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CardReleases > Title : Saruman or Éowyn

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None (2) · Aid - (1). (At the start of the maneuver phase, you may remove (1) to transfer this to a minion.) Each time bearer wins a skirmish, you may exert a companion. (1) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1. (1) · Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion. (1) · Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden). (2) · Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) · Each time Eowyn wins a skirmish, each other [ROHAN] Man is strength +1 until the regroup phase. (2) · Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile. (1) · Skirmish: Discard a possession borne by Eowyn to make her strength +2. (1) · Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn. (1) · Triumph - At the start of the fellowship phase, the move limit for this turn is +1. (1) · Valiant. Fellowship: Play a [ROHAN] companion with a twilight cost of 3 or more; his or her twilight cost is -1. (1) · Valiant. Maneuver: Play a [ROHAN] possession on Eowyn to heal her. (1) · Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound. (1) · Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound. (2) · Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · Valiant. While skirmishing a mounted minion, Eowyn is strength +2. While skirmishing a fierce minion, Eowyn is strength +2. (2) · While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
TaggedGameText:
None (2) · Aid - twilight1. (At the start of the maneuver phase, you may removetwilight1 to transfer this to a minion.)
Each time bearer wins a skirmish, you may exert a companion. (1)
· Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Skirmish: Discard a possession borne by Éowyn to make her strength +2. (1) · Skirmish: Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn. (1) · Tapfer.
Reaktion: Strenge Éowyn an und erhöhe den Einfluss um twilight1, wenn ein nicht-verbundener Gefährte verwundet wird, um diese Wunde zu verhindern. (1)
· Triumph - At the start of the fellowship phase, you may make the move limit for this turn +1. (1) · Vaillant.
Réponse : Si un compagnon dissocié est sur le point d’être blessé, affaiblissez Éowyn et ajoutez twilight1 pour empêcher cette blessure. (1)
· Valiant.
Fellowship: Play a rohan companion with a twilight cost of 3 or more; his or her twilight cost is –1. (1)
· Valiant.
While skirmishing a mounted minion, Éowyn is strength +2.
While skirmishing a fierce minion, Éowyn is strength +2. (2)
· Valiant.
Maneuver: Play a rohan possession on Éowyn to heal her. (1)
· Valiant.
Response: If an unbound companion is about to take a wound, exert Éowyn and add twilight1 to prevent that wound. (2)
· Valiant.
Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
· Valiant.
Response:
If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound. (1)
· Valoroso.
Risposta: Se un compagno Non Legato sta per subire una ferita, sforza Éowyn e aggiungi twilight1 per prevenire quella ferita. (1)
· Each men minion bearing a possession is strength +2.
Skirmish: Exert Saruman to play a men possession from your discard pile. (1)
· Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an urukhai minion. (1)
· Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce a rohan token (or reinforce 2rohan tokens if you can spot Éomer or Théoden). (2)
· Each time an urukhai hunter wins a skirmish, heal a different urukhai minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1)
· Each time Éowyn wins a skirmish, each other rohan Man is strength +1 until the regroup phase. (2) · Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for each dunland Man you can spot. Skirmish: Exert Saruman to make a dunland Man strength +2. (1)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are fierce.
Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal each isengard Orc twice.
Shadow: Exert Saruman to play an isengard possession from your discard pile. (1)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition.
Shadow: Exert Saruman to play Saruman’s Staff from your discard pile. (1)
· While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing.
Assignment: Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1)
· While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each isengard minion is strength +2.
Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
· Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
FormattedGameText:
None (2) · '''Aid''' - [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. ''(At the start of the maneuver phase, you may remove''[[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] ''to transfer this to a minion.)'' Each time bearer wins a skirmish, you may exert a companion. (1) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · '''Skirmish:''' Discard a possession borne by Éowyn to make her strength +2. (1) · '''Skirmish:''' Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn. (1) · '''Tapfer.''' '''Reaktion:''' Strenge Éowyn an und erhöhe den Einfluss um [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], wenn ein nicht-verbundener Gefährte verwundet wird, um diese Wunde zu verhindern. (1) · '''Triumph -''' At the start of the fellowship phase, you may make the move limit for this turn +1. (1) · '''Vaillant.''' '''Réponse :''' Si un compagnon dissocié est sur le point d’être blessé, affaiblissez Éowyn et ajoutez [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] pour empêcher cette blessure. (1) · '''Valiant'''. '''Response:''' If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound. (1) · '''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Éowyn to heal her. (1) · '''Valiant.''' '''Response:''' If an unbound companion is about to take a wound, exert Éowyn and add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (2) · '''Valiant.''' '''Response:''' If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · '''Valiant.''' '''Fellowship''': Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion with a twilight cost of 3 or more; his or her twilight cost is –1. (1) · '''Valiant.''' While skirmishing a mounted minion, Éowyn is strength +2. While skirmishing a fierce minion, Éowyn is strength +2. (2) · '''Valoroso.''' '''Risposta:''' Se un compagno Non Legato sta per subire una ferita, sforza Éowyn e aggiungi [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] per prevenire quella ferita. (1) · Each companion is resistance -1. '''Skirmish:''' Exert Saruman to discard a condition borne by a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden). (2) · Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter wins a skirmish, heal a different [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. '''Skirmish:''' Exert Saruman twice to make a companion lose the '''hunter''' keyword until the start of the regroup phase. (1) · Each time Éowyn wins a skirmish, each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1 until the regroup phase. (2) · Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion bearing a possession is strength +2. '''Skirmish:''' Exert Saruman to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your discard pile. (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man you can spot. '''Skirmish: '''Exert Saruman to make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +2. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. '''Shadow:''' Exert Saruman to play Saruman’s Staff from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc twice. '''Shadow:''' Exert Saruman to play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] possession from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are '''fierce.''' '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing. '''Assignment:''' Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
Lore:
None (12) · "'A year shall I endure for every day that passes until your return.'" (1) · "'He has claimed lordship over all this land...'" (1) · "'I gave you the chance of aiding me willingly, but you have elected the way of pain.'" (1) · "A new power is rising. Its victory is at hand." (1) · "Take back what they stole from you!" (1) · DGMA Territorial Open Championship
2004 (1)
· Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· So erblickte Aragorn... Éowyn... und fand sie schön, schön und kalt wie ein Morgen im bleichen Frühling, noch nicht zur Fraulichkeit gereift. (1) · « C'est ainsi qu'Aragorn vit pour la première fois... Éowyn, Dame de Rohan, et il la trouva belle, belle et froide, comme un pâle matin de printemps, non encore parvenue à la plénitude de la femme. » (1) · “Così Aragorn... mirò Éowyn... e la trovò bella, bella e fredda, come una mattina di pallida primavera, e non ancora maturata in donna.” (1) · “He turned and saw her as a glimmer... for she was clad in white; but her eyes were on fire.” (1) · “I can fight!” (1) · “It's tradition for the women of the court to farewell the men.” (1) · “Slender and tall she was... but strong she seemed and stern as steel, a daughter of kings.” (1) · “There is Éowyn, daugher of Éomund.... She is fearless and high-hearted. All love her.” (1) · “Thus Aragorn... beheld Éowyn... and thought her fair, fair and cold, like a morning of pale spring that is not yet come to womanhood.” (1) · “Very fair was her face, and her long hair was like a river of gold.” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘Let her be as lord to the Eorlingas, while we are gone.'” (2) · “‘Let the heralds announce to the folk that the Lady Éowyn will lead them!'” (1) · “‘The women of this country learned long ago: those without swords can still die upon them.'” (2) · “‘There will be no dawn for Men.'” (2) · “‘Yet now that I have leave to depart, I would remain. For this House has become to me of all dwellings the most blessed.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
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