26) or other pumps (Axe Strike (1C3), or Battle Fury (1C4)), but what kind of choke deck are you making that needs Dwarf pumps?

Strengths and Weaknesses

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Rulings

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See Also

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