Drilldown: CardReleases

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CardReleases > Vitality: 4-9 & Signet: Aragorn

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At the start of each of your turns, you may draw a card. (1) · Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Enduring. To play, spot a [GONDOR] Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1) · Fellowship: Exert Sam to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1) · Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) · Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) · Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet. (1) · Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1) · Regroup: Discard Merry to heal a [GANDALF] companion. (2) · Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · Ring-bearer (resistance 10). Fellowship: Add a burden to play Smeagol from your discard pile. (1) · Ring-bearer (resistance 10). Ring-bound. Each time the fellowship moves, you may add (3) to remove a threat. (1) · Ring-bearer (resistance 10). The cost of each artifact, possession, and [SHIRE] tale played on Frodo is -1. (1) · Ring-bound. Fellowship: Play a Hobbit companion to remove a burden. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5). (1) · Ring-bound. While you can spot Frodo and Smeagol, Sam may not be overwhelmed unless is strength is tripled. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5). (1) · Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · When Gandalf is in your starting fellowship, his twilight cost is -2. (1) · While Merry bears a weapon, he is strength +2. (1)
TaggedGameText:
Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Enduring. To play, spot a gondor Wraith and add 2 threats.
Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1)
· Fellowship: Exert Sam to remove a burden.
Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1)
· Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) · Knight.
At the start of each fellowship phase, you may add twilight2 to heal another gondor companion. (2)
· Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet. (1) · Ranger.
Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1)
· Regroup: Discard Merry to heal a gandalf companion. (2) · Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · Ring-bearer (resistance 10).
Fellowship: Add a burden to play Sméagol from your discard pile. (1)
· Ring-bearer (resistance 10).
Ring-bound.
Each time the fellowship moves, you may add twilight3 to remove a threat. (1)
· Ring-bound.
Fellowship: Play a Hobbit companion to remove a burden.
Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5). (1)
· Ring-bound. Ring-bearer (resistance 10).
The cost of each artifact, possession, and shire tale played on Frodo is -1. (1)
· Ring-bound.
While you can spot Frodo and Sméagol, Sam may not be overwhelmed unless his strength is tripled.
Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5). (1)
· Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · At the start of each of your turns, you may draw a card. (1) · When Gandalf is in your starting fellowship, his twilight cost is -2. (1) · While Merry bears a weapon, he is strength +2. (1)
FormattedGameText:
'''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) · '''Enduring.''' To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith and add 2 threats. '''Response:''' If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1) · '''Fellowship:''' Exert Sam to remove a burden. '''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).''' (1) · '''Fellowship:''' Play Gandalf or Aragorn; his twilight cost is -2. (1) · '''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · '''Ranger.''' Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1) · '''Ranger.''' At the start of each of your turns, you may heal another companion who has the Aragorn signet. (1) · '''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2) · '''Regroup:''' Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · '''Ring-bearer (resistance 10).''' '''Fellowship:''' Add a burden to play Sméagol from your discard pile. (1) · '''Ring-bearer (resistance 10).''' '''Ring-bound.''' Each time the fellowship moves, you may add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to remove a threat. (1) · '''Ring-bound.''' While you can spot Frodo and Sméagol, Sam may not be overwhelmed unless his strength is tripled. '''Response:''' If Frodo is killed, make Sam the '''Ring-bearer (resistance 5).''' (1) · '''Ring-bound.''' '''Fellowship:''' Play a Hobbit companion to remove a burden. '''Response:''' If Frodo is killed, make Sam the Ring-bearer (resistance 5). (1) · '''Ring-bound.''' '''Ring-bearer''' (resistance 10). The cost of each artifact, possession, and [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tale played on Frodo is -1. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · At the start of each of your turns, you may draw a card. (1) · When Gandalf is in your starting fellowship, his twilight cost is -2. (1) · While Merry bears a weapon, he is strength +2. (1)
Lore:
None (4) · "... white, shining now as if with some light kindled within... holding a power beyond the strength of kings." (1) · “Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.” (1) · “‘...crying out that the King of the Dead was upon them.'” (1) · “‘...the rule of no realm is mine, neither of Gondor nor any other, great or small.'” (1) · “‘And as for orders, I think you have a madman to deal with, not a lord.'” (1) · “‘By root and twig, but this is a strange business: up sprout a little folk that are not in the old lists....'” (1) · “‘Don't talk to it Merry. Don't encourage it.'” (2) · “‘Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!'” (1) · “‘He turned from that path a long time ago. He has chosen exile....'” (1) · “‘I am not made for perilous quests. I wish I had never seen the Ring! Why did it come to me? Why was I chosen?'” (1) · “‘I don't know why he's so upset, it's only a few carrots... my point is, he's overreacting.'” (1) · “‘Oh, I've never held a girl's hand before. I... I think I might just have myself another ale.'” (1) · “‘The Dark Lord has Nine. But we have One, mightier than they: the White Rider. He has passed through the fire and the abyss, and they shall fear him.'” (1) · “‘Trust Sméagol now? Very, very good.'” (1) · “‘We promises, yes I promise!... Good master, good Sméagol, gollum, gollum!'” (1) · “‘When evening in the Shire was grey / his footsteps on the Hill were heard; / before the dawn he went away / on journey long without a word.'” (1)

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