Drilldown: CardReleases

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CardReleases > Title : Gollum or Legolas

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A (4) · M (2) · O (2) · S (34) · W (3)
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None (2) · Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2) · Archer. Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) · Archer. Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1) · Archer. Fellowship. Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total. (1) · Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (2) · Archer. Hunter 1. Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3). (1) · Archer. Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1) · Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · Archer. Triumph - At the start of the archery phase, make the fellowship archery total +1. (1) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · Archer. While skirmishing a Nazgul, Legolas is strength +3. (1) · Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2) · Archer.Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer?s strength. (1) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card. (2) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) · Regroup: Discard Gollum to exert a companion or ally. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) · Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) · While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2)
TaggedGameText:
None (1) · Archer. Fellowship.
Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total. (1)
· Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
· Archer.
Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1)
· Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
· Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
· Archer.
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
· Archer.
Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2)
· Archer.
Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1)
· Archer.
Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1)
· Archer.
While skirmishing a Nazgûl, Legolas is strength +3. (1)
· Archer. Triumph - At the start of the archery phase, you may make the fellowship archery total +1. (1) · Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an elven card, wound a minion. (3)
· Archer.
Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1)
· Archer.
Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1)
· Arciere.
Arcieri: Sforza Legolas per ferire un servitore; Legolas non si aggiunge al totale degli arcieri nella Compagnia. (1)
· Bogenschütze.
FernKampf Strenge Legolas an, um einen Diener zu verwunden; Legolas wird dann nicht zum Fernkampfwert gezählt. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Regroup: Exert 2 hunter companions to draw a card. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2)
· Regroup: Discard Gollum to exert a companion or ally. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1. Skirmish: Remove a burden to add twilight2. Regroup: Remove a burden to add twilight3.
Regroup: Exert Gollum twice to wound the Ring-bearer. (1)
· Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1)
· If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) · While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
· While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2)
FormattedGameText:
None (1) · '''Archer'''. '''Archery''': Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · '''Archer. Fellowship.''' '''Archery''': Add two threats to wound a minion; Legolas does not add to the fellowship archery total. (1) · '''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) · '''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) · '''Archer.''' Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1) · '''Archer.''' '''Archery:''' Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2) · '''Archer.''' '''Archery:''' If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · '''Archer.''' '''Archery:''' If you have initiative, discard 4 cards from hand to wound a minion. (1) · '''Archer.''' While skirmishing a Nazgûl, Legolas is strength +3. (1) · '''Archer.''' '''Skirmish:''' Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1) · '''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · '''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) · '''Archer.''' '''Triumph -''' At the start of the archery phase, you may make the fellowship archery total +1. (1) · '''Arciere.''' '''Arcieri:''' Sforza Legolas per ferire un servitore; Legolas non si aggiunge al totale degli arcieri nella Compagnia. (1) · '''Bogenschütze.''' '''FernKampf''' Strenge Legolas an, um einen Diener zu verwunden; Legolas wird dann nicht zum Fernkampfwert gezählt. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Regroup:''' Exert 2 hunter companions to draw a card. (2) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) · '''Regroup:''' Discard Gollum to exert a companion or ally. (1) · '''Shadow:''' Exert Gollum twice to exert the Ring-bearer. '''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) · '''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · '''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) · While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''. '''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2)
Lore:
None (6) · "He saw not a shadow, nor a blur, but the small figures of horsemen." (1) · "Und auch ich will mit ihm gehen“, sagte Legolas. "Es wäre treulos, jetzt Lebewohl zu sagen.“ (1) · THE LORD OF THE RINGS™ ONLINE TCG
lotronline.decipher.com (1)
· Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (2) · “'If we are quick we shall catch Frodo and Sam before nightfall.'” (1) · “...Legolas of the Elves, for whom the ghosts of Men have no terror.” (1) · “...swiftly but warily, creeping on behind, a slinking shadow among the stones.” (1) · “...the Elf had no boots, but wore only light shoes, as he always did....” (1) · “Give it to us raw and wriggling!” (1) · “Have you heard nothing Lord Elrond has said? The Ring must be destroyed!” (1) · “Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.” (1) · “There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood.” (1) · “You would die before your stroke fell!” (3) · “‘...even more would I give for a hundred good archers of Mirkwood. We shall need them.'” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) · “‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'” (1) · “‘Anch'io andrò con lui,' disse Legolas. ‘Sarebbe sleale dirgli addio adesso.'” (1) · “‘And I too will go with him,' said Legolas. ‘It would be faithless now to say farewell.'” (1) · “‘But if we was master, then we could help ourselfs, yes...'” (1) · “‘Come, you shall sit behind me, friend Gimli.'” (1) · “‘I am one of the Nine Companions who set out with Mithrandir from Imladris... and with this Dwarf, my friend, I came with the Lord Aragorn.'” (2) · “‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'” (1) · “‘Must take it. The Wraiths are searching. Must take it.'” (1) · “‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) · “‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2) · “‘Praised be the bow of Galadriel, and the hand and eye of Legolas!... That was a mighty shot in the dark, my friend!'” (1) · “‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) · “‘The thieves, the thieves, the filthy little thieves.'” (1) · “‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) · “‘We have already overtaken some of those that we are hunting...'” (2) · “‘When they come to the bridge they will see us. Come away! Climb, climb!'” (1)
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