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Cards > Subset: S & Culture : Isengard or Moria

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None (287) · Alternate image. (2) · Game text is a clarification. (1) · If a minion bearing a [MORIA] weapon is discarded due to losing a skirmish, Plundered Armories takes effect before optional actions triggered by winning/losing that skirmish occur. When an effect discards `all` minions (thereby discarding their weapons), they are discarded at the same time. None of those minions may have weapons played on them with Plundered Armories. (1) · Image fixed. (1) · Italic text within parentheses is descriptive only, and has no added gameplay effect. (1) · Lists: ERL, MXL (1) · Lists: ERL, MXL. The strength +4 bonus lasts until the regroup phase. (1) · Lists: EXL, MXL (2) · Lists: EXL. Game text is a clarification. (1) · Old Image: Assaulting_Goblin.png (1) · Old Image: Azog_Commander.png (1) · Old Image: Dark_Bats.png (1) · Old Image: Demolition_Troll.png (1) · Old Image: GobArchery_Goblin_Town_Archer.png (1) · Old Image: Goblin_Goblin_Runner.png (1) · Old Image: Goblin_Goblin_Scimitar.png (1) · Old Image: Goblin_Goblin_Sneak.png (1) · Old Image: Goblin_Goblin_Swarms.png (1) · Old Image: Goblin_The_Great_Goblin.png (1) · Old Image: New_Azog_s_Mace.png (1) · Old Image: New_Goblin_Great_Goblin_s_power.png (1) · Old Image: New_Goblin_Song.png (1) · Old Image: Vicious_Warg.png (1) · Old Image: Were_worms.png (1) · Old Image: Wolves_Army.png (1) · The special ability of this minion may only cancel an event that specifically requires a ranger in its game text. (1) · The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish. (1) · The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish. The tokens removed for the special ability on this card must all be removed from the same machine. (3) · This card allows all allies to take wounds from archery fire. (1) · This card can replace sites only in the Fellowship block format. (1) · This card's special ability makes the twilight cost of an Uruk-hai -1 for each Uruk-hai you spot other than this card. For example: if you have four Uruk Regulars in play and you use the special ability on one of them to play an Uruk Searcher (twilight cost of 4), the Searcher's twilight cost is 1. (1) · Version: *. (1) · When an exhausted Cave Troll, armed with the Cave Troll's Chain, takes its last wound during the archery phase, the Chain cannot be used to wound an archer companion (since the wound is a required action and takes effect before the Chain can be used). (1)

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