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CardReleases > Title : Saruman or Úlairë Nelya

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None (1) · Aid - (1). (At the start of the maneuver phase, you may remove (1) to transfer this to a minion.) Each time bearer wins a skirmish, you may exert a companion. (1) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1. (1) · Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion. (1) · Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) · Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile. (1) · Enduring. Fierce. Shadow cards cannot exert Ulaire Nelya during a skirmish phase. Skirmish: Heal Ulaire Nelya to add (1) for each burden. (1) · Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (2) · Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion. (1) · Fierce. Shadow: Exert Ulaire Nelya and spot an opponent's site to replace it with your site of the same number. (1) · Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (3) · Fierce. Skirmish: Discard a [WRAITH] minion to make Ulaire Nelya strength +2. (1) · Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile. (1) · Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
TaggedGameText:
None (2) · Aid - twilight1. (At the start of the maneuver phase, you may removetwilight1 to transfer this to a minion.)
Each time bearer wins a skirmish, you may exert a companion. (1)
· Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · Enduring. Fierce.
Shadow cards cannot exert Úlairë Nelya during a skirmish phase.
Skirmish: Heal Úlairë Nelya to add twilight1 for each burden. (1)
· Fierce.
Shadow: Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1)
· Fierce.
Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1)
· Fierce.
Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3)
· Fierce.
Skirmish: Discard a wraith minion to make Úlairë Nelya strength +2. (1)
· Fierce.
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2)
· Fierce.
While you can spot 6 companions, wraith minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a wraith condition. (3)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Twilight.
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is fierce and damage +1 (2)
· Each men minion bearing a possession is strength +2.
Skirmish: Exert Saruman to play a men possession from your discard pile. (1)
· Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an urukhai minion. (1)
· Each time an urukhai hunter wins a skirmish, heal a different urukhai minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1)
· Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for each dunland Man you can spot. Skirmish: Exert Saruman to make a dunland Man strength +2. (1)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are fierce.
Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal each isengard Orc twice.
Shadow: Exert Saruman to play an isengard possession from your discard pile. (1)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition.
Shadow: Exert Saruman to play Saruman’s Staff from your discard pile. (1)
· While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each isengard minion is strength +2.
Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
· Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
FormattedGameText:
None (2) · '''Aid''' - [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. ''(At the start of the maneuver phase, you may remove''[[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] ''to transfer this to a minion.)'' Each time bearer wins a skirmish, you may exert a companion. (1) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · '''Enduring.''' '''Fierce.''' Shadow cards cannot exert Úlairë Nelya during a skirmish phase. '''Skirmish:''' Heal Úlairë Nelya to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) · '''Fierce.''' While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases). '''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (3) · '''Fierce.''' '''Regroup:''' If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1) · '''Fierce.''' '''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3) · '''Fierce.''' '''Skirmish:''' Discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to make Úlairë Nelya strength +2. (1) · '''Fierce.''' Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) · '''Fierce.''' '''Shadow:''' Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · '''Twilight.''' While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) · Each companion is resistance -1. '''Skirmish:''' Exert Saruman to discard a condition borne by a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) · Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter wins a skirmish, heal a different [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. '''Skirmish:''' Exert Saruman twice to make a companion lose the '''hunter''' keyword until the start of the regroup phase. (1) · Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion bearing a possession is strength +2. '''Skirmish:''' Exert Saruman to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your discard pile. (1) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man you can spot. '''Skirmish: '''Exert Saruman to make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +2. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. '''Shadow:''' Exert Saruman to play Saruman’s Staff from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc twice. '''Shadow:''' Exert Saruman to play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] possession from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are '''fierce.''' '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
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