Dain Ironfoot, King Under the Mountain (14R1): Difference between revisions

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{{NavBar|14R1|[[Expanded Middle-Earth Index]]||[[Elladan, Son of Elrond (14R2)|Elladan, Son of Elrond (14R2)]]}}
{{CardTabs|Dwarven}}


{{NavBar|Lotr14001|Expanded Middle-Earth Index| |Elladan, Son of Elrond (14R2)}}
[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Companion]] from the [[Expanded Middle-Earth]] set.
{{CardInfobox|14R1}}
{{QueryCardCategories|14R1}}</noinclude>
= Strategy =
== Gameplay Strategy ==
''In this section, describe:''


* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


{{LegacyCardInfoBox
== Deckbuilding Strategy ==
| TLHHImage=LOTR14001
''In this section, describe:''
| WikiImage=LOTR14001
| SetNum=14
| CardNum=001
| SetName=Expanded Middle-Earth
| Side=Free Peoples
| Culture=Dwarven
| Twilight=3
| FullCardType=Companion • Dwarf
| Stat1Name=Strength
| Stat1=7
| Stat2Name=Vitality
| Stat2=3
| Stat3Name=Resistance
| Stat3=6
| Stat4Name=
| Stat4=
| GameText=Each of your other Dwarves and [GANDALF] Men is twilight cost -1. At the start of the regroup phase, you may discard a [DWARVEN] or [GANDALF] condition from play to discard a minion from play.
| Lore=“‘The time of my thought is my own to spend.'
| Rarity=R
| Notes=
}}


 
* ''Cards and strategies this card works well with''
= General Strategy =
* ''Cards and strategies this card works particularly well or poorly against''
 
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
In this section, describe:
 
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.
 
=== Weak Versus... ===


* Add cards and explanations here.
== Strong Versus... ==


= Example Decks =
* ''List enemy cards this card does well against''


* Decklists or links to decks that use this card.
== Weak Versus... ==


= Rules and Clarifications =
* ''List enemy or friendly cards to avoid playing this card with''


* Clarify existing rules if needed.
= Rulings =
* Link to rules discussions on TLHH.
''In this section'':


= Extra Information =
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


* Add other information regarding printing, rarity, trivia, etc.
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Latest revision as of 01:44, 1 December 2022


Back to Expanded Middle-Earth Index
Elladan, Son of Elrond (14R2)

Dain Ironfoot, King Under the Mountain (14R1) is a Dwarven Companion from the Expanded Middle-Earth set.

Collection Info
Title Dain Ironfoot
Subtitle King Under the Mountain
Unique Yes
Collectible Yes
Set 14 - Expanded Middle-Earth
Rarity R - Rare
Card Number 1
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dwarven
Side Free Peoples
Card Type Companion
Race Dwarf
Twilight Cost 3
Strength 7
Vitality 3
Resistance 6
Game Text Each of your other Dwarves and Men is twilight cost –1.

At the start of the regroup phase, you may discard a or condition from play to discard a minion from play.

Lore “‘The time of my thought is my own to spend.'”
Technical Info
Wiki Base Card ID LOTR-EN14S001.0
TLHH ID LOTR14001
GEMP ID 14_1
LOTRO Hex ID 61 F8 59 0D
LOTRO Image ID 14_001


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card