Data:The Witch-King, Conqueror of Arthedain (0W37)/Data: Difference between revisions
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|IsPlayable=False | |IsPlayable=False | ||
|CollInfo=0W37 | |CollInfo=0W37 | ||
|Title=The Witch- | |Title=The Witch-king | ||
|Subtitle=Conqueror of Arthedain | |Subtitle=Conqueror of Arthedain | ||
|Subtypes=Nazgul | |Subtypes=Nazgul |
Revision as of 11:20, 14 October 2021
Saruman, Instigator of Insurrection (0W36) | Back to Promotional Index |
Gandalf, Powerful Guide (0W38) |
This page defines the card data as used on the main Data:The Witch-King, Conqueror of Arthedain (0W37) article. Only edit the information on this page if there is an obvious typo or if you otherwise know what you're doing.
ID | LOTR-EN00W037.0 |
---|---|
ReprintBaseID | LOTR-EN00W037.0 |
Title | The Witch-King |
Subtitle | Conqueror of Arthedain |
Set Number | 0 |
Subset | W |
SetOrder | 193 |
Rarity | W |
Card Number | 37 |
Revision | 0 |
CollInfo | 0W37 |
GEMP_ID | 0_37 |
LOTRO Hex ID | 45 6C 18 |
LOTRO Image # | 00_100037 |
TLHH Image # | LOTR00W37 |
mLOTRO_ID | |
Culture | Ringwraith |
Side | Shadow |
Card Type | Minion |
Was Physically Printed | False |
Is An Actual Playable Card | False |
SearchTerms | |
Notes | Hunters Design-a-Card Contest entry. Submitted by "Roy1991". |
ID | LOTR-EN00W037.0 |
---|---|
Base Card ID | LOTR-EN00W037.0 |
Subset | W |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | |
Portrait Filename | |
Language Code | EN |
IsPhysical | False |
IsPlayable | False |
CollInfo | |
Is Unique | no |
Title | The Witch-king |
Subtitle | Conqueror of Arthedain |
Subtypes | Nazgul |
Twilight Cost | 8 |
Strength | 14 |
Strength Modifier | |
Vitality | 4 |
Vitality Modifier | |
Site Number | 3 |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. |
Tagged Game Text | <keyword>Fierce.</keyword> When you play the Witch-king, you may spot an exhausted companion to add 2 threats. Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. |
Formatted Game Text | Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats. Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. |
Lore | Hunters Design-a-Card contest entry Submitted by "Roy1991" |
Promo Text | |
Notes |