Haldir, Naith Commander (V2 8): Difference between revisions

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{{QueryCardCategories|V2_8}}
{{QueryCardCategories|V2_8}}
= Strategy =
== Gameplay Strategy ==
''In this section, describe:''
* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''
== Deckbuilding Strategy ==
''In this section, describe:''
* ''Cards and strategies this card works well with''
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
= Strengths and Weaknesses =
== Synergizes With... ==
* ''List friendly cards that work well with this card''
== Strong Versus... ==
* ''List enemy cards this card does well against''
== Weak Versus... ==
* ''List enemy or friendly cards to avoid playing this card with''
''In this section'':
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''
= Alternate Personas =
{{AlternateVersionTable|V2_8}}
= See Also =
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
[[Category:Cards that need manual review]]

Revision as of 06:18, 15 December 2024

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Haldir, Naith Commander (V2 8) is a Companion from the King of the Golden Hall set.


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Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Companion
Race Elf
Twilight Cost 2
Strength 6
Vitality 3
Game Text Valiant.

While Haldir bears a ranged weapon, each valiant Elf is strength +1 and each valiant Elf does not add to the fellowship archery total.

Each time an possession is about to be discarded by a card effect, you may exert Haldir to prevent that.

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Strategy

Gameplay Strategy

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses

Synergizes With...

  • List friendly cards that work well with this card

Strong Versus...

  • List enemy cards this card does well against

Weak Versus...

  • List enemy or friendly cards to avoid playing this card with


In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas

Portrait Name Game Text
Haldir, Elf of the Golden Wood (1U48) To play, spot an Elf.

While Haldir is at site 6, 7, or 8, he is strength +2.

Haldir, Emissary of the Galadhrim (4C71) While no opponent controls a site, Haldir is strength +2.

Regroup: Exert Haldir at a battleground and exert another Elf to liberate a site.

Haldir, Sentry of the Golden Wood (15U17) To play, spot an Elf.

While the fellowship is at a battleground site, Haldir is strength +2.

While the fellowship is at a forest site, Haldir is an archer.

Haldir, Warrior Messenger (18R14) Skirmish: Exert Haldir or discard a card from hand to make a minion skirmishing Haldir strength -2.


See Also

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card