Rohirrim Shield (5C91)

From LOTR-TCG Wiki
(Redirected from LOTR05091)
Rohirrim Scout (5C90)
Back to Battle of Helm's Deep Index
Sigewulf, Brave Volunteer (5U92)

Rohirrim Shield (5C91) is a Rohan Possession from the Battle of Helm's Deep set.

Collection Info
Title Rohirrim Shield
Unique No
Collectible Yes
Set 5 - Battle of Helm's Deep
Rarity C - Common
Card Number 91
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Rohan
Side Free Peoples
Card Type Possession
Item Class Shield
Twilight Cost 1
Game Text Bearer must be a Man.

The minion archery total is -1.

Regroup: Discard this possession to heal bearer.

Lore The Rohirrim carried round wooden shields, usable on foot and on horseback.
Translations
DE - German
Card Name Schild der Rohirrim
Game Text Muss auf einen Menschen gespielt werden. Der Fernkampfwert der Diener reduziert sich um 1. Sammeln: Lege diese Ausrüstung ab, um den Träger zu heilen.
Lore Die Rohirrim benutzten runde Holzschilde, die sie zu Fuß und vom Rücken ihrer Pferde einsetzen konnten.
ES - Spanish
Card Name Escudo de los Rohirrim
Game Text El portador debe ser un Hombre [. El total de arquería de los siervos es -1.

Reagrupación: Descarta esta posesión para curar al portador.

Lore Los Rohirrim llevaban escudos redondos de madera, usables tanto a pie como a caballo.
FR - French
Card Name Bouclier Rohirrim
Game Text Le détenteur doit être un Homme .

Le total d’archerie des séides est de -1.

Ralliement : Défaussez cette possession pour guérir le détenteur.

Lore Les Rohirrim transportaient des boucliers ronds faits de bois, qu'il pouvaient utiliser tant à pied qu'en selle.
IT - Italian
Card Name Scudo Rohirrim
Game Text Il possessore deve essere un Uomo [. Sottrai -1 al totale degli arcieri tra i servitori.

Raccolta: Scarta questo bene per curare il possessore.

Lore I Rohirrim portavano rotondi scudi di legno, utilizzabili a cavallo e a piedi.


Technical Info
Wiki Base Card ID LOTR-EN05S091.0
TLHH ID LOTR05091
GEMP ID 5_91
LOTRO Hex ID 6B B9 C4 04
LOTRO Image ID 05_091


Strategy[edit]

by Ben Litz

When Theoden, King of Rohan, was preparing for battle with Saruman's Uruk-hai at the Fortress of Helm's Deep, he ordered every man and strong lad be sent to the armory, to gear up for war. The armory was full of spears, swords, axes, bows, helms and shields with which the men armed themselves, and we've seen more and more of these possessions for the Rohirrim in each set.

The shield is one possession that has been widely overlooked of late, most likely due to a perception that there is usually a better way to fill the card slot that it would take up. There are currently 3 Free peoples Shields; The Great Shield, The Shield of Boromir, and the Rohirrim Shield. All three shields have one thing in common, in that they all reduce the minion archery total by one; however, that is the extent of the Great Shields text, and the special text for the Shield of Boromir is reserved solely for his use. At first look the Rohirrim Shield seems a bit un-inspiring as well, but if you take a moment to examine it closer and more in depth, I think you'll agree it is worth a second look.

The Rohirrim shield can be discarded during the regroup phase to heal its bearer. In combination, this can be extremely useful, particularly with the new Battle of Helm's Deep versions of Theoden and Eowyn. With the right combination of cards you can really start a healing train. For example, during your fellowship phase exert Guma to heal a Rohan companion, play the shield to Theoden, King of the Golden Hall, during the maneuver phase to heal Guma, leaving him able to heal again next fellowship phase, let the shield soak up an archery wound, then discard it in regroup to heal Theoden. With the common theme of exerting Rohan allies for effect, I'm sure there are several other chains you can think of as well.

With the introduction of the standard format players are looking for new combinations. Direct wounding with Uruk archery and Sauron Orcs is becoming more and more popular, as are the Nazgul; now that the Flaming Brands are unable to be used in Standard, its going to be hard to prevent those pesky Black Riders from winning skirmishes. Against these types of shadow strategies preventing wounds and healing are key, and the Rohirrim Shield provides you with an avenue to do both.

The game is changing every day. New strategies are emerging, and old ones are becoming obsolete. You never know for sure what you'll face on the battlefield (or on the tabletop); ask yourself, would you really want to go into battle without a Shield?

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card