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Drilldown: CardReleases
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CardReleases
> Subtypes:
Support Area
&
TwilightCost:
2-3
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ID:
Other values:
HDG-EN30F034.0
HDG-EN30S034.0
HDG-EN31S003.0
HDG-EN31S004.0
HDG-EN31S018.0
HDG-EN31S022.0
HDG-EN31S029.0
HDG-EN31S048.0
HDG-EN31S050.0
HDG-EN31S054.0
HDG-EN31S059.0
HDG-EN32S001.0
HDG-EN32S037.0
HDG-EN32S039.0
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HDG-EN32S058.0
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LOTR-EN07S012.0
LOTR-EN07S022.0
LOTR-EN07S028.0
LOTR-EN07S044.0
LOTR-EN07S055.0
LOTR-EN07S068.0
LOTR-EN07S069.0
LOTR-EN07S095.0
LOTR-EN07S103.0
LOTR-EN07S109.0
LOTR-EN07S177.0
LOTR-EN07S179.0
LOTR-EN07S249.0
LOTR-EN07S251.0
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LOTR-EN08S035.0
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LOTR-EN10S035.0
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LOTR-EN15A004.0
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LOTR-EN17A008.0
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LOTR-EN17A015.0
LOTR-EN17O003.0
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LOTR-EN18S123.0
LOTR-ENV1S011.0
LOTR-ENV1S021.0
LOTR-ENV1S023.0
LOTR-ENV1S042.0
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BaseCardID:
Other values:
HDG-EN30F034.0
HDG-EN30S034.0
HDG-EN31S003.0
HDG-EN31S004.0
HDG-EN31S018.0
HDG-EN31S022.0
HDG-EN31S029.0
HDG-EN31S048.0
HDG-EN31S050.0
HDG-EN31S054.0
HDG-EN31S059.0
HDG-EN32S001.0
HDG-EN32S037.0
HDG-EN32S039.0
HDG-EN32S051.0
HDG-EN32S058.0
HDG-EN32S065.0
LOTR-EN07S012.0
LOTR-EN07S022.0
LOTR-EN07S028.0
LOTR-EN07S044.0
LOTR-EN07S055.0
LOTR-EN07S068.0
LOTR-EN07S069.0
LOTR-EN07S095.0
LOTR-EN07S103.0
LOTR-EN07S109.0
LOTR-EN07S177.0
LOTR-EN07S179.0
LOTR-EN07S249.0
LOTR-EN07S251.0
LOTR-EN07S268.0
LOTR-EN07S283.0
LOTR-EN08S035.0
LOTR-EN08S044.0
LOTR-EN08S050.0
LOTR-EN08S063.0
LOTR-EN08S065.0
LOTR-EN08S069.0
LOTR-EN08S078.0
LOTR-EN08S093.0
LOTR-EN08S103.0
LOTR-EN08S104.0
LOTR-EN09S027.0
LOTR-EN09S039.0
LOTR-EN10S033.0
LOTR-EN10S035.0
LOTR-EN10S079.0
LOTR-EN11S011.0
LOTR-EN11S012.0
LOTR-EN11S032.0
LOTR-EN11S123.0
LOTR-EN11S157.0
LOTR-EN11S208.0
LOTR-EN11S209.0
LOTR-EN11S210.0
LOTR-EN11S217.0
LOTR-EN12S003.0
LOTR-EN12S006.0
LOTR-EN12S012.0
LOTR-EN12S024.0
LOTR-EN12S039.0
LOTR-EN12S124.0
LOTR-EN12S132.0
LOTR-EN13S008.0
LOTR-EN13S022.0
LOTR-EN13S027.0
LOTR-EN13S042.0
LOTR-EN13S049.0
LOTR-EN13S072.0
LOTR-EN13S075.0
LOTR-EN13S076.0
LOTR-EN13S078.0
LOTR-EN13S079.0
LOTR-EN13S080.0
LOTR-EN13S087.0
LOTR-EN13S093.0
LOTR-EN13S139.0
LOTR-EN13S148.0
LOTR-EN13S152.0
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LOTR-EN13S167.0
LOTR-EN15A004.0
LOTR-EN15E060.0
LOTR-EN15G060.0
LOTR-EN15S003.0
LOTR-EN15S016.0
LOTR-EN15S022.0
LOTR-EN15S024.0
LOTR-EN15S040.0
LOTR-EN15S047.0
LOTR-EN15S060.0
LOTR-EN15S067.0
LOTR-EN15S070.0
LOTR-EN15S076.0
LOTR-EN15S148.0
LOTR-EN15S152.0
LOTR-EN15S166.0
LOTR-EN15S180.0
LOTR-EN15S183.0
LOTR-EN17A008.0
LOTR-EN17A009.0
LOTR-EN17A013.0
LOTR-EN17A015.0
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LOTR-EN17S021.0
LOTR-EN17S036.0
LOTR-EN17S039.0
LOTR-EN17S041.0
LOTR-EN17S066.0
LOTR-EN17S067.0
LOTR-EN17S069.0
LOTR-EN17S094.0
LOTR-EN17S097.0
LOTR-EN17S098.0
LOTR-EN17S105.0
LOTR-EN17S113.0
LOTR-EN17S118.0
LOTR-EN18A003.0
LOTR-EN18A013.0
LOTR-EN18O008.0
LOTR-EN18S010.0
LOTR-EN18S011.0
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LOTR-EN18S066.0
LOTR-EN18S082.0
LOTR-EN18S102.0
LOTR-EN18S114.0
LOTR-EN18S121.0
LOTR-EN18S123.0
LOTR-ENV1S011.0
LOTR-ENV1S021.0
LOTR-ENV1S023.0
LOTR-ENV1S042.0
Search
Subset:
A (7)
·
E (1)
·
G (1)
·
O (3)
·
S (129)
Revision:
None
(141)
ReleaseDate:
None
(141)
LanguageCode:
EN (141)
IsPhysical:
No (19)
·
Yes (122)
IsPlayable:
No (17)
·
Yes (124)
CollInfo:
None
(141)
IsUnique:
No (77)
·
Yes (64)
Title:
Forth the Three Hunters! (3)
·
Rohirrim Diadem (3)
·
Throne of Minas Tirith (3)
·
Throne of the Golden Hall (3)
·
The Mirror of Galadriel (2)
·
Hatred Rekindled (2)
·
Galadriel's Silver Ewer (2)
·
Throne of Isengard (2)
·
Throne of the Dark Lord (2)
·
Grond (2)
Other values:
A Clamour of Many Voices
A Defiled Charge
Alatar Deceived
Ancestral Feuds
Barren Land
Black Dart
Black Sails of Umbar
Called Away
Ceremonial Armor
Chamber of Records
Cleaved
Connected By Fate
Crown of Erebor
Cry and Panic
Danger Wrapped in Shadows
Dark Wings
Days Growing Dark
Deathly Roar
Destroyed Homestead
Disarmed
Dispatched With Haste
Dragon-Sickness
Drawn to its Power
Driven From the Plains
Dwarven Skill
Elven Supplies
Emeralds of Girion
Enchanted River
Encirclement
Fates Entwined
Feel His Blade
Fleet of Corsair Ships
For Death and Glory
Fourth Level
G for Grand
Ghastly Host
Gift of the Evenstar
Gladden Homestead
Goblin Hordes
Gondor Still Stands
Great Barricade
Hall of Our Fathers
Hardy Garrison
Harmless
Hatred Stirred
He Is Summoning His Servants
Hearts Raised
Hope Comes
Humble Homestead
I Would Have Gone With You to the End
Jail
Kings’ Legacy
Last Stand
Legions of Morgul
Library of Orthanc
Library of Rivendell
Line of Defense
Little Golden Flower
Long Live the Halflings
Long Prepared
Long-stemmed Pipe
Moment of Respite
Morgai
Mountain Homestead
Namárië
New Chapter
Not Alone
Not Easily Avoided
Not This Time!
Pallando Deceived
Perspective
Pikes Upon Pikes
Poised for Assault
Portico
Preparations
Proud and Able
Radagast Deceived
Relaxation
Riddles in the Dark
Rush of Steeds
Scouting
Secluded Homestead
Secret Paths
Seeking New Foes
Sent Back
Shadow Between
Shapes Slowly Advancing
Ships of Great Draught
Signs of War
Sixth Level
Soldier's Cache
Spider Nest
Spied From Afar
Stern People
Stewards’ Legacy
Storied Homestead
Streaming to the Field
Subterranean Homestead
Sudden Fury
Suffered Much Loss
Taking the High Ground
The Arkenstone
The Faithful Stone
The Sons of Gondor Have Returned
They Feel The Precious
Tracking the Prize
Traveler’s Homestead
Tremendous Wall
Troll Campfire
Vile Pit
Walks in Twilight
War for Gold
Wells of Deep Memory
Wildman's Oath
Wind-swept Homestead
With All Possible Speed
Wrath of the Dragon
Search
Subtitle:
None
(136)
·
Blessed Light (1)
·
Dangerous Guide (2)
·
Forged With Black Steel (1)
·
Hammer of the Underworld (1)
Subtypes:
(Click arrow to add another value)
None
·
Man
· Support Area ·
Orc
·
Standard
·
Uruk-hai
·
Skirmish
·
Hand Weapon
·
Nazgul
·
Elf
·
Hobbit
·
Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
Bird
Box
Bracers
Brooch
Cloak
Creature
Crow
Dragon
Eagle
Ent
Gauntlets
Half-troll
Helm
Maia
Palantir
Phial
Pipe
Ring
Sanctuary
Shield
Site
Spider
Staff
Tree
Troll
Wraith
Search
TwilightCost:
2 (113)
·
3 (28)
Strength:
None
(141)
StrengthMod:
None
(138)
·
-1 (2)
·
-2 (1)
Vitality:
None
(141)
VitalityMod:
None
(140)
·
-1 (1)
SiteNum:
None
(141)
SiteNumMod:
None
(140)
·
+3 (1)
Resistance:
None
(141)
ResistanceMod:
None
(139)
·
+2 (1)
·
-1 (1)
CanBearRing:
None
(141)
Signet:
None (141)
Block:
None (141)
ShadowNum:
None
(141)
ArrowDir:
None (141)
GameText:
Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (3)
·
To play, spot Theoden. Skirmish: Spot a [ROHAN] Man bearing a possession and discard a [ROHAN] possession from hand to make that Man strength +2. (3)
·
To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that. (3)
·
Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase. Each Wizard is strength +3 and damage +1. (2)
·
To play, spot Galadriel or Celeborn. While Galadriel is the Ring-bearer, she is strength +2 and resistance +2. Each time you play an [ELVEN] skirmish event, you may reinforce an [ELVEN] token. (2)
·
To play, spot Denethor (or 2 [GONDOR] companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a [GONDOR] token. Skirmish: Remove 3 [GONDOR] tokens to discard a possession. (2)
·
To play, spot 3 Elves. Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck. (2)
·
To play, spot 2 minions. While you can spot Sauron, each other minion is damage +1. While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (2)
·
Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2)
Other values:
Archery: Spot your enduring or mounted Nazgul to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal.
At the end of your turn, discard this from play if the fellowship did not move more than once this turn. Each time the fellowship moves during the regroup phase, you may draw a card for each of the following you can spot: Arwen, Celeborn, or Galadriel.
At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
At the start of the regroup phase, you may discard 2 cards from hand to heal Gandalf.
At the start of your regroup phase, you may spot a [GONDOR] Man and discard a card from hand to remove a threat.
Bearer cannot bear any Shadow cards. When this condition is transferred to bearer, discard all Shadow cards it bears. Maneuver: Exert a [GONDOR] Man or spot a ranger to transfer this condition from your support area to minion.
Each Dwarf is damage +1 for each possession he bears. Fellowship: Discard this condition to play a [DWARVEN] possession from your discard pile.
Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1.
Each site on the adventure path is a battleground. While you have initiative, each Uruk-hai is strength +1.
Each time a companion is killed in a skirmish involving a Nazgul, add a burden.
Each time a companion loses a fierce skirmish involving a [WRAITH] minion, you may shuffle a [WRAITH] card from your discard pile into your draw deck.
Each time a companion loses a skirmish involving an [URUK-HAI] minion, place an [URUK-HAI] token here. Skirmish: Remove 2 [URUK-HAI] tokens from here to take control of a site.
Each time a companion or follower is played at site 5, the Free Peoples player must exert 2 [Dwarven] companions. Shadow : Discard this condition or exert 3 Spiders to draw 3 cards.
Each time a Dwarf wins a skirmish in which you played a [DWARVEN] event, you may draw a card.
Each time a Hobbit wins a skirmish, you may heal another Hobbit once (or heal another Hobbit twice if the Hobbit that won the skirmish was Frodo or Bilbo).
Each time a mounted [ORC] Orc wins a skirmish, the Free Peoples player must reveal his or her hand and place two Free Peoples cards revealed on the bottom of his or her draw deck.
Each time a twilight Nazgul wins a skirmish, you may exert a twilight Nazgul to shuffle a [ringwraith] card from your discard pile into your draw deck.
Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time a [MEN] minion is discarded during the maneuver phase, you may stack it here. Response: Discard a minion stacked here or discard this to prevent a wound to a [MEN] minion.
Each time a [MEN] minion is discarded during the maneuver phase, you may stack it here. Skirmish: Discard this possession to make a [MEN] Man strength +2.
Each time a [SHIRE] companion loses a skirmish, add a [SHIRE] token here. Skirmish: Remove a [SHIRE] token from here to make a [SHIRE] companion strength +1.
Each time an Elf wins a skirmish, you may exert that Elf or Aragorn to place an [ELVEN] token here. At the start of each maneuver phase, you may remove an [ELVEN] token here to draw a card.
Each time Denethor exerts, he gains muster until the end of the regroup phase. Each time Boromir exerts, you may exert a minion. Each time Faramir exerts, you may spot a minion to prevent it from using special abilites until the regroup phase.
Each time Elendil wins a skirmish, make a [GONDOR] or [ELVEN] companion strength +2 until the start of the regroup phase. Each time Isildur wins a skirmish, heal a Man. Each time Aragorn wins a skirmish, make a [GONDOR] Man damage +1 until the start of the regroup phase.
Each time Smaug kills a character, you may play an Orc from your discard pile. Skirmish: Discard this condition or exert Smaug twice to play a Shadow condition from your discard pile
Each time the fellowship moves to a mountain or underground site, you may discard a [GOLLUM] event from hand to take a minion from your discard pile into hand.
Each time the fellowship moves to site 5, discard each weapon borne by a [Dwarven] companion. Skirmish : Remove [3] to make a [Dwarven] companion strength -X (limit -3), where X is the number of [Elven] allies you spot.
Each time the fellowship moves, add [1] for each ally you can spot (limit [3]). Maneuver: Discard this condition to wound a [Dwarven] ally (or discard a [Dwarven] possession instead if you cannot spot a [Dwarven] ally).
Each time the fellowship moves, add [2]. Response : If Bilbo exerts or takes a wound, exert a minion and discard a card from hand to discard a [Shire] card (except Bilbo). The Free Peoples player may discard 2 cards from hand to prevent this.
Each time the Free Peoples player plays a possession or artifact, place an [URUK-HAI] token here. Each time an [URUK-HAI] minion wins a skirmish, you may remove an [URUK-HAI] token to exert a companion.
Each time you play a skirmish event during a skirmish involving a companion with the Aragorn signet, you may spot Aragorn to stack that event here.Skirmish: Spot Aragorn and discard X cards here to make a skirmishing companion with the Aragorn signet strength +X (limit +3).
Each time you play Roäc, you may heal Thorin or Dain Ironfoot. Then, you may remove a doubt. Assignment: If you cannot spot Thorin, [Dwarven] allies may be assigned to skirmishes.
Each time your [WRAITH] minion wins a skirmish, you may discard this condition to discard a Free Peoples condition from play.
Each unwounded hunter [URUK-HAI] minion is strength +1. Response: If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.
Each [URUK-HAI] minion bearing a hand weapon cannot take wounds during the archery phase. Skirmish: Discard this condition from play to make an [URUK-HAI] minion bearing a possession strength +2.
Engine. Shadow: Play a [SAURON] minion to add a [SAURON] token here. Regroup: Remove X [SAURON] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [SAURON] minion or this possession.
Fellowship: Add [1] to take a card stacked here in your hand. Regroup: Exert a [Dwarven] companion to stack a [Dwarven] event from your draw deck on the Arkenstone (limit once per phase).
Fellowship: Add [1] to take a card stacked here into hand. Regroup: Exert an [Elven] ally to stack an [Elven] event (or Lore of Imladris) from your discard pile on Emeralds of Girion.
Fellowship: Discard 3 cards from hand to play Smeagol from your discard pile.
Fellowship: Exert a [GANDALF] Man to add 2 [GANDALF] tokens here. Skirmish: Remove 3 [GANDALF] tokens from here to make a companion strength +3.
Fellowship: Remove a culture token from a Free Peoples card to add an [ELVEN] token here. Skirmish: Remove 2 [ELVEN] tokens from here to make a minion skirmishing an [ELVEN] companion strength -1.
Fellowship: Stack your tale or artifact from play or from hand here to draw a card.Regroup: Exert an [elven] ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact.
For each 2 sites you control, the twilight cost of each of your [SAURON] cards is -1. Regroup: Spot a [SAURON] minion to draw a card (or draw 2 cards instead if that minion is a besieger). Discard this condition.
For each [WRAITH] Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative. Skirmish: Discard this condition to make a [WRAITH] Orc strength +2.
Fortification. At the start of your maneuver phase, you may spot 3 rangers or exert a [GONDOR] Man to transfer this condition to a minion. Wound that minion. Regroup: Exert a ranger to reinforce a [GONDOR] token.
Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer. Skirmish: Exert a [GONDOR] Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. Regroup: Exert a [GONDOR] Man to play a [GONDOR] fortification from your discard pile (limit 1).
Fortification. Skirmish: Exert 2 [GONDOR] Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. Exhaust that minion.
Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert a [GONDOR] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. To play, exert a [Dwarven] companion. If the fellowship moves during the regroup phase, discard this possession. At sites 7 and 8, each minion skirmishing a [Dwarven] companion is strength -3.
If you cannot spot 2 Wises, each [Wraith] minion is strength +2. Shadow: Discard an Orc from hand to play a [Wraith] minion from your discard pile
Maneuver: Add 2 threats and spot a Wizard to prevent a Shadow player from using special abilities on Shadow cards until the regroup phase.
Pipeweed. When you play this, you may search your deck for a [GANDALF] card and place it in your discard pile. Regroup: Discard another pipeweed from play to discard a condition. Discard this condition.
Regroup: Discard a minion to stack a Wise character on this condition. A Wise character may exert twice to prevent this. Copies of characters stacked here cannot be played.
Regroup: Discard a [SAURON] minion, spot a companion (except the Ring-bearer), and remove X burdens, where X is that companion?s vitality, to return that companion to its owner?s hand.
Regroup: Discard your Nazgul from play to add a [WRAITH] token here. The Free Peoples player may return a companion to hand to prevent the placement of that token. When you can spot 4 [WRAITH] tokens on this condition, the Ring-bearer is corrupted.
Regroup: Exert a Dwarf companion to stack a card from your discard pile here. Skirmish: Wound a minion skirmishing a Dwarf once for each [DWARVEN] card stacked here. Discard this condition.
Regroup: Exert an [URUK-HAI] hunter twice to transfer this condition from your support area to an unbound companion. Archery: Spot an [URUK-HAI] minion to transfer this condition from your support area to a Free Peoples archer.
Response: If a companion loses a skirmish involving a [MEN] minion, transfer this condition from your support area to that companion. Limit 1 per companion. Minions cannot take wounds during skirmishes involving bearer.
Response: If a Nazgul is about to take a wound, remove a threat to prevent that wound.
Response: If a Shadow card is about to add any number of burdens, discard a [SHIRE] follower and this condition from play to prevent that and discard that Shadow card.
Shadow: Play an [ISENGARD] minion to stack the top card of your draw deck on this card. Skirmish: Remove(1) and discard a Free Peoples card stacked here to make an [ISENGARD] minion strength +1. Regroup: Remove (1) to take an [ISENGARD] card stacked here into hand.
Shadow: Remove (3) to take a [GOLLUM] card into hand from your draw deck, then randomly discard a card from your hand. Skirmish: Discard a [GOLLUM] card from hand to make a [GOLLUM] minion strength +2.
Shadow: Remove a threat or discard a [RAIDER] card from hand to add a [RAIDER] token here. Regroup: Remove 2 [RAIDER] tokens here to place a [RAIDER] card from your discard pile on top of your draw deck.
Shadow: Remove [2] to take into hand a Sauron card from your draw deck or discard pile (limit once per phase) Skirmish: Remove a doubt or exert Sauron to make an Orc strength +1 (limit +3)
Shadow: Spot a Nazgul and remove a threat to play a Nazgul. Its twilight cost is -2.
Skirmish: Discard this condition from play to make a [MEN] minion damage +1 for each of the following that is true: it is at a plains site; it is bearing a possession; it is skirmishing a companion who has resistance 4 or less.
Skirmish: Discard this condition to discard each minion skirmishing a Wizard. Place that Wizard in your dead pile. Fellowship or Regroup: Play a Wizard (even if another copy of that Wizard is in your dead pile).
Skirmish: Exert Gollum and remove a threat to wound a companion Gollum is skirmishing.
Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgul. During the turn this card is transferred, the Shadow has initiative, regardless of the Free Peoples player's hand.
Skirmishes are resolved in an order decided by the first Shadow player. Each time a [ROHAN] Man wins a skirmish, place a [ROHAN] token here. Each [ROHAN] Man is strength +1 for each token here. Discard this condition during the regroup phase.
Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase.
Thorin is strength -1 for each [Dwarven] character in the dead pile. Shadow: Discard this condition to play a minion from your discard pile.
To play, add 2 threats. Skirmish: Exert a [GONDOR] Man to wound a roaming minion that Man is skirmishing. Discard this condition at the start of the regroup phase.
To play, exert 2 Dwarves. When you play this, add a [DWARVEN] token here for each mountain site and each underground site on the adventure path. Skirmish: Discard this from play or remove 2 tokens from here to make a Shadow player discard the top card of his or her draw deck.
To play, exert your mounted [ORC] Orc. Each time the Free Peoples player assigns a mounted [ORC] Orc to a companion, he or she must choose to either exert that companion or add (2).
To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2.
To play, spot 2 Elves. Response: If an [ELVEN] skirmish event is played, discard this condition to draw 3 cards.
To play, spot 2 Elves. When you play this, add an [ELVEN] token here for each forest site and each river site on the adventure path. Regroup: Discard this from play or remove 2 tokens from here to reconcile your hand.
To play, spot 2 Hobbits. Each time you play a follower, you may heal a companion (or heal Sam twice).
To play, spot 2 Hobbits. When you play this, add a [SHIRE] token here for each forest site and each dwelling site on the adventure path. Skirmish: Discard this from play or remove 3 tokens from here to cancel a skirmish involving a Hobbit.
To play, spot 2 [GONDOR] Men. Each time you lose initiative, you may wound a minion.
To play, spot 2 [ROHAN] companions. When you play this, add a [ROHAN] token here for each plains site and each battleground site on the adventure path. At the start of each regroup phase, add a [ROHAN] token here for each of your companions that has muster.
To play, spot 2 [ROHAN] Men. Regroup: Discard cards from hand equal to the number of cards in an opponent's hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition.
To play, spot 2 [SAURON] Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase.
To play, spot 3 Elves. While you can spot an [ELVEN] follower, the twilight cost of each Shadow possession is +1. Skirmish: Discard this condition to make an [ELVEN] companion strength +1 for each archer companion you can spot.
To play, spot 3 [GONDOR] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a [GONDOR] fortification from your discard pile on top of your draw deck.
To play, spot a Hobbit. Skirmish: If your Ring-bearer is assigned to a skirmish, discard this condition to make each companion who has resistance 7 or more strength +2 until the regroup phase.
To play, spot a Spider. Assignment: Discard an Orc from play to play a Spider from your draw deck or discard pile. Its twilight cost is -2 (or -4 at a forest).
To play, spot a Troll. Shadow: Discard 2 cards from hand to play a minion from your discard pile.
To play, spot a Wizard. When you play this, add X [GANDALF] tokens here, where X is the current region number. Maneuver: Discard this from play or remove 2 tokens from here to discard a Shadow condition from play.
To play, spot a [ROHAN] Man. Each time a Shadow condition is played, you may exert a minion. Response: If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand.
To play, spot a [SAURON] minion. Each time the fellowship moves to any site 8 or 9, exert each Ring-bound companion. Shadow: Discard this condition to play a [SAURON] minion. Its twilight cost is -2.
To play, spot an Elf. At the start of your regroup phase, you may discard this condition or a card from hand to heal an Elf.
To play, spot an [ORC] minion. Each time the fellowship moves from an underground site, you may take an [ORC] minion from your discard pile into hand.
To play, spot an [ORC] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game.
To play, spot an [URUK-HAI] hunter. At the start of each Shadow phase, you may discard 2 [URUK-HAI] cards from hand to play an [URUK-HAI] hunter from your discard pile. Regroup: Discard this condition to return an [URUK-HAI] hunter from play to your hand.
To play, spot Denethor (or 2 [GONDOR] companions). Each time a minion is killed or discarded from play during a kirmish, you may reinforce a [GONDOR] token. Maneuver: Remove 3 [GONDOR] tokens to discard a possession.
To play, spot Smeagol and add 2 threats. The move limit for this turn is +1. Discard this condition at the end of the turn.
To play, spot Smeagol. Each time the fellowship moves, add a threat or discard this condition. Maneuver: Discard Smeagol to discard a minion. An opponent may exert a minion twice to prevent this.
To play, spot Smeagol. When you play this, add a [GOLLUM] token here for each [GOLLUM] card you can spot. Maneuver: Discard this from play or remove 2 tokens from here to spot a Shadow condition and place that condition on top of its owner?s draw deck.
To play, spot Smeagol. While you can spot 2 Ring-bound Hobbits, each Shadow event is twilight cost +1. Skirmish: Discard this condition to make each Ring-bound companion strength +1 until the regroup phase.
Toil 1. (For each [ELVEN] character you exert when playing this, its twilight cost is -1) Archery: Discard an [ELVEN] character from hand to make the fellowship archery total +1. Each time the fellowship moves from an underground site, return your Elf to your hand.
Toil 2. (For each [DWARVEN] character you exert when playing this, its twilight cost is -2) Skirmish: Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more).
When you play this condition, add an [ELVEN] token here for each hunter you can spot. Maneuver: Discard this or remove a token from here and spot an [ELVEN] hunter to discard a condition.
When you play this condition, stack the top 8 cards of your draw deck here. At the start of your maneuver phase, you may spot a Dwarf to exchange the cards stacked here with your hand.
When you play this possession, you may add a [MEN] token here. Regroup: Remove 4 [MEN] tokens from here to place a [MEN] card from your discard pile on the top of your draw deck.
When you play this possession, you may add a [RAIDER] token here. Shadow: Remove X [RAIDER] tokens here to play a corsair from your discard pile; its twilight cost is -X. Discard this possession.
When you play this, add a [GONDOR] token here for each [GONDOR] companion who has resistance 7 or more. Response: If a minion?s special ability is used, discard this condition or remove 2 [GONDOR] tokens from here to cancel its effect.
When you play this, spot 2 [MEN] Men to randomly reveal a site from the Free Peoples player?s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext.
When you play this, you may spot a Dwarf to place 2 [DWARVEN] tokens here. Fellowship: Discard this from play or remove a [DWARVEN] token from here to reveal the top card of your draw deck. If it is a [DWARVEN] card, take it into your hand, otherwise, place it in your discard pile.
While at a plains site, each mounted companion is strength +1. Regroup: Spot 2 [ROHAN] Men and discard a [ROHAN] possession to discard a possession.
While Boromir is assigned to skirmish more than one minion, Aragorn is strength +3.While Aragorn is assigned to skirmish more than one minion, Boromir is strength +3.
While the Ringbearer is assigned to a skirmish, each minion skirmishing a [ROHAN] companion loses hunter and is unable to gain hunter. Skirmish: Exert a [ROHAN] companion to make that companion gain hunter 1 until the start of the regroup phase.
While you can spot 3 [URUK-HAI] hunters, at the start of each skirmish involving an [URUK-HAI] hunter, each companion skirmishing that minion must exert.
While you can spot 3 [URUK-HAI] lurker minions, at the start of each skirmish involving an [URUK-HAI] lurker minion, each companion skirmishing that minion must exert.
While you can spot a mounted [RAIDER] Man, [RAIDER] Men cannot take wounds (except during skirmishes).
While you can spot a [GANDALF] Wizard, each companion who has resistance 6 or more is strength +1.
While you can spot a [SAURON] minion at site 5K, the Shadow has initiative, regardless of the Free Peoples player?s hand. Response: If a companion is played, discard a [SAURON] card from hand to take control of a site. Discard this condition.
Search
TaggedGameText:
Archery:
Exert Legolas and exert Aragorn to wound a minion.
Skirmish:
Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters).
Regroup:
Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (3)
·
To play, spot Théoden (or 2
rohan
companions).
Saruman and Gríma cannot be assigned to skirmishes.
Response:
If a
rohan
Man is about to take a wound, exert another
rohan
Man and add
twilight2
to prevent that. (3)
·
To play, spot Denethor (or 2
gondor
companions).
Each time a minion is killed or discarded from play during a skirmish, you may reinforce a
gondor
token.
Skirmish:
Remove 3
gondor
tokens to discard a possession. (3)
·
To play, spot Théoden.
Skirmish:
Spot a
rohan
Man bearing a possession and discard a
rohan
possession from hand to make that Man strength +2. (3)
·
Each time you play Saruman, spot a minion. That minion is
fierce
until the start of the regroup phase.
Each Wizard is strength +3 and damage +1. (2)
·
To play, spot 2 minions.
While you can spot Sauron, each other minion is
damage +1
.
While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (2)
·
Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2)
·
To play, spot 3 Elves.
Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck. (2)
·
To play, spot Galadriel or Celeborn.
While Galadriel is the Ring-bearer, she is strength +2 and resistance +2.
Each time you play an
elven
skirmish event, you may reinforce an
elven
token. (2)
Other values:
<keyword>Archery:</keyword> Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal.
<keyword>Engine.</keyword> <keyword>Shadow:</keyword> Play a <symbol>sauron</symbol> minion to add a <symbol>sauron</symbol> token here. <br><keyword>Regroup:</keyword> Remove X <symbol>sauron</symbol> tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a <symbol>sauron</symbol> minion or this possession.
<keyword>Fellowship:</keyword> Discard 3 cards from hand to play Sméagol from your discard pile.
<keyword>Fellowship:</keyword> Exert a <symbol>gandalf</symbol> Man to add 2 <symbol>gandalf</symbol> tokens here.<br><keyword>Skirmish:</keyword> Remove 3 <symbol>gandalf</symbol> tokens from here to make a companion strength +3.
<keyword>Fellowship:</keyword> Remove a culture token from a Free Peoples card to add an <symbol>elven</symbol> token here.<br><keyword>Skirmish:</keyword> Remove 2 <symbol>elven</symbol> tokens from here to make a minion skirmishing an <symbol>elven</symbol> companion strength -1.
<keyword>Fellowship</keyword>: Stack your tale or artifact from play or from hand here to draw a card.<br><keyword>Regroup</keyword>: Exert an <symbol>elven</symbol> ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact.
<keyword>Fortification.</keyword> <br><keyword>Regroup:</keyword> Exert a <symbol>gondor</symbol> Man to play a <symbol>gondor</symbol> fortification from your discard pile (limit 1).
<keyword>Fortification.</keyword> <br><keyword>Skirmish:</keyword> Exert 2 <symbol>gondor</symbol> Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man. Exhaust that minion.
<keyword>Fortification.</keyword><br>At the start of your maneuver phase, you may spot 3 rangers or exert a <symbol>gondor</symbol> Man to transfer this condition to a minion. Wound that minion.<br><keyword>Regroup:</keyword> Exert a ranger to reinforce a <symbol>gondor</symbol> token.
<keyword>Fortification</keyword>. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer.<br><keyword>Skirmish:</keyword> Exert a <symbol>gondor</symbol> Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man.
<keyword>Fortification</keyword>. This condition is twilight cost -1 for each <symbol>gondor</symbol> ranger you spot.<br><keyword>Skirmish:</keyword> Exert a <symbol>gondor</symbol> Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man.
<keyword>Maneuver:</keyword> Add 2 threats and spot a Wizard to prevent a Shadow player from using special abilities on Shadow cards until the regroup phase.
<keyword>Pipeweed.</keyword><br>When you play this, you may search your deck for a <symbol>gandalf</symbol> card and place it in your discard pile.<br><keyword>Regroup:</keyword> Discard another pipeweed from play to discard a condition. Discard this condition.
<keyword>Regroup:</keyword> Discard a <symbol>sauron</symbol> minion, spot a companion (except the Ring-bearer), and remove X burdens, where X is that companion's vitality, to return that companion to its owner's hand.
<keyword>Regroup:</keyword> Discard your Nazgûl from play to add a <symbol>wraith</symbol> token here. The Free Peoples player may return a companion to hand to prevent the placement of that token. When you can spot 4 <symbol>wraith</symbol> tokens on this condition, the Ring-bearer is corrupted.
<keyword>Regroup:</keyword> Exert a Dwarf companion to stack a card from your discard pile here. <br><keyword>Skirmish:</keyword> Wound a minion skirmishing a Dwarf once for each <symbol>dwarven</symbol> card stacked here. Discard this condition.
<keyword>Regroup:</keyword> Exert an <symbol>urukhai</symbol> hunter twice to transfer this condition from your support area to an unbound companion.<br><keyword>Archery:</keyword> Spot an <symbol>urukhai</symbol> minion to transfer this condition from your support area to a Free Peoples archer.
<keyword>Response:</keyword> If a companion loses a skirmish involving a <symbol>men</symbol> minion, transfer this condition from your support area to that companion. Limit 1 per companion.<br>Minions cannot take wounds during skirmishes involving bearer.
<keyword>Response:</keyword> If a Nazgûl is about to take a wound, remove a threat to prevent that wound.
<keyword>Response:</keyword> If a Shadow card is about to add any number of burdens, discard a <symbol>shire</symbol> follower and this condition from play to prevent that and discard that Shadow card.
<keyword>Shadow:</keyword> Play an <symbol>isengard</symbol> minion to stack the top card of your draw deck on this card. <keyword>Skirmish:</keyword> Remove <symbol>twilight1</symbol> and discard a Free Peoples card stacked here to make an <symbol>isengard</symbol> minion strength +1. <keyword>Regroup:</keyword> Remove <symbol>twilight1</symbol> to take an <symbol>isengard</symbol> card stacked here into hand.
<keyword>Shadow:</keyword> Remove <symbol>twilight3</symbol> to take a <symbol>gollum</symbol> card into hand from your draw deck, then randomly discard a card from your hand.<br><keyword>Skirmish:</keyword> Discard a <symbol>gollum</symbol> card from hand to make a <symbol>gollum</symbol> minion strength +2.
<keyword>Shadow:</keyword> Remove a threat or discard a <symbol>raider</symbol> card from hand to add a <symbol>raider</symbol> token here. <br><keyword>Regroup:</keyword> Remove 2 <symbol>raider</symbol> tokens here to place a <symbol>raider</symbol> card from your discard pile on top of your draw deck.
<keyword>Shadow:</keyword> Spot a Nazgûl and remove a threat to play a Nazgûl. Its twilight cost is –2.
<keyword>Skirmish:</keyword> Discard this condition from play to make a <symbol>men</symbol> minion <keyword>damage +1</keyword> for each of the following that is true: it is at a plains site; it is bearing a possession; it is skirmishing a companion who has resistance 4 or less.
<keyword>Skirmish:</keyword> Discard this condition to discard each minion skirmishing a Wizard. Place that Wizard in your dead pile. <br><keyword>Fellowship</keyword> or <keyword>Regroup:</keyword> Play a Wizard (even if another copy of that Wizard is in your dead pile).
<keyword>Skirmish:</keyword> Exert Gollum and remove a threat to wound a companion Gollum is skirmishing.
<keyword>Skirmish:</keyword> Transfer this condition from your support area to a character skirmishing a Nazgûl. <br>During the turn this card is transferred, the Shadow has initiative, regardless of the Free Peoples player’s hand.
<keyword>Tale.</keyword><br>Each time a non-<symbol>wraith</symbol> minion is played, you may spot a Man to put a <symbol>gondor</symbol> token here.<br><keyword>Maneuver:</keyword> Remove 3 <symbol>gondor</symbol> tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase.
<keyword>Toil 1.</keyword> <i>(For each</i> <symbol>elven</symbol> <i>character you exert when playing this, its twilight cost is –1.)</i> <br><keyword>Archery:</keyword> Discard an <symbol>elven</symbol> character from hand to make the fellowship archery total +1. <br>Each time the fellowship moves from an underground site, return your Elf to your hand.
<keyword>Toil 2.</keyword> <i>(For each</i> <symbol>dwarven</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br><keyword>Skirmish:</keyword> Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more).
At the end of your turn, discard this from play if the fellowship did not move more than once this turn.<br>Each time the fellowship moves during the regroup phase, you may draw a card for each of the following you can spot: Arwen, Celeborn, or Galadriel.
At the start of the maneuver phase, you may exert a Wizard to make this condition a <keyword>fierce</keyword> Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
At the start of your regroup phase, you may discard 2 cards from hand to heal Gandalf.
At the start of your regroup phase, you may spot a <symbol>gondor</symbol> Man and discard a card from hand to remove a threat.
Bearer cannot bear any Shadow cards.<br>When this condition is transferred to bearer, discard all Shadow cards it bears.<br><keyword>Maneuver:</keyword> Exert a <symbol>gondor</symbol> Man or spot a ranger to transfer this condition from your support area to a minion.
Each <symbol>urukhai</symbol> minion bearing a hand weapon cannot take wounds during the archery phase.<br><keyword>Skirmish:</keyword> Discard this condition from play to make an <symbol>urukhai</symbol> minion bearing a possession strength +2.
Each Dwarf is <keyword>damage +1</keyword> for each possession he bears. <br><keyword>Fellowship:</keyword> Discard this condition to play a <symbol>dwarven</symbol> possession from your discard pile.
Each Hobbit bearing a hand weapon is vitality +1.<br>Each Hobbit bearing a follower is resistance +1.<br>Each unwounded Hobbit is strength +1.
Each site on the adventure path is a battleground. While you have initiative, each Uruk-hai is strength +1.
Each time a <symbol>men</symbol> minion is discarded during the maneuver phase, you may stack it here.<br><keyword>Response:</keyword> Discard a minion stacked here or discard this to prevent a wound to a <symbol>men</symbol> minion.
Each time a <symbol>men</symbol> minion is discarded during the maneuver phase, you may stack it here.<br><keyword>Skirmish:</keyword> Discard this possession to make a <symbol>men</symbol> Man strength +2.
Each time a <symbol>shire</symbol> companion loses a skirmish, add a <symbol>shire</symbol> token here. <br><keyword>Skirmish:</keyword> Remove a <symbol>shire</symbol> token from here to make a <symbol>shire</symbol> companion strength +1.
Each time a companion is killed in a skirmish involving a Nazgûl, add a burden.
Each time a companion loses a fierce skirmish involving a <symbol>wraith</symbol> minion, you may shuffle a <symbol>wraith</symbol> card from your discard pile into your draw deck.
Each time a companion loses a skirmish involving an <symbol>urukhai</symbol> minion, place an <symbol>urukhai</symbol> token here.<br><keyword>Skirmish:</keyword> Remove 2 <symbol>urukhai</symbol> tokens from here to take control of a site.
Each time a companion or follower is played at site 5, the Free Peoples player must exert 2 [Dwarven] companions. Shadow : Discard this condition or exert 3 Spiders to draw 3 cards.
Each time a Dwarf wins a skirmish in which you played a <symbol>dwarven</symbol> event, you may draw a card.
Each time a Hobbit wins a skirmish, you may heal another Hobbit once (or heal another Hobbit twice if the Hobbit that won the skirmish was Frodo or Bilbo).
Each time a mounted <symbol>orc</symbol> Orc wins a skirmish, the Free Peoples player must reveal his or her hand and place two Free Peoples cards revealed on the bottom of his or her draw deck.
Each time a twilight Nazgul wins a skirmish, you may exert a twilight Nazgul to shuffle a <symbol>ringwraith</symbol> card from your discard pile into your draw deck.
Each time a Wizard heals, this condition becomes a <keyword>fierce</keyword> Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time a Wizard wins a skirmish, this condition becomes a <keyword>fierce, damage +1</keyword> Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time an Elf wins a skirmish, you may exert that Elf or Aragorn to place an <symbol>elven</symbol> token here.<br>At the start of each maneuver phase, you may remove an <symbol>elven</symbol> token here to draw a card.
Each time Denethor exerts, he gains <keyword>muster</keyword> until the end of the regroup phase.<br>Each time Boromir exerts, you may exert a minion.<br>Each time Faramir exerts, you may spot a minion to prevent it from using special abilites until the regroup phase.
Each time Elendil wins a skirmish, make a <symbol>gondor</symbol> or <symbol>elven</symbol> companion strength +2 until the start of the regroup phase.<br>Each time Isildur wins a skirmish, heal a Man.<br>Each time Aragorn wins a skirmish, make a <symbol>gondor</symbol> Man <keyword>damage +1</keyword> until the start of the regroup phase.
Each time Smaug kills a character, you may play an Orc from your discard pile. Skirmish: Discard this condition or exert Smaug twice to play a Shadow condition from your discard pile
Each time the fellowship moves to a mountain or underground site, you may discard a <symbol>gollum</symbol> event from hand to take a minion from your discard pile into hand.
Each time the fellowship moves to site 5, discard each weapon borne by a [Dwarven] companion. Skirmish : Remove [3] to make a [Dwarven] companion strength -X (limit -3), where X is the number of [Elven] allies you spot.
Each time the fellowship moves, add [1] for each ally you can spot (limit [3]). Maneuver: Discard this condition to wound a [Dwarven] ally (or discard a [Dwarven] possession instead if you cannot spot a [Dwarven] ally).
Each time the fellowship moves, add [2]. Response : If Bilbo exerts or takes a wound, exert a minion and discard a card from hand to discard a [Shire] card (except Bilbo). The Free Peoples player may discard 2 cards from hand to prevent this.
Each time the Free Peoples player plays a possession or artifact, place a <symbol>urukhai</symbol> token here.<br>Each time an <symbol>urukhai</symbol> minion wins a skirmish, you may remove an <symbol>urukhai</symbol> token to exert a companion.
Each time you play a skirmish event during a skirmish involving a companion with the Aragorn signet, you may spot Aragorn to stack that event here.<br><keyword>Skirmish</keyword>: Spot Aragorn and discard X cards here to make a skirmishing companion with the Aragorn signet strength +X (limit +3).
Each time you play Roäc, you may heal Thorin or Dain Ironfoot. Then, you may remove a doubt. Assignment: If you cannot spot Thorin, [Dwarven] allies may be assigned to skirmishes.
Each time your <symbol>wraith</symbol> minion wins a skirmish, you may discard this condition to discard a Free Peoples condition from play.
Each unwounded hunter <symbol>urukhai</symbol> minion is strength +1.<br><keyword>Response:</keyword> If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.
Fellowship: Add [1] to take a card stacked here in your hand. Regroup: Exert a [Dwarven] companion to stack a [Dwarven] event from your draw deck on the Arkenstone (limit once per phase).
Fellowship: Add [1] to take a card stacked here into hand. Regroup: Exert an [Elven] ally to stack an [Elven] event (or Lore of Imladris) from your discard pile on Emeralds of Girion.
For each 2 sites you control, the twilight cost of each of your <symbol>sauron</symbol> cards is –1. <br><keyword>Regroup:</keyword> Spot a <symbol>sauron</symbol> minion to draw a card (or draw 2 cards instead if that minion is a besieger). Discard this condition.
For each <symbol>wraith</symbol> Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative.<br><keyword>Skirmish:</keyword> Discard this condition to make a <symbol>wraith</symbol> Orc strength +2.
Fortification. To play, exert a [Dwarven] companion. If the fellowship moves during the regroup phase, discard this possession. At sites 7 and 8, each minion skirmishing a [Dwarven] companion is strength -3.
If you cannot spot 2 Wises, each [Wraith] minion is strength +2. Shadow: Discard an Orc from hand to play a [Wraith] minion from your discard pile
Regroup: Discard a minion to stack a Wise character on this condition. A Wise character may exert twice to prevent this. Copies of characters stacked here cannot be played.
Shadow: Remove [2] to take into hand a Sauron card from your draw deck or discard pile (limit once per phase) Skirmish: Remove a doubt or exert Sauron to make an Orc strength +1 (limit +3)
Skirmishes are resolved in an order decided by the first Shadow player. <br>Each time a <symbol>rohan</symbol> Man wins a skirmish, place a <symbol>rohan</symbol> token here. Each <symbol>rohan</symbol> Man is strength +1 for each token here. <br>Discard this condition during the regroup phase.
Thorin is strength -1 for each [Dwarven] character in the dead pile. Shadow: Discard this condition to play a minion from your discard pile.
To play, add 2 threats. <br><keyword>Skirmish:</keyword> Exert a <symbol>gondor</symbol> Man to wound a roaming minion that Man is skirmishing. <br>Discard this condition at the start of the regroup phase.
To play, exert 2 Dwarves.<br>When you play this, add a <symbol>dwarven</symbol> token here for each mountain site and each underground site on the adventure path.<br><keyword>Skirmish:</keyword> Discard this from play or remove 2 tokens from here to make a Shadow player discard the top card of his or her draw deck.
To play, exert your mounted <symbol>orc</symbol> Orc.<br>Each time the Free Peoples player assigns a mounted <symbol>orc</symbol> Orc to a companion, he or she must choose to either exert that companion or add <symbol>twilight2</symbol>.
To play, spot 2 <symbol>gondor</symbol> Men. <br>Each time you lose initiative, you may wound a minion.
To play, spot 2 <symbol>rohan</symbol> companions.<br>When you play this, add a <symbol>rohan</symbol> token here for each plains site and each battleground site on the adventure path.<br>At the start of each regroup phase, add a <symbol>rohan</symbol> token here for each of your companions that has muster.
To play, spot 2 <symbol>rohan</symbol> Men. <keyword>Regroup:</keyword> Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition.
To play, spot 2 <symbol>sauron</symbol> Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. <br>Discard this condition and remove 3 threats at the start of the regroup phase.
To play, spot 2 Dwarf companions. <br>While the fellowship is at a mountain site, each Dwarf is strength +2.
To play, spot 2 Elves. <br><keyword>Response:</keyword> If an <symbol>elven</symbol> skirmish event is played, discard this condition to draw 3 cards.
To play, spot 2 Elves.<br>When you play this, add an <symbol>elven</symbol> token here for each forest site and each river site on the adventure path.<br><keyword>Regroup:</keyword> Discard this from play or remove 2 tokens from here to reconcile your hand.
To play, spot 2 Hobbits.<br>Each time you play a follower, you may heal a companion (or heal Sam twice).
To play, spot 2 Hobbits.<br>When you play this, add a <symbol>shire</symbol> token here for each forest site and each dwelling site on the adventure path.<br><keyword>Skirmish:</keyword> Discard this from play or remove 3 tokens from here to cancel a skirmish involving a Hobbit.
To play, spot 3 <symbol>gondor</symbol> companions. <br>While no opponent controls a site, wound a minion at the start of each regroup phase. <br><keyword>Regroup:</keyword> Discard this condition to place a <symbol>gondor</symbol> fortification from your discard pile on top of your draw deck.
To play, spot 3 Elves.<br>While you can spot an <symbol>elven</symbol> follower, the twilight cost of each Shadow possession is +1.<br><keyword>Skirmish:</keyword> Discard this condition to make an <symbol>elven</symbol> companion strength +1 for each archer companion you can spot.
To play, spot a <symbol>rohan</symbol> Man. Each time a Shadow condition is played, you may exert a minion. <br><keyword>Response:</keyword> If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand.
To play, spot a <symbol>sauron</symbol> minion. Each time the fellowship moves to any site 8 or 9, exert each Ring-bound companion. <br><keyword>Shadow:</keyword> Discard this condition to play a <symbol>sauron</symbol> minion. Its twilight cost is –2.
To play, spot a Hobbit. <br><keyword>Skirmish:</keyword> If your Ring-bearer is assigned to a skirmish, discard this condition to make each companion who has resistance 7 or more strength +2 until the regroup phase.
To play, spot a Spider. Assignment: Discard an Orc from play to play a Spider from your draw deck or discard pile. Its twilight cost is -2 (or -4 at a forest).
To play, spot a Troll. Shadow: Discard 2 cards from hand to play a minion from your discard pile.
To play, spot a Wizard.<br>When you play this, add X <symbol>gandalf</symbol> tokens here, where X is the current region number.<br><keyword>Maneuver:</keyword> Discard this from play or remove 2 tokens from here to discard a Shadow condition from play.
To play, spot an <symbol>orc</symbol> minion. <br>Each time the fellowship moves from an underground site, you may take an <symbol>orc</symbol> minion from your discard pile into hand.
To play, spot an <symbol>orc</symbol> minion.<br>Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game.
To play, spot an <symbol>urukhai</symbol> hunter.<br>At the start of each Shadow phase, you may discard 2 <symbol>urukhai</symbol> cards from hand to play an <symbol>urukhai</symbol> hunter from your discard pile.<br><keyword>Regroup:</keyword> Discard this condition to return an <symbol>urukhai</symbol> hunter from play to your hand.
To play, spot an Elf. <br>At the start of your regroup phase, you may discard this condition or a card from hand to heal an Elf.
To play, spot Sméagol and add 2 threats. <br>The move limit for this turn is +1. <br>Discard this condition at the end of the turn.
To play, spot Sméagol. <br>Each time the fellowship moves, add a threat or discard this condition. <br><keyword>Maneuver:</keyword> Discard Sméagol to discard a minion. An opponent may exert a minion twice to prevent this.
To play, spot Sméagol.<br>When you play this, add a <symbol>gollum</symbol> token here for each <symbol>gollum</symbol>card you can spot. <br><keyword>Maneuver:</keyword> Discard this from play or remove 2 tokens from here to spot a Shadow condition and place that condition on top of its owner’s draw deck.
To play, spot Sméagol.<br>While you can spot 2 Ring-bound Hobbits, each Shadow event is twilight cost +1.<br><keyword>Skirmish:</keyword> Discard this condition to make each Ring-bound companion strength +1 until the regroup phase.
When you play this condition, stack the top 8 cards of your draw deck here. At the start of your maneuver phase, you may spot a Dwarf to exchange the cards stacked here with your hand.
When you play this possession, you may add a <symbol>men</symbol> token here.<br><keyword>Regroup:</keyword> Remove 4 <symbol>men</symbol> tokens from here to place a <symbol>men</symbol> card from your discard pile on the top of your draw deck.
When you play this possession, you may add a <symbol>raider</symbol> token here. <br><keyword>Shadow:</keyword> Remove X <symbol>raider</symbol> tokens here to play a corsair from your discard pile; its twilight cost is –X. Discard this possession.
When you play this, add a <symbol>gondor</symbol> token here for each <symbol>gondor</symbol> companion who has resistance 7 or more.<br><keyword>Response:</keyword> If a minion’s special ability is used, discard this condition or remove 2 <symbol>gondor</symbol> tokens from here to cancel its effect.
When you play this, add an <symbol>elven</symbol> token here for each hunter you can spot.<br><keyword>Maneuver:</keyword> Discard this or remove a token from here and spot an <symbol>elven</symbol> hunter to discard a condition.
When you play this, spot 2 <symbol>men</symbol> Men to randomly reveal a site from the Free Peoples player’s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext.
When you play this, you may spot a Dwarf to place 2 <symbol>dwarven</symbol> tokens here.<br><keyword>Fellowship:</keyword> Discard this from play or remove a <symbol>dwarven</symbol> token from here to reveal the top card of your draw deck. If it is a <symbol>dwarven</symbol> card, take it into your hand, otherwise, place it in your discard pile.
While at a plains site, each mounted companion is strength +1.<br><keyword>Regroup:</keyword> Spot 2 <symbol>rohan</symbol> Men and discard a <symbol>rohan</symbol> possession to discard a possession.
While Boromir is assigned to skirmish more than one minion, Aragorn is strength +3.<br>While Aragorn is assigned to skirmish more than one minion, Boromir is strength +3.
While the Ring-bearer is assigned to a skirmish, each minion skirmishing a <symbol>rohan</symbol> companion loses <keyword>hunter</keyword> and is unable to gain hunter.<br><keyword>Skirmish:</keyword> Exert a <symbol>rohan</symbol> companion to make that companion gain <keyword>hunter 1</keyword> until the start of the regroup phase.
While you can spot 3 <symbol>urukhai</symbol> hunters, at the start of each skirmish involving an <symbol>urukhai</symbol> hunter, each companion skirmishing that minion must exert.
While you can spot 3 <symbol>urukhai</symbol> lurker minions, at the start of each skirmish involving an <symbol>urukhai</symbol> lurker minion, each companion skirmishing that minion must exert.
While you can spot a <symbol>gandalf</symbol> Wizard, each companion who has resistance 6 or more is strength +1.
While you can spot a <symbol>sauron</symbol> minion at site 5<symbol>king</symbol>, the Shadow has initiative, regardless of the Free Peoples player’s hand. <br><keyword>Response:</keyword> If a companion is played, discard a <symbol>sauron</symbol> card from hand to take control of a site. Discard this condition.
While you can spot a mounted <symbol>raider</symbol> Man, <symbol>raider</symbol> Men cannot take wounds (except during skirmishes).
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FormattedGameText:
'''Archery:''' Exert Legolas and exert Aragorn to wound a minion. '''Skirmish:''' Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). '''Regroup:''' Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (3)
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To play, spot Théoden. '''Skirmish:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man bearing a possession and discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from hand to make that Man strength +2. (3)
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To play, spot Théoden (or 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions). Saruman and Gríma cannot be assigned to skirmishes. '''Response:''' If a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is about to take a wound, exert another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that. (3)
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To play, spot Denethor (or 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. '''Skirmish:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens to discard a possession. (3)
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Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2)
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To play, spot Galadriel or Celeborn. While Galadriel is the Ring-bearer, she is strength +2 and resistance +2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event, you may reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token. (2)
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To play, spot 3 Elves. Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck. (2)
·
To play, spot 2 minions. While you can spot Sauron, each other minion is '''damage +1'''. While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (2)
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Each time you play Saruman, spot a minion. That minion is '''fierce''' until the start of the regroup phase. Each Wizard is strength +3 and damage +1. (2)
Other values:
'''Archery:''' Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal.
'''Engine.''' '''Shadow:''' Play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] token here. '''Regroup:''' Remove X [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or this possession.
'''Fellowship''': Stack your tale or artifact from play or from hand here to draw a card. '''Regroup''': Exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact.
'''Fellowship:''' Discard 3 cards from hand to play Sméagol from your discard pile.
'''Fellowship:''' Exert a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Man to add 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens here. '''Skirmish:''' Remove 3 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens from here to make a companion strength +3.
'''Fellowship:''' Remove a culture token from a Free Peoples card to add an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token here. '''Skirmish:''' Remove 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] tokens from here to make a minion skirmishing an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion strength -1.
'''Fortification'''. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer. '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot. '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Fortification.''' At the start of your maneuver phase, you may spot 3 rangers or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to transfer this condition to a minion. Wound that minion. '''Regroup:''' Exert a ranger to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
'''Fortification.''' '''Regroup:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to play a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification from your discard pile (limit 1).
'''Fortification.''' '''Skirmish:''' Exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Exhaust that minion.
'''Maneuver:''' Add 2 threats and spot a Wizard to prevent a Shadow player from using special abilities on Shadow cards until the regroup phase.
'''Pipeweed.''' When you play this, you may search your deck for a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card and place it in your discard pile. '''Regroup:''' Discard another pipeweed from play to discard a condition. Discard this condition.
'''Regroup:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion, spot a companion (except the Ring-bearer), and remove X burdens, where X is that companion's vitality, to return that companion to its owner's hand.
'''Regroup:''' Discard your Nazgûl from play to add a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] token here. The Free Peoples player may return a companion to hand to prevent the placement of that token. When you can spot 4 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] tokens on this condition, the Ring-bearer is corrupted.
'''Regroup:''' Exert a Dwarf companion to stack a card from your discard pile here. '''Skirmish:''' Wound a minion skirmishing a Dwarf once for each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card stacked here. Discard this condition.
'''Regroup:''' Exert an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter twice to transfer this condition from your support area to an unbound companion. '''Archery:''' Spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to transfer this condition from your support area to a Free Peoples archer.
'''Response:''' If a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, transfer this condition from your support area to that companion. Limit 1 per companion. Minions cannot take wounds during skirmishes involving bearer.
'''Response:''' If a Nazgûl is about to take a wound, remove a threat to prevent that wound.
'''Response:''' If a Shadow card is about to add any number of burdens, discard a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] follower and this condition from play to prevent that and discard that Shadow card.
'''Shadow:''' Play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to stack the top card of your draw deck on this card. '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a Free Peoples card stacked here to make an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion strength +1. '''Regroup:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card stacked here into hand.
'''Shadow:''' Remove a threat or discard a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] card from hand to add a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token here. '''Regroup:''' Remove 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens here to place a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] card from your discard pile on top of your draw deck.
'''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card into hand from your draw deck, then randomly discard a card from your hand. '''Skirmish:''' Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card from hand to make a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion strength +2.
'''Shadow:''' Spot a Nazgûl and remove a threat to play a Nazgûl. Its twilight cost is –2.
'''Skirmish:''' Discard this condition from play to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion '''damage +1''' for each of the following that is true: it is at a plains site; it is bearing a possession; it is skirmishing a companion who has resistance 4 or less.
'''Skirmish:''' Discard this condition to discard each minion skirmishing a Wizard. Place that Wizard in your dead pile. '''Fellowship''' or '''Regroup:''' Play a Wizard (even if another copy of that Wizard is in your dead pile).
'''Skirmish:''' Exert Gollum and remove a threat to wound a companion Gollum is skirmishing.
'''Skirmish:''' Transfer this condition from your support area to a character skirmishing a Nazgûl. During the turn this card is transferred, the Shadow has initiative, regardless of the Free Peoples player’s hand.
'''Tale.''' Each time a non-[[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is played, you may spot a Man to put a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token here. '''Maneuver:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase.
'''Toil 1.''' ''(For each'' [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' '''Archery:''' Discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] character from hand to make the fellowship archery total +1. Each time the fellowship moves from an underground site, return your Elf to your hand.
'''Toil 2.''' ''(For each'' [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Skirmish:''' Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more).
At the end of your turn, discard this from play if the fellowship did not move more than once this turn. Each time the fellowship moves during the regroup phase, you may draw a card for each of the following you can spot: Arwen, Celeborn, or Galadriel.
At the start of the maneuver phase, you may exert a Wizard to make this condition a '''fierce''' Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
At the start of your regroup phase, you may discard 2 cards from hand to heal Gandalf.
At the start of your regroup phase, you may spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and discard a card from hand to remove a threat.
Bearer cannot bear any Shadow cards. When this condition is transferred to bearer, discard all Shadow cards it bears. '''Maneuver:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot a ranger to transfer this condition from your support area to a minion.
Each Dwarf is '''damage +1''' for each possession he bears. '''Fellowship:''' Discard this condition to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your discard pile.
Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1.
Each site on the adventure path is a battleground. While you have initiative, each Uruk-hai is strength +1.
Each time a companion is killed in a skirmish involving a Nazgûl, add a burden.
Each time a companion loses a fierce skirmish involving a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion, you may shuffle a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from your discard pile into your draw deck.
Each time a companion loses a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, place an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] token here. '''Skirmish:''' Remove 2 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens from here to take control of a site.
Each time a companion or follower is played at site 5, the Free Peoples player must exert 2 [Dwarven] companions. Shadow : Discard this condition or exert 3 Spiders to draw 3 cards.
Each time a Dwarf wins a skirmish in which you played a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] event, you may draw a card.
Each time a Hobbit wins a skirmish, you may heal another Hobbit once (or heal another Hobbit twice if the Hobbit that won the skirmish was Frodo or Bilbo).
Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc wins a skirmish, the Free Peoples player must reveal his or her hand and place two Free Peoples cards revealed on the bottom of his or her draw deck.
Each time a twilight Nazgul wins a skirmish, you may exert a twilight Nazgul to shuffle a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from your discard pile into your draw deck.
Each time a Wizard heals, this condition becomes a '''fierce''' Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time a Wizard wins a skirmish, this condition becomes a '''fierce, damage +1''' Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is discarded during the maneuver phase, you may stack it here. '''Response:''' Discard a minion stacked here or discard this to prevent a wound to a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Each time a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is discarded during the maneuver phase, you may stack it here. '''Skirmish:''' Discard this possession to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2.
Each time a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion loses a skirmish, add a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] token here. '''Skirmish:''' Remove a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] token from here to make a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion strength +1.
Each time an Elf wins a skirmish, you may exert that Elf or Aragorn to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token here. At the start of each maneuver phase, you may remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token here to draw a card.
Each time Denethor exerts, he gains '''muster''' until the end of the regroup phase. Each time Boromir exerts, you may exert a minion. Each time Faramir exerts, you may spot a minion to prevent it from using special abilites until the regroup phase.
Each time Elendil wins a skirmish, make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion strength +2 until the start of the regroup phase. Each time Isildur wins a skirmish, heal a Man. Each time Aragorn wins a skirmish, make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man '''damage +1''' until the start of the regroup phase.
Each time Smaug kills a character, you may play an Orc from your discard pile. Skirmish: Discard this condition or exert Smaug twice to play a Shadow condition from your discard pile
Each time the fellowship moves to a mountain or underground site, you may discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] event from hand to take a minion from your discard pile into hand.
Each time the fellowship moves to site 5, discard each weapon borne by a [Dwarven] companion. Skirmish : Remove [3] to make a [Dwarven] companion strength -X (limit -3), where X is the number of [Elven] allies you spot.
Each time the fellowship moves, add [1] for each ally you can spot (limit [3]). Maneuver: Discard this condition to wound a [Dwarven] ally (or discard a [Dwarven] possession instead if you cannot spot a [Dwarven] ally).
Each time the fellowship moves, add [2]. Response : If Bilbo exerts or takes a wound, exert a minion and discard a card from hand to discard a [Shire] card (except Bilbo). The Free Peoples player may discard 2 cards from hand to prevent this.
Each time the Free Peoples player plays a possession or artifact, place a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] token here. Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion wins a skirmish, you may remove an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] token to exert a companion.
Each time you play a skirmish event during a skirmish involving a companion with the Aragorn signet, you may spot Aragorn to stack that event here. '''Skirmish''': Spot Aragorn and discard X cards here to make a skirmishing companion with the Aragorn signet strength +X (limit +3).
Each time you play Roäc, you may heal Thorin or Dain Ironfoot. Then, you may remove a doubt. Assignment: If you cannot spot Thorin, [Dwarven] allies may be assigned to skirmishes.
Each time your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion wins a skirmish, you may discard this condition to discard a Free Peoples condition from play.
Each unwounded hunter [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is strength +1. '''Response:''' If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.
Each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion bearing a hand weapon cannot take wounds during the archery phase. '''Skirmish:''' Discard this condition from play to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion bearing a possession strength +2.
Fellowship: Add [1] to take a card stacked here in your hand. Regroup: Exert a [Dwarven] companion to stack a [Dwarven] event from your draw deck on the Arkenstone (limit once per phase).
Fellowship: Add [1] to take a card stacked here into hand. Regroup: Exert an [Elven] ally to stack an [Elven] event (or Lore of Imladris) from your discard pile on Emeralds of Girion.
For each 2 sites you control, the twilight cost of each of your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] cards is –1. '''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to draw a card (or draw 2 cards instead if that minion is a besieger). Discard this condition.
For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative. '''Skirmish:''' Discard this condition to make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +2.
Fortification. To play, exert a [Dwarven] companion. If the fellowship moves during the regroup phase, discard this possession. At sites 7 and 8, each minion skirmishing a [Dwarven] companion is strength -3.
If you cannot spot 2 Wises, each [Wraith] minion is strength +2. Shadow: Discard an Orc from hand to play a [Wraith] minion from your discard pile
Regroup: Discard a minion to stack a Wise character on this condition. A Wise character may exert twice to prevent this. Copies of characters stacked here cannot be played.
Shadow: Remove [2] to take into hand a Sauron card from your draw deck or discard pile (limit once per phase) Skirmish: Remove a doubt or exert Sauron to make an Orc strength +1 (limit +3)
Skirmishes are resolved in an order decided by the first Shadow player. Each time a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man wins a skirmish, place a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token here. Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1 for each token here. Discard this condition during the regroup phase.
Thorin is strength -1 for each [Dwarven] character in the dead pile. Shadow: Discard this condition to play a minion from your discard pile.
To play, add 2 threats. '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to wound a roaming minion that Man is skirmishing. Discard this condition at the start of the regroup phase.
To play, exert 2 Dwarves. When you play this, add a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token here for each mountain site and each underground site on the adventure path. '''Skirmish:''' Discard this from play or remove 2 tokens from here to make a Shadow player discard the top card of his or her draw deck.
To play, exert your mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. Each time the Free Peoples player assigns a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to a companion, he or she must choose to either exert that companion or add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2.
To play, spot 2 Elves. When you play this, add an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token here for each forest site and each river site on the adventure path. '''Regroup:''' Discard this from play or remove 2 tokens from here to reconcile your hand.
To play, spot 2 Elves. '''Response:''' If an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event is played, discard this condition to draw 3 cards.
To play, spot 2 Hobbits. Each time you play a follower, you may heal a companion (or heal Sam twice).
To play, spot 2 Hobbits. When you play this, add a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] token here for each forest site and each dwelling site on the adventure path. '''Skirmish:''' Discard this from play or remove 3 tokens from here to cancel a skirmish involving a Hobbit.
To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. Each time you lose initiative, you may wound a minion.
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. When you play this, add a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token here for each plains site and each battleground site on the adventure path. At the start of each regroup phase, add a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token here for each of your companions that has muster.
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition.
To play, spot 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase.
To play, spot 3 Elves. While you can spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] follower, the twilight cost of each Shadow possession is +1. '''Skirmish:''' Discard this condition to make an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion strength +1 for each archer companion you can spot.
To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. '''Regroup:''' Discard this condition to place a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification from your discard pile on top of your draw deck.
To play, spot a Hobbit. '''Skirmish:''' If your Ring-bearer is assigned to a skirmish, discard this condition to make each companion who has resistance 7 or more strength +2 until the regroup phase.
To play, spot a Spider. Assignment: Discard an Orc from play to play a Spider from your draw deck or discard pile. Its twilight cost is -2 (or -4 at a forest).
To play, spot a Troll. Shadow: Discard 2 cards from hand to play a minion from your discard pile.
To play, spot a Wizard. When you play this, add X [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens here, where X is the current region number. '''Maneuver:''' Discard this from play or remove 2 tokens from here to discard a Shadow condition from play.
To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Each time a Shadow condition is played, you may exert a minion. '''Response:''' If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand.
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. Each time the fellowship moves to any site 8 or 9, exert each Ring-bound companion. '''Shadow:''' Discard this condition to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. Its twilight cost is –2.
To play, spot an Elf. At the start of your regroup phase, you may discard this condition or a card from hand to heal an Elf.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Each time the fellowship moves from an underground site, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile into hand.
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter. At the start of each Shadow phase, you may discard 2 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] cards from hand to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter from your discard pile. '''Regroup:''' Discard this condition to return an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter from play to your hand.
To play, spot Sméagol and add 2 threats. The move limit for this turn is +1. Discard this condition at the end of the turn.
To play, spot Sméagol. When you play this, add a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] token here for each [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]]card you can spot. '''Maneuver:''' Discard this from play or remove 2 tokens from here to spot a Shadow condition and place that condition on top of its owner’s draw deck.
To play, spot Sméagol. While you can spot 2 Ring-bound Hobbits, each Shadow event is twilight cost +1. '''Skirmish:''' Discard this condition to make each Ring-bound companion strength +1 until the regroup phase.
To play, spot Sméagol. Each time the fellowship moves, add a threat or discard this condition. '''Maneuver:''' Discard Sméagol to discard a minion. An opponent may exert a minion twice to prevent this.
When you play this condition, stack the top 8 cards of your draw deck here. At the start of your maneuver phase, you may spot a Dwarf to exchange the cards stacked here with your hand.
When you play this possession, you may add a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token here. '''Regroup:''' Remove 4 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] tokens from here to place a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your discard pile on the top of your draw deck.
When you play this possession, you may add a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token here. '''Shadow:''' Remove X [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens here to play a corsair from your discard pile; its twilight cost is –X. Discard this possession.
When you play this, add a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token here for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion who has resistance 7 or more. '''Response:''' If a minion’s special ability is used, discard this condition or remove 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens from here to cancel its effect.
When you play this, add an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token here for each hunter you can spot. '''Maneuver:''' Discard this or remove a token from here and spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter to discard a condition.
When you play this, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to randomly reveal a site from the Free Peoples player’s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext.
When you play this, you may spot a Dwarf to place 2 [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tokens here. '''Fellowship:''' Discard this from play or remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token from here to reveal the top card of your draw deck. If it is a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card, take it into your hand, otherwise, place it in your discard pile.
While at a plains site, each mounted companion is strength +1. '''Regroup:''' Spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men and discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession to discard a possession.
While Boromir is assigned to skirmish more than one minion, Aragorn is strength +3. While Aragorn is assigned to skirmish more than one minion, Boromir is strength +3.
While the Ring-bearer is assigned to a skirmish, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses '''hunter''' and is unable to gain hunter. '''Skirmish:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to make that companion gain '''hunter 1''' until the start of the regroup phase.
While you can spot 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunters, at the start of each skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter, each companion skirmishing that minion must exert.
While you can spot 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minions, at the start of each skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion, each companion skirmishing that minion must exert.
While you can spot a mounted [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men cannot take wounds (except during skirmishes).
While you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard, each companion who has resistance 6 or more is strength +1.
While you can spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion at site 5[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]], the Shadow has initiative, regardless of the Free Peoples player’s hand. '''Response:''' If a companion is played, discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] card from hand to take control of a site. Discard this condition.
Search
Lore:
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(63)
·
With Gríma's treacherous whispers removed and Saruman's grasp released, none doubted the might and lordship of Théoden, the King of Rohan. (3)
·
From the heights of Orthanc, Saruman spied on Middle-earth and plotted his rise to power. (2)
·
"One for the Dark Lord on his dark throne." (2)
·
"Will you look into the mirror?" (2)
Other values:
"'But I still feel that they are looking at me, or thinking about me: making some other plan, perhaps.'"
"Assemble the army at Dunharrow, as many men as can be found."
"By river you have the chance of outrunning the enemy..."
"Grond! Grond! Grond! Grond! Grond! Grond!"
"Hobbits really are amazing creatures! You can learn all that there is to know about their ways in a month, and yet after a hundred years, they can still surprise you."
"Take back the lands they stole from you!"
"The Riders made straight for you, as soon as you fled.'"
"The wolf snarled and sprang towards them with a great leap."
"They blew a great fanfare, and the heralds cried aloud:..."
"They'll be in the city in two days. You're outnumbered, Aragorn."
"Wargs! We are under attack!"
"We shall not meet again, Elessar."
By my life, I will not part with a single coin. Not one piece of it!
Destruction sometimes brings new opportunities.
Each turn was guarded by Púkel-men stones with their huge, clumsy arms folded across their round bellies.
Gimli's axe-work on the Amon Hen hewed a mighty path through the Uruk-hai.
Gollum stalked the Ring-bearer over many leagues, awaiting the right opportunity to strike.
In a flurry of swordplay, Aragorn sliced his arm off.
Many a crude weapon was forged for his forces.
Of the Wizards, it was Gandalf that chose no home.
Saruman gazed on his creations with great pride
Scarlet cloaks and bronze armor adorned the marching forces
The doors of Minas Tirith were meant to keep out more than Orcs.
The Dunlendings prey on weak village folk.
The Dwarves are as hard and stalwart as the lands in which they've made their homes.
The Hillmen sent the villagers before them like lambs to the slaughter.
The smoke from his pipe drifted up, obscuring his face.
The Uruk-hai assault on Helm's Deep was relentless.
The wicked, flying beasts of the Ringwraiths snatched warriors from the battlefield and flung them like leaves in the wind.
Though bred for battle, the Uruks could track prey like the best of hunters.
To give his people time to escape, Brand stood against the Mordor army until he was slain. His friend, the dwarf Dain Ironfoot, stood over him until he too was slain.
“...a silent company of tall images graven in cold stone.”
“...about each was set a wall....”
“...and in each wall was a gate.”
“...and stood like towers of defence....”
“...and the black serpent foundered.”
“...crying strange news in the dawn.”
“...he saw swarming black figures: there seemed to be hundreds of orcs.”
“...lifted for a while by the return of Faramir....”
“All before the walls on either side of the Gate the ground was choked with wreck and with bodies of the slain....”
“And out of the gate an army came.”
“And so it was settled. Sam Gamgee married Rosie Cotton in the spring of 1420....”
“As for the Hobbits of the Shire...they were a merry folk.”
“Got away, did it, Precious!”
“Horsemen were galloping on the grass of Rohan; wolves poured from Isengard.”
“It raised a whip a second time, but the blow never fell.”
“Over the wall...the last assault came sweeping like a dark wave upon a hill of sand.”
“Suddenly the foremost Rider spurred his horse forward.”
“There the last living things gave up their struggle....”
“They seemed to have left winter clinging to the hills behind.”
“Thief, thief! Baggins! We hates it for ever!”
“To them he was just one of the ‘attractions' at the party. Hence the excitement of the hobbit-children.”
“‘...at last we had the power and numbers to return.'”
“‘...Gandalf says you must go ere nightfall, and the Lord of the Mark is eager for his own house.'”
“‘...she is very beautiful, and is going to be beautifuller still.'”
“‘...spear shall be shaken, shield shall be splintered....'”
“‘...the world of Men, which We must rule.'”
“‘And also the Ring drew them.'”
“‘Come on, we must go, no time to lose!'”
“‘Dwarves' tongues run on when speaking of their handiwork, they say.'”
“‘For we are already at war, as you may have seen....'”
“‘My friends, you bow to no one.'”
“‘Need brooks no delay, yet late is better than never....'”
“‘Radagast the Simple! Radagast the Fool!'”
“‘Ride now, ride now! Ride to Gondor!'”
“‘The Sun shines through you.'”
“‘Three times is a threat. They feel us here...'”
“‘We may join with that Power.'”
“‘Yes, I am coming... The Ring-bearers should go together.'”
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Calendar: ReleaseDate
Gallery: ImageFilename
Gallery: PortraitFilename
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Data:A Clamour of Many Voices (12U3)/Data
Data:A Defiled Charge (17R67)/Data
Data:Alatar Deceived (13R78)/Data
Data:Ancestral Feuds (31HD29)/Data
Data:Barren Land (10C79)/Data
Data:Black Dart (8U69)/Data
Data:Black Sails of Umbar (8C50)/Data
Data:Called Away (8R93)/Data
Data:Ceremonial Armor (17R41)/Data
Data:Chamber of Records (15U3)/Data
Data:Cleaved (18R114)/Data
Data:Connected by Fate (15R40)/Data
Data:Crown of Erebor (32HB1)/Data
Data:Cry and Panic (17C69)/Data
Data:Danger Wrapped in Shadows (32B237)/Data
Data:Dark Wings (11U208)/Data
Data:Days Growing Dark (7U55)/Data
Data:Deathly Roar (17C113)/Data
Data:Destroyed Homestead (15R76)/Data
Data:Disarmed (18U46)/Data
Data:Dispatched with Haste (17U94)/Data
Data:Dragon-Sickness (32HI51)/Data
Data:Drawn to its Power (11S209)/Data
Data:Driven From the Plains (13C87)/Data
Data:Dwarven Skill (12C6)/Data
Data:Elven Supplies (18U10)/Data
Data:Emeralds of Girion (31HD3)/Data
Data:Enchanted River (31HH50)/Data
Data:Encirclement (7R268)/Data
Data:Fates Entwined (13U148)/Data
Data:Feel His Blade (7R177)/Data
Data:Fleet of Corsair Ships (18R66)/Data
Data:For Death and Glory (17U97)/Data
Data:Forth the Three Hunters! (15C60D)/Data
Data:Forth the Three Hunters! (15C60E)/Data
Data:Forth the Three Hunters! (15C60G)/Data
Data:Fourth Level (8C35)/Data
Data:G for Grand (11S32)/Data
Data:Galadriel's Silver Ewer (18R11)/Data
Data:Galadriel's Silver Ewer (18RF3)/Data
Data:Ghastly Host (7R179)/Data
Data:Gift of the Evenstar, Blessed Light (15U16)/Data
Data:Gladden Homestead (13R49)/Data
Data:Goblin Hordes (11R123)/Data
Data:Gondor Still Stands (7R95)/Data
Data:Great Barricade (31HE4)/Data
Data:Grond, Forged With Black Steel (18R82)/Data
Data:Grond, Hammer of the Underworld (8R103)/Data
Data:Hall of Our Fathers (11R11)/Data
Data:Hardy Garrison (10U33)/Data
Data:Harmless (13R93)/Data
Data:Hatred Rekindled (30P34P)/Data
Data:Hatred Rekindled (30S34)/Data
Data:Hatred Stirred (11U210)/Data
Data:He Is Summoning His Servants (32B258)/Data
Data:Hearts Raised (7R103)/Data
Data:Hope Comes (7R22)/Data
Data:Humble Homestead (13R152)/Data
Data:I Would Have Gone With You to the End (V1 23)/Data
Data:Jail (32HG39)/Data
Data:Kings' Legacy (13U72)/Data
Data:Last Stand (18U21)/Data
Data:Legions of Morgul (7R283)/Data
Data:Library of Orthanc (9R+39)/Data
Data:Library of Rivendell (V1 11)/Data
Data:Line of Defense (8C63)/Data
Data:Little Golden Flower (15R148)/Data
Data:Long Live the Halflings (12R124)/Data
Data:Long Prepared (7U109)/Data
Data:Long-stemmed Pipe (17U21)/Data
Data:Moment of Respite (7R44)/Data
Data:Morgai (8C104)/Data
Data:Mountain Homestead (11U12)/Data
Data:Namarie (17U10)/Data
Data:New Chapter (13U154)/Data
Data:Not Alone (12U39)/Data
Data:Not Easily Avoided (18R32)/Data
Data:Not This Time! (15R47)/Data
Data:Pallando Deceived (13U79)/Data
Data:Perspective (18U25)/Data
Data:Pikes Upon Pikes (18U121)/Data
Data:Poised for Assault (15U166)/Data
Data:Portico (15U67)/Data
Data:Preparations (7R12)/Data
Data:Proud and Able (12U12)/Data
Data:Radagast Deceived (13R80)/Data
Data:Relaxation (15R152)/Data
Data:Riddles in the Dark (31HA22)/Data
Data:Rohirrim Diadem (18O8)/Data
Data:Rohirrim Diadem (18R102)/Data
Data:Rohirrim Diadem (18RF13)/Data
Data:Rush of Steeds (11C157)/Data
Data:Scouting (7R68)/Data
Data:Secluded Homestead (13R22)/Data
Data:Secret Paths (7R69)/Data
Data:Seeking New Foes (7R249)/Data
Data:Sent Back (9R27)/Data
Data:Shadow Between (7R28)/Data
Data:Shapes Slowly Advancing (11R217)/Data
Data:Ships of Great Draught (8R65)/Data
Data:Signs of War (13U167)/Data
Data:Sixth Level (8U44)/Data
Data:Soldier's Cache (18U58)/Data
Data:Spider Nest (31S154)/Data
Data:Spied From Afar (15R24)/Data
Data:Stern People (7R251)/Data
Data:Stewards' Legacy (13U75)/Data
Data:Storied Homestead (13R76)/Data
Data:Streaming to the Field (8U78)/Data
Data:Subterranean Homestead (13R8)/Data
Data:Sudden Fury (12U132)/Data
Data:Suffered Much Loss (10U35)/Data
Data:Taking the High Ground (12U24)/Data
Data:The Arkenstone (31HE48)/Data
Data:The Faithful Stone (18R50)/Data
Data:The Mirror of Galadriel, Dangerous Guide (15R22)/Data
Data:The Mirror of Galadriel, Dangerous Guide (15RF4)/Data
Data:The Sons of Gondor Have Returned (V1 21)/Data
Data:They Feel the Precious (15U183)/Data
Data:Throne of Isengard (17R39)/Data
Data:Throne of Isengard (17RF9)/Data
Data:Throne of Minas Tirith (17O3)/Data
Data:Throne of Minas Tirith (17R36)/Data
Data:Throne of Minas Tirith (17RF8)/Data
Data:Throne of the Dark Lord (17R105)/Data
Data:Throne of the Dark Lord (17RF15)/Data
Data:Throne of the Golden Hall (17O5)/Data
Data:Throne of the Golden Hall (17R98)/Data
Data:Throne of the Golden Hall (17RF13)/Data
Data:Tracking the Prize (18U123)/Data
Data:Traveler's Homestead (13R42)/Data
Data:Tremendous Wall (15R70)/Data
Data:Troll Campfire (31B159)/Data
Data:Vile Pit (17C118)/Data
Data:Walks in Twilight (V1 42)/Data
Data:War for Gold (31HB18)/Data
Data:Wells of Deep Memory (13U27)/Data
Data:Wildman's Oath (17C66)/Data
Data:Wind-swept Homestead (13R139)/Data
Data:With All Possible Speed (15R180)/Data
Data:Wrath of the Dragon (32B265)/Data
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