Drilldown: CardReleases

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CardReleases > Subtypes: Support Area & TwilightCost: 3-4

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Archery: Spot your enduring or mounted Nazgul to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal. (1) · At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 [MEN] minions and discard your hand to add (8). (1) · At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1. (1) · Each time a companion loses a fierce skirmish involving a [WRAITH] minion, you may shuffle a [WRAITH] card from your discard pile into your draw deck. (1) · Each time a companion takes a wound during a skirmish that involves a [GOLLUM] minion, exert a companion. (1) · Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time the fellowship moves to a mountain or underground site, you may discard a [GOLLUM] event from hand to take a minion from your discard pile into hand. (1) · Engine. Shadow: Play a [SAURON] minion to add a [SAURON] token here. Regroup: Remove X [SAURON] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [SAURON] minion or this possession. (1) · Fellowship: Stack your tale or artifact from play or from hand here to draw a card.Regroup: Exert an [elven] ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact. (1) · For each [WRAITH] Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative. Skirmish: Discard this condition to make a [WRAITH] Orc strength +2. (1) · Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert 2 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) · Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert a [GONDOR] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) · Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · Shadow: Remove (3) to take a [GOLLUM] card into hand from your draw deck, then randomly discard a card from your hand. Skirmish: Discard a [GOLLUM] card from hand to make a [GOLLUM] minion strength +2. (1) · Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. (1) · To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2. (1) · To play, spot 2 [GANDALF] companions. At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or?her hand, discard each of them and draw the same number of cards from the top of his or her draw deck. (1) · To play, spot 2 [ROHAN] Men. Regroup: Discard cards from hand equal to the number of cards in an opponent's hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition. (1) · To play, spot 2 [SAURON] Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase. (1) · To play, spot 3 [GONDOR] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a [GONDOR] fortification from your discard pile on top of your draw deck. (1) · To play, spot a Wizard. When you play this, add X [GANDALF] tokens here, where X is the current region number. Maneuver: Discard this from play or remove 2 tokens from here to discard a Shadow condition from play. (1) · To play, spot a [ROHAN] Man. Each time a Shadow condition is played, you may exert a minion. Response: If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand. (1) · To play, spot an [ORC] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game. (1) · To play, spot Aragorn, Elendil, or Isildur. Skirmish: Spot a [GONDOR] Man with 3 or more vitality and discard a [GONDOR] card from hand to make that Man strength +2. (3) · Toil 2. (For each [DWARVEN] character you exert when playing this, its twilight cost is -2) Skirmish: Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more). (1) · Toil 2. (For each [GONDOR] character you exert when playing this, its twilight cost is -2) Skirmish: If a [GONDOR] companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. (1) · Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2) Maneuver: Spot a [ROHAN] Man and discard this condition to exert a minion. Maneuver: Spot a mounted [ROHAN] Man and discard this condition to return an exhausted minion to its owner's hand. (1) · When you play this condition, spot an [URUK-HAI] minion to add 3 [URUK-HAI] tokens here. Response: If an [URUK-HAI] minion is about to take a wound, discard this condition or remove an [URUK-HAI] token from here to prevent that. (1) · When you play this condition, you may add a [DWARVEN] token here. While you can spot 4 [DWARVEN] tokens and 2 Dwarves, each [ORC] Orc gains this text 'To play, remove an [ORC] card from your discard pile from the game.' Skirmish: Discard this condition to exert a minion for each Dwarf you can spot. (1) · When you play this possession, you may add a [MEN] token here. Regroup: Remove 4 [MEN] tokens from here to place a [MEN] card from your discard pile on the top of your draw deck. (1) · When you play this, spot 2 [MEN] Men to randomly reveal a site from the Free Peoples player?s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext. (1) · While the Ringbearer is assigned to a skirmish, each minion skirmishing a [ROHAN] companion loses hunter and is unable to gain hunter. Skirmish: Exert a [ROHAN] companion to make that companion gain hunter 1 until the start of the regroup phase. (1) · While you can spot a mounted [RAIDER] Man, [RAIDER] Men cannot take wounds (except during skirmishes). (1) · While you can spot a [GANDALF] Wizard, each companion who has resistance 6 or more is strength +1. (1)
TaggedGameText:
Archery: Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal. (1) · Engine. Shadow: Play a sauron minion to add a sauron token here.
Regroup: Remove X sauron tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a sauron minion or this possession. (1)
· Fellowship: Stack your tale or artifact from play or from hand here to draw a card.
Regroup: Exert an elven ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact. (1)
· Fortification. This condition is twilight cost -1 for each gondor ranger you spot.
Skirmish: Exert 2 gondor Men to transfer this condition from your support area to a minion skirmishing a gondor Man. (1)
· Fortification. This condition is twilight cost -1 for each gondor ranger you spot.
Skirmish: Exert a gondor Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a gondor Man. (1)
· Shadow: Remove twilight3 to take a gollum card into hand from your draw deck, then randomly discard a card from your hand.
Skirmish: Discard a gollum card from hand to make a gollum minion strength +2. (1)
· Tale.
Each time a non-wraith minion is played, you may spot a Man to put a gondor token here.
Maneuver: Remove 3 gondor tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. (1)
· Toil 2. (For each rohan character you exert when playing this, its twilight cost is –2.)
Maneuver: Spot a rohan Man and discard this condition to exert a minion.
Maneuver: Spot a mounted rohan Man and discard this condition to return an exhausted minion to its owner’s hand. (1)
· Toil 2. (For each dwarven character you exert when playing this, its twilight cost is –2.)
Skirmish: Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more). (1)
· Toil 2. (For each gondor character you exert when playing this, its twilight cost is –2.)
Skirmish: If a gondor companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. (1)
· At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 men minions and discard your hand to add twilight8. (1) · At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each Hobbit bearing a hand weapon is vitality +1.
Each Hobbit bearing a follower is resistance +1.
Each unwounded Hobbit is strength +1. (1)
· Each time a companion loses a fierce skirmish involving a wraith minion, you may shuffle a wraith card from your discard pile into your draw deck. (1) · Each time a companion takes a wound during a skirmish that involved a gollum minion, exert a companion. (1) · Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time the fellowship moves to a mountain or underground site, you may discard a gollum event from hand to take a minion from your discard pile into hand. (1) · For each wraith Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative.
Skirmish: Discard this condition to make a wraith Orc strength +2. (1)
· Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · To play, spot 2 gandalf companions.
At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from the top of his or her draw deck. (1)
· To play, spot 2 rohan Men. Regroup: Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition. (1) · To play, spot 2 sauron Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase.
Discard this condition and remove 3 threats at the start of the regroup phase. (1)
· To play, spot 2 Dwarf companions.
While the fellowship is at a mountain site, each Dwarf is strength +2. (1)
· To play, spot 3 gondor companions.
While no opponent controls a site, wound a minion at the start of each regroup phase.
Regroup: Discard this condition to place a gondor fortification from your discard pile on top of your draw deck. (1)
· To play, spot a rohan Man. Each time a Shadow condition is played, you may exert a minion.
Response: If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand. (1)
· To play, spot a Wizard.
When you play this, add X gandalf tokens here, where X is the current region number.
Maneuver: Discard this from play or remove 2 tokens from here to discard a Shadow condition from play. (1)
· To play, spot an orc minion.
Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game. (1)
· To play, spot Aragorn, Elendil, or Isildur.
Skirmish: Spot a gondor Man with 3 or more vitality and discard a gondor card from hand to make that Man strength +2. (3)
· When you play this condition, spot an urukhai minion to add 3 urukhai tokens here.
Response: If an urukhai minion is about to take a wound, discard this condition or remove an urukhai token from here to prevent that. (1)
· When you play this condition, you may add a dwarven token here. While you can spot 4 dwarven tokens and 2 Dwarves, eachorcOrc gains this text "To play, remove an ¥ card from your discard pile from the game.”
Skirmish: Discard this condition to exert a minion for each Dwarf you can spot. (1)
· When you play this possession, you may add a men token here.
Regroup: Remove 4 men tokens from here to place a men card from your discard pile on the top of your draw deck. (1)
· When you play this, spot 2 men Men to randomly reveal a site from the Free Peoples player’s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext. (1) · While the Ring-bearer is assigned to a skirmish, each minion skirmishing a rohan companion loses hunter and is unable to gain hunter.
Skirmish: Exert a rohan companion to make that companion gain hunter 1 until the start of the regroup phase. (1)
· While you can spot a gandalf Wizard, each companion who has resistance 6 or more is strength +1. (1) · While you can spot a mounted raider Man, raider Men cannot take wounds (except during skirmishes). (1)
FormattedGameText:
'''Archery:''' Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal. (1) · '''Engine.''' '''Shadow:''' Play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] token here. '''Regroup:''' Remove X [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or this possession. (1) · '''Fellowship''': Stack your tale or artifact from play or from hand here to draw a card. '''Regroup''': Exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact. (1) · '''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot. '''Skirmish:''' Exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) · '''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot. '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) · '''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card into hand from your draw deck, then randomly discard a card from your hand. '''Skirmish:''' Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card from hand to make a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion strength +2. (1) · '''Tale.''' Each time a non-[[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is played, you may spot a Man to put a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token here. '''Maneuver:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. (1) · '''Toil 2.''' ''(For each ''[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Maneuver:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and discard this condition to exert a minion. '''Maneuver:''' Spot a mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and discard this condition to return an exhausted minion to its owner’s hand. (1) · '''Toil 2.''' ''(For each'' [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Skirmish:''' Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more). (1) · '''Toil 2.''' ''(For each'' [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Skirmish:''' If a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. (1) · At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions and discard your hand to add [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · At the start of the maneuver phase, you may exert a Wizard to make this condition a '''fierce''' Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1. (1) · Each time a companion loses a fierce skirmish involving a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion, you may shuffle a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from your discard pile into your draw deck. (1) · Each time a companion takes a wound during a skirmish that involved a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion, exert a companion. (1) · Each time a Wizard heals, this condition becomes a '''fierce''' Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time a Wizard wins a skirmish, this condition becomes a '''fierce, damage +1''' Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time the fellowship moves to a mountain or underground site, you may discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] event from hand to take a minion from your discard pile into hand. (1) · For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative. '''Skirmish:''' Discard this condition to make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +2. (1) · Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2. (1) · To play, spot 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companions. At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from the top of his or her draw deck. (1) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition. (1) · To play, spot 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase. (1) · To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. '''Regroup:''' Discard this condition to place a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification from your discard pile on top of your draw deck. (1) · To play, spot a Wizard. When you play this, add X [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens here, where X is the current region number. '''Maneuver:''' Discard this from play or remove 2 tokens from here to discard a Shadow condition from play. (1) · To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Each time a Shadow condition is played, you may exert a minion. '''Response:''' If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game. (1) · To play, spot Aragorn, Elendil, or Isildur. '''Skirmish:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with 3 or more vitality and discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make that Man strength +2. (3) · When you play this condition, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens here. '''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, discard this condition or remove an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] token from here to prevent that. (1) · When you play this condition, you may add a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token here. While you can spot 4 [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tokens and 2 Dwarves, each[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc gains this text "To play, remove an ¥ card from your discard pile from the game.” '''Skirmish:''' Discard this condition to exert a minion for each Dwarf you can spot. (1) · When you play this possession, you may add a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token here. '''Regroup:''' Remove 4 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] tokens from here to place a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your discard pile on the top of your draw deck. (1) · When you play this, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to randomly reveal a site from the Free Peoples player’s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext. (1) · While the Ring-bearer is assigned to a skirmish, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses '''hunter''' and is unable to gain hunter. '''Skirmish:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to make that companion gain '''hunter 1''' until the start of the regroup phase. (1) · While you can spot a mounted [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men cannot take wounds (except during skirmishes). (1) · While you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard, each companion who has resistance 6 or more is strength +1. (1)
Lore:
None (12) · "'But I still feel that they are looking at me, or thinking about me: making some other plan, perhaps.'" (1) · "Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta!" (3) · "Grond! Grond! Grond! Grond! Grond! Grond!" (1) · "They'll be in the city in two days. You're outnumbered, Aragorn." (1) · Boromir wouldn't fail the other Hobbits as he had Frodo. (1) · Destruction sometimes brings new opportunities. (1) · Each turn was guarded by Púkel-men stones with their huge, clumsy arms folded across their round bellies. (1) · Gimli's axe-work on the Amon Hen hewed a mighty path through the Uruk-hai. (1) · Gollum stalked the Ring-bearer over many leagues, awaiting the right opportunity to strike. (1) · In times of war, the beauty of the walls matters little. (1) · Of the Wizards, it was Gandalf that chose no home. (1) · Resiliency is bred into the fighting Uruk-hai. (1) · The doors of Minas Tirith were meant to keep out more than Orcs. (1) · The Dwarves are as hard and stalwart as the lands in which they've made their homes. (1) · “...and stood like towers of defence....” (1) · “...and the black serpent foundered.” (1) · “Suddenly the foremost Rider spurred his horse forward.” (1) · “To them he was just one of the ‘attractions' at the party. Hence the excitement of the hobbit-children.” (1) · “‘...she is very beautiful, and is going to be beautifuller still.'” (1) · “‘...the world of Men, which We must rule.'” (1) · “‘And we'll save the Precious, as we promised.... Then we'll pay everyone back!” (1) · “‘Radagast the Simple! Radagast the Fool!'” (1) · “‘Ride now, ride now! Ride to Gondor!'” (1) · “‘We may join with that Power.'” (1) · “‘We will fight for you!'” (1)
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