At the start of each turn, you may add (2) to heal a [SHIRE] companion. Maneuver: Add a threat to spot a minion. That minion loses fierce and cannot gain fierce until the regroup phase.
TaggedGameText
String
At the start of each turn, you may add <symbol>twilight2</symbol> to heal a <symbol>shire</symbol> companion.<br><keyword>Maneuver:</keyword> Add a threat to spot a minion. That minion loses <keyword>fierce</keyword> and cannot gain fierce until the regroup phase.
FormattedGameText
String
At the start of each turn, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion.
'''Maneuver:''' Add a threat to spot a minion. That minion loses '''fierce''' and cannot gain fierce until the regroup phase.
Lore
String
"We are sitting on the field of victory, enjoying a few well-earned comforts."
PromoText
String
Notes
Wikitext
Field
Field type
Allowed values
Value
ID
String
LOTR-EN18S110.1
BaseCardID
String
LOTR-EN18S110.0
Subset
String
S
Revision
Integer
1
ReleaseDate
Date
2023-01-11
ReleaseNotes
Wikitext
A threat for a skirmish is a pretty good deal, especially if you were going to lose the skirmish. To make the deal a little less of a steal, a twilight prevention clause has been added which, ironically enough, can be provided by the healing ability if it is so used.
At the start of each turn, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion.
Maneuver: Add a threat to spot a minion. That minion loses '''fierce''' and cannot gain fierce until the regroup phase. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this.