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Drilldown: CardReleases
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CardReleases
> Strength:
6-7
&
Vitality:
1-2
Use the filters below to narrow your results.
ID:
Other values:
HDG-EN30S033.0
HDG-EN30S036.0
HDG-EN30S039.0
HDG-EN32S027.0
HDG-EN32S043.0
HDG-EN32S060.0
LOTR-EN00S019.0
LOTR-EN01S149.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S176.0
LOTR-EN01S184.0
LOTR-EN01S185.0
LOTR-EN01S186.0
LOTR-EN01S191.0
LOTR-EN01S258.0
LOTR-EN01S262.0
LOTR-EN01S266.0
LOTR-EN01S271.0
LOTR-EN02S042.0
LOTR-EN02S047.0
LOTR-EN02S062.0
LOTR-EN02S065.0
LOTR-EN02S066.0
LOTR-EN02S089.0
LOTR-EN03S056.0
LOTR-EN03S074.0
LOTR-EN03S093.0
LOTR-EN03S094.0
LOTR-EN04S012.0
LOTR-EN04S014.0
LOTR-EN04S165.0
LOTR-EN04S178.0
LOTR-EN04S180.0
LOTR-EN04S183.0
LOTR-EN04S189.0
LOTR-EN04S195.0
LOTR-EN04S222.0
LOTR-EN04S224.0
LOTR-EN04S245.0
LOTR-EN04S248.0
LOTR-EN04S292.0
LOTR-EN04S365.0
LOTR-EN05S052.0
LOTR-EN05S058.0
LOTR-EN05S062.0
LOTR-EN05S066.0
LOTR-EN05S074.0
LOTR-EN05S093.0
LOTR-EN05S097.0
LOTR-EN05S099.0
LOTR-EN05S108.0
LOTR-EN05S109.0
LOTR-EN06S002.0
LOTR-EN06S072.0
LOTR-EN06S074.0
LOTR-EN06S099.0
LOTR-EN07S097.0
LOTR-EN07S133.0
LOTR-EN07S141.0
LOTR-EN07S188.0
LOTR-EN07S190.0
LOTR-EN07S193.0
LOTR-EN07S194.0
LOTR-EN07S198.0
LOTR-EN07S199.0
LOTR-EN07S201.0
LOTR-EN07S285.0
LOTR-EN07S286.0
LOTR-EN07S291.0
LOTR-EN07S296.0
LOTR-EN07S297.0
LOTR-EN07S298.0
LOTR-EN07S300.0
LOTR-EN08S058.0
LOTR-EN08S095.0
LOTR-EN10S037.0
LOTR-EN10S078.0
LOTR-EN10S083.0
LOTR-EN11S067.0
LOTR-EN11S098.0
LOTR-EN11S107.0
LOTR-EN11S116.0
LOTR-EN11S125.0
LOTR-EN11S132.0
LOTR-EN11S134.0
LOTR-EN11S136.0
LOTR-EN11S138.0
LOTR-EN11S181.0
LOTR-EN11S197.0
LOTR-EN11S205.0
LOTR-EN12S057.0
LOTR-EN12S060.0
LOTR-EN12S098.0
LOTR-EN12S099.0
LOTR-EN13S089.0
LOTR-EN13S110.0
LOTR-EN13S114.0
LOTR-EN13S119.0
LOTR-EN13S160.0
LOTR-EN13S165.0
LOTR-EN15S093.0
LOTR-EN15S111.0
LOTR-EN15S167.0
LOTR-EN15S169.0
LOTR-EN15S177.0
LOTR-EN17S050.0
LOTR-EN17S057.0
LOTR-EN17S063.0
LOTR-EN17S078.0
LOTR-EN17S081.0
LOTR-EN17S082.0
LOTR-EN17S085.0
LOTR-EN17S131.0
LOTR-EN17S135.0
LOTR-EN17S136.0
LOTR-EN18S068.0
LOTR-EN18S091.0
LOTR-EN18S093.0
LOTR-EN18S125.0
LOTR-EN18S129.0
LOTR-EN19S020.0
LOTR-ENV1S036.0
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BaseCardID:
Other values:
HDG-EN30S033.0
HDG-EN30S036.0
HDG-EN30S039.0
HDG-EN32S027.0
HDG-EN32S043.0
HDG-EN32S060.0
LOTR-EN00S019.0
LOTR-EN01S149.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S176.0
LOTR-EN01S184.0
LOTR-EN01S185.0
LOTR-EN01S186.0
LOTR-EN01S191.0
LOTR-EN01S258.0
LOTR-EN01S262.0
LOTR-EN01S266.0
LOTR-EN01S271.0
LOTR-EN02S042.0
LOTR-EN02S047.0
LOTR-EN02S062.0
LOTR-EN02S065.0
LOTR-EN02S066.0
LOTR-EN02S089.0
LOTR-EN03S056.0
LOTR-EN03S074.0
LOTR-EN03S093.0
LOTR-EN03S094.0
LOTR-EN04S012.0
LOTR-EN04S014.0
LOTR-EN04S165.0
LOTR-EN04S178.0
LOTR-EN04S180.0
LOTR-EN04S183.0
LOTR-EN04S189.0
LOTR-EN04S195.0
LOTR-EN04S222.0
LOTR-EN04S224.0
LOTR-EN04S245.0
LOTR-EN04S248.0
LOTR-EN04S292.0
LOTR-EN04S365.0
LOTR-EN05S052.0
LOTR-EN05S058.0
LOTR-EN05S062.0
LOTR-EN05S066.0
LOTR-EN05S074.0
LOTR-EN05S093.0
LOTR-EN05S097.0
LOTR-EN05S099.0
LOTR-EN05S108.0
LOTR-EN05S109.0
LOTR-EN06S002.0
LOTR-EN06S072.0
LOTR-EN06S074.0
LOTR-EN06S099.0
LOTR-EN07S097.0
LOTR-EN07S133.0
LOTR-EN07S141.0
LOTR-EN07S188.0
LOTR-EN07S190.0
LOTR-EN07S193.0
LOTR-EN07S194.0
LOTR-EN07S198.0
LOTR-EN07S199.0
LOTR-EN07S201.0
LOTR-EN07S285.0
LOTR-EN07S286.0
LOTR-EN07S291.0
LOTR-EN07S296.0
LOTR-EN07S297.0
LOTR-EN07S298.0
LOTR-EN07S300.0
LOTR-EN08S058.0
LOTR-EN08S095.0
LOTR-EN10S037.0
LOTR-EN10S078.0
LOTR-EN10S083.0
LOTR-EN11S067.0
LOTR-EN11S098.0
LOTR-EN11S107.0
LOTR-EN11S116.0
LOTR-EN11S125.0
LOTR-EN11S132.0
LOTR-EN11S134.0
LOTR-EN11S136.0
LOTR-EN11S138.0
LOTR-EN11S181.0
LOTR-EN11S197.0
LOTR-EN11S205.0
LOTR-EN12S057.0
LOTR-EN12S060.0
LOTR-EN12S098.0
LOTR-EN12S099.0
LOTR-EN13S089.0
LOTR-EN13S110.0
LOTR-EN13S114.0
LOTR-EN13S119.0
LOTR-EN13S160.0
LOTR-EN13S165.0
LOTR-EN15S093.0
LOTR-EN15S111.0
LOTR-EN15S167.0
LOTR-EN15S169.0
LOTR-EN15S177.0
LOTR-EN17S050.0
LOTR-EN17S057.0
LOTR-EN17S063.0
LOTR-EN17S078.0
LOTR-EN17S081.0
LOTR-EN17S082.0
LOTR-EN17S085.0
LOTR-EN17S131.0
LOTR-EN17S135.0
LOTR-EN17S136.0
LOTR-EN18S068.0
LOTR-EN18S091.0
LOTR-EN18S093.0
LOTR-EN18S125.0
LOTR-EN18S129.0
LOTR-EN19S020.0
LOTR-ENV1S036.0
Search
Subset:
S (123)
Revision:
None
(123)
ReleaseDate:
None
(123)
LanguageCode:
EN (123)
IsPhysical:
No (7)
·
Yes (116)
IsPlayable:
No (6)
·
Yes (117)
CollInfo:
None
(123)
IsUnique:
No (111)
·
Yes (12)
Title:
Théoden (4)
·
Orc Butcher (2)
·
Sharku (2)
Other values:
Advance Scout
Archer of Harad
Assaulting Goblin
Barbarous Orc
Cavern Denizen
Cirith Ungol Sentinel
Corpse Lights
Corrupted Spy
Corsair Boatswain
Corsair Plunderer
Crazed Hillman
Denizen of Moria
Desert Runner
Desert Warrior
Determined Uruk
Dunlending Elder
Dunlending Madman
Dunlending Ransacker
Dunlending Trapper
Easterling Attacker
Easterling Axeman
Fimbul
Gate Soldier
Gate Veteran
Goblin Man
Goblin Marksman
Goblin Pursuer
Goblin Spearman
Goblin Wallcrawler
Goblin Warrior
Gondorian Merchant
Gorgoroth Assassin
Guard Commander
Harry Goatleaf
Huge Tentacle
Isengard Flanker
Isengard Forger
Isengard Infiltrator
Isengard Informant
Isengard Underling
Mordor Defender
Mordor Fighter
Mordor Trooper
Morgul Brute
Morgul Destroyer
Morgul Lackey
Morgul Mongrel
Morgul Ruffian
Morgul Skulker
Morgul Slayer
Morgul Soldier
Morgul Spearman
Moria Menace
Moria Scout
Narzug
Orc Assassin
Orc Brood
Orc Chaser
Orc Chieftain
Orc Fanatic
Orc Plains Runner
Orc Pursuer
Orc Runner
Orc Scout
Orc Soldier
Orc Tormentor
Orkish Aggressor
Orkish Footman
Orkish Marauder
Orkish Rider
Orkish Smith
Orkish Sneak
Orkish Traveler
Orkish Veteran
Orthanc Warrior
Overpowering Uruk
Persistent Orc
Pitiless Orc
Prowling Orc
Pursuing Uruk
Rampaging Easterling
Rohirrim Traitor
Seeking Uruk
Skulking Goblin
Southron Archer
Southron Bowman
Southron Marcher
Stampeding Hillsman
Strong Tentacle
Sunland Skirmisher
Swarthy Hillman
Underdeeps Denizen
Unferth
Uruk Besieger
Uruk Crossbowman
Uruk Messenger
Uruk Plains Runner
Uruk Raider
Uruk Sapper
Uruk Scout
Uruk Seeker
Uruk Soldier
Uruk Spy
Uruk Village Rager
Vengeful Wild Man
Vigilant Uruk
Vile Tentacle
Warg-master
Wary Orc
White Hand Exorciser
White Hand Sieger
White Hand Slayer
White Hand Veteran
White Hand Warrior
Wicked Spider
Search
Subtitle:
None
(114)
·
Grima's Bodyguard (1)
·
King of the Golden Hall (2)
·
Lord of the Mark (1)
·
Orkish Assassin (2)
·
Son of Thengel (1)
·
Vile Marauder (1)
·
Warg-captain (1)
Subtypes:
Creature (3)
·
Man (29)
·
Orc (64)
·
Spider (1)
·
Uruk-hai (25)
·
Wraith (1)
TwilightCost:
None
(1)
·
1 (1)
·
2 (92)
·
3 (26)
·
4 (3)
Strength:
6 (64)
·
7 (59)
StrengthMod:
None
(123)
Vitality:
1 (32)
·
2 (91)
VitalityMod:
None
(123)
SiteNum:
None
(4)
·
2 (2)
·
3 (9)
·
4 (62)
·
5 (26)
·
6 (20)
SiteNumMod:
None
(123)
Resistance:
None
(123)
ResistanceMod:
None
(123)
CanBearRing:
None
(119)
·
No (4)
Signet:
Aragorn (1)
·
Gandalf (2)
·
None (119)
·
Theoden (1)
Block:
None (123)
ShadowNum:
None
(123)
ArrowDir:
None (123)
GameText:
For each [SAURON] condition you can spot, this minion is strength +1. (2)
·
Valiant. Maneuver: Play a [ROHAN] possession on Theoden to heal a [ROHAN] ally. (2)
Other values:
Archer.
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion.
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck.
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1.
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site.
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile.
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion.
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2.
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
Damage +1. While you can spot a weather condition, this minion is strength +3.
Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand.
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile.
Each time the Free Peoples player assigns a companion or ally to an [ISENGARD] Man, that companion or ally must exert.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site.
Each [ORC] mount is twilight cost -1. Skirmish: Remove (3) to make a mounted [ORC] Orc strength +2.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce.
Fellowship: Play a [ROHAN] possession on a [ROHAN] companion to heal that companion (limit once per turn).
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
If the fellowship has moved more than once this turn, this minion is strength +3.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1.
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) To play, spot a [MEN] minion. Assignment: Discard a [MEN] card from your hand to assign this minion to an unbound companion.
Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
Nazgul are strength +1.
Regroup: Discard this minion from play (or exert this minion if the fellowship?s next site is an underground site) and spot another [ORC] minion to return that minion to your hand.
Regroup: Exert this minion to play an [ORC] Troll from your discard pile.
Regroup: Exert this minion to wound a companion (except the Ring-bearer).
Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession.
Regroup: Spot a [ROHAN] ally and exert Theoden to liberate a site.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase.
Shadow: Exert this minion to add (1).
Skirmish: Discard 3 cards from hand to make this minion strength +3.
Skirmish: Discard this minion to make another [SAURON] Orc strength +3.
Skirmish: Exert another [ORC] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat.
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
Skirmish: Exert this minion to wound a character he is skirmishing.
Skirmish: Remove (3) to make a [MORIA] Orc strength +2.
Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6.
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2.
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control.
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
Tentacle. Damage +1. When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
Tentacle. This minion may not bear possessions and is strength -4 while not at a marsh. Shadow: Discard a [moria] card from hand to make the fellowship's current site gain marsh until the end of the turn.
The fellowship's current site gains underground.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce.
This minion is strength +1 for each twilight token you can spot.
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand.
This minion is strength +1 for each [ORC] condition in your discard pile.
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6.
Twilight. Skirmish: Exert this minion to make a [SAURON] or twilight minion strength +1 for each twilight minion you can spot.
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce.
Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1).
Warg-rider. While this minion is not exhausted, he is fierce.
When you play a weapon on this minion, add (2) (limit once per turn).
When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card.
When you play this minion, spot an Elf to add (2).
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck.
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
When you play this minion, you may take an [ORC] condition from your discard pile into hand.
When you play this minion, you may take an [ORC] event from your discard pile into hand.
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is damage +2.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1.
While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgul, this minion may only take wounds during skirmish phases.
While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand.
While you control 2 sites, this minion is strength +5, fierce and damage +1.
While you control a site, this minion is an archer.
Search
TaggedGameText:
For each
sauron
condition you can spot, this minion is strength +1. (2)
·
Valiant.
Maneuver:
Play a
rohan
possession on Théoden to heal a
rohan
ally. (2)
Other values:
<keyword>Archer.</keyword> (Add 1 to the minion archery total.)
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
<keyword>Assignment:</keyword> Spot another <symbol>orc</symbol> Orc to assign this minion to skirmish a non-<symbol>shire</symbol> Ring-bearer.<br>The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
<keyword>Besieger.</keyword> <br><keyword>Assignment:</keyword> Spot a <symbol>sauron</symbol> engine or site you control to assign this minion to an unbound companion.
<keyword>Corsair.</keyword> <br>When you play this minion, you may discard 2 cards from hand to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Shadow:</keyword> Exert this minion to play a <symbol>raider</symbol> support area possession from your draw deck.
<keyword>Damage +1. </keyword>
<keyword>Damage +1. Hunter 4.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +4.)</i><br>Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce</keyword>.
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each <symbol>urukhai</symbol> minion not assigned to a skirmish.
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
<keyword>Damage +1.</keyword> If you can spot another <symbol>sauron</symbol> Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion and you must control a site.
<keyword>Damage +1.</keyword><br>When you play this minion, if you control a site, you may take an <symbol>urukhai</symbol> event into hand from your discard pile.
<keyword>Damage +1.</keyword><br>When you play this minion, you may heal an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>While the fellowship is at a forest site, the fellowship archery total is –1.<br>Each <symbol>elven</symbol> companion skirmishing this minion is strength –2.
<keyword>Damage +1.</keyword><br>While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
<keyword>Damage +1</keyword>. <br>When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
<keyword>Damage +1</keyword>. <br>While you can spot a weather condition, this minion is strength +3.
<keyword>Damage +1</keyword>.<br>Each time this minion wins a skirmish, take control of a site.<br>While you control a site, this minion cannot take wounds (except during the skirmish phase).
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword><br>While you can spot 2 burdens, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> possession on a <symbol>rohan</symbol> companion to heal that companion (limit once per turn).
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
<keyword>Fierce.</keyword> <br>While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
<keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, he gains <keyword>hunter 4</keyword>.
<keyword>Fierce.</keyword><br>Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make an <symbol>orc</symbol> minion strength +1.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) Each time another <symbol>men</symbol> minion wins a skirmish, make this minion strength +3 until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>To play, spot a <symbol>men</symbol> minion.<br><keyword>Assignment</keyword>: Discard a <symbol>men</symbol> card from your hand to assign this minion to an unbound companion.
<keyword>Maneuver:</keyword> If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
<keyword>Regroup:</keyword> Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another <symbol>orc</symbol> minion to return that minion to your hand.
<keyword>Regroup:</keyword> Exert this minion to play an <symbol>orc</symbol> Troll from your discard pile.
<keyword>Regroup:</keyword> Exert this minion to wound a companion (except the Ring-bearer).
<keyword>Regroup:</keyword> Spot a <symbol>men</symbol> minion in your discard pile and discard this minion to place that minion on your <symbol>men</symbol> support area possession.
<keyword>Regroup:</keyword> Spot a <symbol>rohan</symbol> ally and exert Théoden to liberate a site.
<keyword>Response:</keyword> If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each <symbol>isengard</symbol> minion you spot. Add a burden for each Shadow card discarded in this way.
<keyword>Shadow:</keyword> Exert or discard this minion to make each <symbol>sauron</symbol> minion you spot roaming until the regroup phase.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Skirmish:</keyword> Discard 3 cards from hand to make this minion strength +3.
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +3.
<keyword>Skirmish:</keyword> Exert another <symbol>orc</symbol> minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion and to add a threat.
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
<keyword>Skirmish:</keyword> Exert this minion to wound a character he is skirmishing.
<keyword>Skirmish:</keyword> Remove 2 threats to make a <symbol>sauron</symbol>Orc strength +6.
<keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a <symbol>moria</symbol> Orc strength +2.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br>When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot another Southron, the minion archery total is +1 for each site you control.
<keyword>Southron.</keyword><keyword>Ambush</keyword> <symbol>twilight2</symbol>. While you can spot a Southron, this minion’s twilight cost is -2.
<keyword>Tentacle.</keyword> <keyword>Damage +1.</keyword> <br>When you play this minion, you may play Watcher in the Water from your draw deck. <br>This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Tentacle.</keyword><br>This minion cannot bear possessions.<br> Discard this minion from play if not at a marsh.<br> This minion is strength +1 for each tentacle you spot.
<keyword>Tentacle</keyword>. This minion may not bear possessions and is strength -4 while not at a marsh.<br><keyword>Shadow</keyword>: Discard a <symbol>moria</symbol> card from hand to make the fellowship's current site gain <keyword>marsh</keyword> until the end of the turn.
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Assignment:</keyword> Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +6.
<keyword>Tracker.</keyword> <keyword>Damage +1.</keyword> <br>The roaming penalty for each <symbol>isengard</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, it is strength +3 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and remove <symbol>twilight2</symbol> to draw a card.
<keyword>Twilight.</keyword> <keyword>Skirmish:</keyword> Exert this minion to make a <symbol>sauron</symbol>or twilight minion strength +1 for each twilight minion you can spot.
<keyword>Warg-rider.</keyword><br>When you play this minion, you may play an <symbol>isengard</symbol> mount from your discard pile. <br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While Sharku is not exhausted, he is <keyword>fierce.</keyword><br>Each time you play an <symbol>isengard</symbol> mount, you may make the Free Peoples player exert a companion (except a Hobbit).
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword>
<keyword>Warg-rider</keyword>. While Sharku is not exhausted, he is <keyword>fierce</keyword>. <keyword>Regroup:</keyword> Exert Sharku to add <symbol>twilight1</symbol>.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of the maneuver phase, spot another <symbol>men</symbol> Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Discard this minion if underground. <br><keyword>Shadow:</keyword> Exert this minion to look at the Free Peoples player’s hand.
Each <symbol>orc</symbol> mount is twilight cost -1.<br><keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a mounted <symbol>orc</symbol> Orc strength +2.
Each mounted <symbol>orc</symbol> Orc is strength +1.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> card from your hand to play an <symbol>orc</symbol> mount from your discard pile.
Each time the Free Peoples player assigns a companion or ally to an <symbol>isengard</symbol> Man, that companion or ally must exert.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another <symbol>orc</symbol> card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may make him <keyword>strength +2</keyword> and <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> Man to take control of a site.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains underground.
This minion is strength +1 for each <symbol>men</symbol> minion stacked on each <symbol>men</symbol> possession.<br>At the start of your maneuver phase, you may play a minion stacked on a <symbol>men</symbol> possession as if from hand.
This minion is strength +1 for each <symbol>orc</symbol> condition in your discard pile.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each other character you can spot. <br>While you can spot a companion who has resistance 3 or less, this minion is <keyword>damage +1</keyword>. <br>While you can spot a companion who has resistance 0, this minion is <keyword>fierce.</keyword>
This minion is strength +1 for each twilight token you can spot.
To play, spot a <symbol>urukhai</symbol> minion. <br>Each time a companion exerts, you may draw a card.
When you play a <symbol>sauron</symbol> condition, you may exert this minion and remove <symbol>twilight2</symbol> to draw a card.
When you play a weapon on this minion, add <symbol>twilight2</symbol> (limit once per turn).
When you play this minion, spot an Elf to add <symbol>twilight2</symbol>.
When you play this minion, you may discard a <symbol>dwarven</symbol> ally or <symbol>dwarven</symbol> condition.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may shuffle up to 2 <symbol>wraith</symbol> cards from your discard pile into your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a burden to make this minion strength +3.
When you play this minion, you may take an <symbol>orc</symbol> condition from your discard pile into hand.
When you play this minion, you may take an <symbol>orc</symbol> event from your discard pile into hand.
While at an underground site, this minion is strength +2. <br>While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is <keyword>damage +2.</keyword>
While the fellowship is in region 1, this minion is strength +4.<br>While the fellowship is in region 2, this minion is strength +2.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and <keyword>damage +1</keyword>.
While you can spot a companion bearing an <symbol>isengard</symbol> condition, this minion is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot a threat and another <symbol>sauron</symbol> Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you control 2 sites, this minion is strength +5, fierce and <keyword>damage +1</keyword>.
While you control a site, this minion is an <keyword>archer</keyword>.
Search
FormattedGameText:
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2)
·
'''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (2)
Other values:
'''Archer.''' '''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' (Add 1 to the minion archery total.)
'''Archer.''' While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
'''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion.
'''Corsair.''' When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck.
'''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
'''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
'''Damage +1'''. While you can spot a weather condition, this minion is strength +3.
'''Damage +1. '''
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)'' Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site.
'''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile.
'''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' While the fellowship is at a forest site, the fellowship archery total is –1. Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2.
'''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''.
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish.
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
'''Easterling.''' While you can spot 2 burdens, this minion is strength +3 and '''fierce.'''
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to heal that companion (limit once per turn).
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
'''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''.
'''Fierce.''' Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
'''Fierce.''' While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)'' To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. '''Assignment''': Discard a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your hand to assign this minion to an unbound companion.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase.
'''Maneuver:''' If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
'''Regroup:''' Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to return that minion to your hand.
'''Regroup:''' Exert this minion to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll from your discard pile.
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer).
'''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession.
'''Regroup:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally and exert Théoden to liberate a site.
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way.
'''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Skirmish:''' Discard 3 cards from hand to make this minion strength +3.
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3.
'''Skirmish:''' Exert another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
'''Skirmish:''' Exert this minion to wound a character he is skirmishing.
'''Skirmish:''' Remove 2 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]Orc strength +6.
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
'''Southron.''' '''Archer.''' '''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
'''Southron.''' '''Archer.''' While you can spot another Southron, the minion archery total is +1 for each site you control.
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2.
'''Tentacle'''. This minion may not bear possessions and is strength -4 while not at a marsh. '''Shadow''': Discard a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from hand to make the fellowship's current site gain '''marsh''' until the end of the turn.
'''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
'''Tentacle.''' '''Damage +1.''' When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6.
'''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.'''
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.'''
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
'''Twilight.''' '''Skirmish:''' Exert this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]or twilight minion strength +1 for each twilight minion you can spot.
'''Warg-rider'''. While Sharku is not exhausted, he is '''fierce'''. '''Regroup:''' Exert Sharku to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While Sharku is not exhausted, he is '''fierce.''' Each time you play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.'''
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Discard this minion if underground. '''Shadow:''' Exert this minion to look at the Free Peoples player’s hand.
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time the Free Peoples player assigns a companion or ally to an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Man, that companion or ally must exert.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site.
Each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount is twilight cost -1. '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength +2.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains underground.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''. While you can spot a companion who has resistance 0, this minion is '''fierce.'''
This minion is strength +1 for each twilight token you can spot.
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand.
This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile.
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card.
When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn).
When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] event from your discard pile into hand.
While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is '''damage +2.'''
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and '''damage +1'''.
While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''.
While you control a site, this minion is an '''archer'''.
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Lore:
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(14)
·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2)
Other values:
"'...and there has been war between us for many months.'"
"...it was pale-green and luminous and wet."
"Argh!!"
"Leave none alive!"
"March to Helms Deep! Leave none alive!"
"To War!"
"War is brewing. The mountains are fair teeming with goblins."
"What do you want?"
A wary eye on the mission could undo the quest.
Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle.
An enemy can do little worse to an Orc than what it would willingly have done to itself.
As the Orcs silently approached, the fear they brought multiplied.
As their prey grows tired, the Uruks gain the advantage.
Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye.
Both the weapon and its wielder were foul creations of Saruman.
Fiercely tribal, rival Orc bands unite only against a more hated enemy.
Forward Uruk troops caught the fellowship unaware.
Fresh troops awaited to attack any weakness.
Gríma promised him riches when Rohan fell to Saruman.
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them.
Haradrim bowmen pick off stragglers who rout after losing a battle.
Hardy desert warriors needed little rest.
Hatred of the Rohirrim is passed from generation to generation.
His traps catch men as well as beasts.
Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent.
Only Sharku commanded enough respect to control Saruman's warg-riders.
Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers.
Orcs attacked in sunlight only when absolutely necessary.
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together.
Poleaxes wielded by tall Easterling warriors cut through armor and bone.
Promise of plunder and of the whip keep in line a lustful Corsair crew.
Saruman unleashed the remaining minions to ravage the countryside of Rohan.
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies.
Saruman uses the enemy's strength to his own advantage.
Saruman's Uruk-hai band together as an extremely effective fighting unit.
Saruman's workers would exploit any resource to prepare for the coming battle.
Sharku used his warg-riders to scout and defend.
Skittering along the walls of Moria, Goblins attack without warning.
Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters.
Some of the Uruks watch for stragglers and make certain they don't escape alive.
Some remained in Isengard to propel the war machine.
The ancient enmity between Goblins and Dwarves burns brightly still.
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops.
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable.
The fury of the Eastern warriors grows in battle.
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland.
The Orcs attacked the Alliance, rushing across the field that separated the armies.
The pawns of Saruman are relentless in their tasks.
The Southron armies deploy archers to harass enemy troop formations.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
The Uruk-hai trained to engage the enemy in its own territory.
The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked.
The Wild Men will defend their territories at all costs.
There is no safety where Saruman's emblem is shown.
There is not much that is fouler than Orcs.
They feared their master more than any enemy.
They formed the cavalry of the Orc legions.
They make short work of the weak.
Vile servants of Sauron marched to their master.
“...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.”
“...and then all hope was quenched.”
“...ever and anon, high above the city, a faint cry would come....”
“...far away he saw fires spring up....”
“...orc-speech sounded at all times full of hate and anger....”
“...the day-guards, evil-eyed and fell, were marching to their posts.”
“...the vomit of the maggot-folk of Mordor.”
“...they could endure the Sun, so long as the will of Sauron held sway over them.”
“...they talked now of Gondor and its ways and customs....”
“...towards Mordor where the first bitter assault would come....”
“...Umbar... fell into the hands of the Men of Harad.”
“...while the less stout-hearted quailed and wept.”
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....”
“Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf's hat and stuck there like a black feather.”
“Curses they heeded not, nor understood the tongues of western men...”
“His broad flat face was swart, his eyes were like coals, and his tongue was red....”
“One came wriggling over the threshold...”
“Out from the water a long sinuous tentacle had crawled; it was pale-green and luminous and wet.”
“The lines of fire became flowing torrents, file upon file of Orcs bearing flames....”
“The men of the West were trapped....”
“The old wound throbbed with pain and a great chill spread towards Frodo's heart.”
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.”
“They come to destroy its people.”
“‘...why not kill them now? They're a cursed nuisance, and we're in a hurry.'”
“‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'”
“‘And we have learned... that the Black Captain leads them once again....'”
“‘Any trespasser found by the guard is to be held at the tower.'”
“‘Every man and strong lad able to bear arms, all who have horses, let them be ready in the saddle at the gate ere the second hour from noon!'”
“‘He looks more than half like a goblin.'”
“‘He uses others as his weapons.'”
“‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'”
“‘I myself will go to war, to fall in the front of the battle, if it must be.'”
“‘I tried once; but you cannot reach them. Only shapes to see, perhaps, not to touch.'”
“‘I wish to kill, and then go back north.'”
“‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'”
“‘No crying out, no trying to escape.'”
“‘Once it was a man, and did you service in its fashion.'”
“‘Orc!...Not very near, and yet too near, it seems.'”
“‘Rest while you can! We'll find a use for your legs before long.'”
“‘Run! Or you'll never see your beloved holes again!'”
“‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'”
“‘Send out your warg-riders.'”
“‘There is always a smoke rising from Isengard these days.'”
“‘There's no time to kill them properly.... No time for play on this trip.'”
“‘They hate us, and they are glad; for our doom seems certain to them.'”
“‘They have passed on to the Black Gate; but more may follow.'”
“‘Yet there are many that cry in the Dunland tongue.'”
“‘You thought I remained in Meduseld bent like an old tree under winter snow.... But a west wind has shaken the boughs.'”
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Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Advance Scout (10U78)/Data
Data:Archer of Harad (11U67)/Data
Data:Assaulting Goblin (32S227)/Data
Data:Barbarous Orc (11C107)/Data
Data:Cavern Denizen (13C160)/Data
Data:Cirith Ungol Sentinel (10U83)/Data
Data:Corpse Lights (6C99)/Data
Data:Corrupted Spy (12R57)/Data
Data:Corsair Boatswain (10C37)/Data
Data:Corsair Plunderer (8C58)/Data
Data:Crazed Hillman (12C60)/Data
Data:Denizen of Moria (11S116)/Data
Data:Desert Runner (7C133)/Data
Data:Desert Warrior (4C222)/Data
Data:Determined Uruk (11R181)/Data
Data:Dunlending Elder (6C2)/Data
Data:Dunlending Madman (4C12)/Data
Data:Dunlending Ransacker (4C14)/Data
Data:Dunlending Trapper (13U89)/Data
Data:Easterling Attacker (7C141)/Data
Data:Easterling Axeman (4C224)/Data
Data:Fimbul, Orkish Assassin (30S33)/Data
Data:Gate Soldier (5C97)/Data
Data:Gate Veteran (5C99)/Data
Data:Goblin Man (2C42)/Data
Data:Goblin Marksman (1C176)/Data
Data:Goblin Pursuer (2C62)/Data
Data:Goblin Spearman (2C65)/Data
Data:Goblin Wallcrawler (1C184)/Data
Data:Goblin Warrior (1C185)/Data
Data:Gondorian Merchant (7R97)/Data
Data:Gorgoroth Assassin (8R95)/Data
Data:Guard Commander (1R186)/Data
Data:Harry Goatleaf (18C68)/Data
Data:Huge Tentacle (2R66)/Data
Data:Isengard Flanker (5C52)/Data
Data:Isengard Forger (3C56)/Data
Data:Isengard Infiltrator (13U165)/Data
Data:Isengard Informant (13U110)/Data
Data:Isengard Underling (11C125)/Data
Data:Mordor Defender (7C285)/Data
Data:Mordor Fighter (7R286)/Data
Data:Mordor Trooper (7C291)/Data
Data:Morgul Brute (7R188)/Data
Data:Morgul Destroyer (7U190)/Data
Data:Morgul Lackey (7C193)/Data
Data:Morgul Mongrel (7C194)/Data
Data:Morgul Ruffian (7C198)/Data
Data:Morgul Skulker (1U258)/Data
Data:Morgul Slayer (3R93)/Data
Data:Morgul Soldier (7C199)/Data
Data:Morgul Spearman (7C201)/Data
Data:Moria Menace (15U111)/Data
Data:Moria Scout (1C191)/Data
Data:Narzug, Orkish Assassin (30S36)/Data
Data:Orc Assassin (1U262)/Data
Data:Orc Brood (7C296)/Data
Data:Orc Butcher (3C94)/Data
Data:Orc Butcher (7C297)/Data
Data:Orc Chaser (7C298)/Data
Data:Orc Chieftain (1C266)/Data
Data:Orc Fanatic (7C300)/Data
Data:Orc Plains Runner (13S114)/Data
Data:Orc Pursuer (5C108)/Data
Data:Orc Runner (5C109)/Data
Data:Orc Scout (2C89)/Data
Data:Orc Soldier (1C271)/Data
Data:Orc Tormentor (12C98)/Data
Data:Orkish Aggressor (30S39)/Data
Data:Orkish Footman (17C78)/Data
Data:Orkish Maurader (17C81)/Data
Data:Orkish Rider (17R82)/Data
Data:Orkish Smith (11C132)/Data
Data:Orkish Sneak (18C91)/Data
Data:Orkish Traveler (17C85)/Data
Data:Orkish Veteran (32S243)/Data
Data:Orthanc Warrior (4C165)/Data
Data:Overpowering Uruk (11U197)/Data
Data:Persistent Orc (11R134)/Data
Data:Pitiless Orc (12U99)/Data
Data:Prowling Orc (11C136)/Data
Data:Pursuing Uruk (15C167)/Data
Data:Rampaging Easterling (11C98)/Data
Data:Rohirrim Traitor (6C72)/Data
Data:Seeking Uruk (15C169)/Data
Data:Sharku, Vile Marauder (6R74)/Data
Data:Sharku, Warg-captain (5R58)/Data
Data:Skulking Goblin (11S138)/Data
Data:Southron Archer (4R245)/Data
Data:Southron Bowman (4C248)/Data
Data:Southron Marcher (5C74)/Data
Data:Stampeding Hillsman (17C50)/Data
Data:Strong Tentacle (19P20)/Data
Data:Sunland Skirmisher (17C57)/Data
Data:Swarthy Hillman (15C93)/Data
Data:Theoden, King of the Golden Hall (0P19)/Data
Data:Theoden, King of the Golden Hall (5C93)/Data
Data:Theoden, Lord of the Mark (4P365)/Data
Data:Theoden, Son of Thengel (4C292)/Data
Data:Underdeeps Denizen (13C119)/Data
Data:Unferth, Grima's Bodyguard (4C178)/Data
Data:Uruk Besieger (4C180)/Data
Data:Uruk Crossbowman (4C183)/Data
Data:Uruk Messenger (1C149)/Data
Data:Uruk Plains Runner (4C189)/Data
Data:Uruk Raider (3C74)/Data
Data:Uruk Sapper (5C62)/Data
Data:Uruk Scout (2C47)/Data
Data:Uruk Seeker (4C195)/Data
Data:Uruk Soldier (1C154)/Data
Data:Uruk Spy (1R155)/Data
Data:Uruk Village Rager (15U177)/Data
Data:Vengeful Wild Man (17C63)/Data
Data:Vigilant Uruk (11R205)/Data
Data:Vile Tentacle (V1 36)/Data
Data:Warg-master (5C66)/Data
Data:Wary Orc (18U93)/Data
Data:White Hand Exorciser (18C125)/Data
Data:White Hand Sieger (18C129)/Data
Data:White Hand Slayer (17C131)/Data
Data:White Hand Veteran (17R135)/Data
Data:White Hand Warrior (17C136)/Data
Data:Wicked Spider (32S160)/Data
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