Drilldown: CardReleases

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CardReleases > TwilightCost: 2-3 & Vitality: 1-2

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None (4) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (3) · Damage +1. (3) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Easterling. Skirmish: Exert this minion to make him damage +1. (2) · Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2) · While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) · Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2) · Archer. (2) · Valiant. Maneuver: Play a [ROHAN] possession on Theoden to heal a [ROHAN] ally. (2) · Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2)
 
TaggedGameText:
None (4) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Damage +1. (2) · While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each men minion is an Archer. (2) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2)
· To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· For each sauron condition you can spot, this minion is strength +1. (2) · Valiant.
Maneuver: Play a rohan possession on Théoden to heal a rohan ally. (2)
· Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Easterling.
Skirmish: Exert this minion to make him damage +1. (2)
· Damage +1.
When you play this minion, you may place an isengard token on a machine. (2)
· Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
 
FormattedGameText:
None (4) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2) · '''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) · '''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (2) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) · '''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · '''Damage +1.''' (2) · '''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
 
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