Drilldown: CardReleases

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CardReleases > Title: Boromir & Vitality: 2-3

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None (2) · '''Fellowship. Ranger.''' While you can spot two unbound Hobbits, Boromir’s twilight cost is –1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play. (1) · '''Knight.''' Each time Boromir wins a skirmish, you may heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · '''Ranger. Fellowship:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal Boromir. (1) · '''Ranger.''' When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck. (1) · '''Ranger.''' Boromir is not overwhelmed unless his strength is tripled. (1) · '''Ranger.''' '''Fellowship:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal Boromir. (1) · '''Skirmish:''' Exert Boromir to make a Hobbit strength +3. (1) · Boromir is resistance –1 for each lurker minion you can spot. '''Skirmish:''' Exert Boromir to make him strength +1 for each possession he bears. (1) · Boromir is strength +2 for each minion he is skirmishing. At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir '''defender +1''' until the regroup phase. (1) · While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing. (1)
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