Drilldown: CardReleases
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HDG-EN31S011.0 (1) ·
LOTR-EN00S069.0 (1) ·
LOTR-EN07S027.0 (1) ·
LOTR-EN07S100.0 (1) ·
LOTR-EN08S009.0 (1) ·
LOTR-EN08S012.0 (1) ·
LOTR-EN10S046.0 (1) ·
LOTR-EN11S025.0 (1) ·
LOTR-EN11S096.0 (1) ·
LOTR-EN12S084.0 (1) ·
LOTR-EN13S021.0 (1) ·
LOTR-EN15S021.0 (1) ·
LOTR-EN17S014.0 (1) ·
LOTR-EN18S079.0 (1)
HDG-EN31S011.0 (1) ·
LOTR-EN00S069.0 (1) ·
LOTR-EN07S027.0 (1) ·
LOTR-EN07S100.0 (1) ·
LOTR-EN08S009.0 (1) ·
LOTR-EN08S012.0 (1) ·
LOTR-EN10S046.0 (1) ·
LOTR-EN11S025.0 (1) ·
LOTR-EN11S096.0 (1) ·
LOTR-EN12S084.0 (1) ·
LOTR-EN13S021.0 (1) ·
LOTR-EN15S021.0 (1) ·
LOTR-EN17S014.0 (1) ·
LOTR-EN18S079.0 (1)
Exert 2 [ELVEN] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [ELVEN] card discarded. (1) ·
Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert a [RAIDER] Man to discard a Free Peoples condition. If you spot a [ROHAN] Man, discard an additional Free Peoples condition. (1) ·
Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn). (1) ·
Spot a [MEN] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) ·
Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Spot an [ELVEN] archer and add a threat to wound a minion (or add three threats to exert three minions). (1) ·
Spot an [ORC] lurker to wound an Elf. (1) ·
Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1)
Exert 2 elven companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each elven card discarded. (1) ·
Exert a gondor Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert a raider Man to discard a Free Peoples condition. If you spot a rohan Man, discard an additional Free Peoples condition. (1) ·
Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) ·
Spot a men minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) ·
Spot an elven archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) ·
Spot an orc lurker to wound an Elf. (1) ·
Spot an orc minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) ·
Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1)
Exert 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card discarded. (1) ·
Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to discard a Free Peoples condition. If you spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, discard an additional Free Peoples condition. (1) ·
Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) ·
Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) ·
Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) ·
Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker to wound an Elf. (1) ·
Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1)
None (1) ·
"Leithio i philinn!" (1) ·
Against the great mounts of the Southron army, Rohirrim steeds could not easily prevail. (1) ·
Arrows fired in volleys will never be as effective as one loosed by a skilled archer. (1) ·
Legolas can fit an arrow to his bowstring faster than most can clear a blade from its scabbard. (2) ·
Orcs will eagerly spill any blood, but Elven is the sweetest of all. (1) ·
The black fletched arrows of Sauron's armies found many targets. (1) ·
“‘...City of Kings of yore.'” (1) ·
“‘...driving them like leaves....'” (1) ·
“‘...full of ghosts.'” (1) ·
“‘But who can say what it hit?'” (1) ·
“‘I can see a darkness. There are shapes moving in it, great shapes far away upon the bank of the river; but what they are I cannot tell.'” (1) ·
“‘Thus we passed over Gilrain, driving the allies of Mordor in rout before us....'” (1)
Showing below up to 14 results in range #1 to #14.