Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Title: Legolas

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Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (1) · Archer. Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1) · Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) · Archer. Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1) · Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (2) · Archer. Hunter 1. Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3). (1) · Archer. Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1) · Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · Archer. While skirmishing a Nazgul, Legolas is strength +3. (1) · Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2) · Archer.Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card. (1) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (1)
TaggedGameText:
Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
· Archer.
Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1)
· Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
· Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
· Archer.
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
· Archer.
Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (1)
· Archer.
Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1)
· Archer.
Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1)
· Archer.
While skirmishing a Nazgûl, Legolas is strength +3. (1)
· Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an elven card, wound a minion. (3)
· Archer.
Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1)
· Archer.
Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Regroup: Exert 2 hunter companions to draw a card. (1)
· At the start of the archery phase, you may spot another Elf to exert a minion. (2) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (1)
FormattedGameText:
'''Archer'''. '''Archery''': Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · '''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) · '''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) · '''Archer.''' Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1) · '''Archer.''' '''Archery:''' Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (1) · '''Archer.''' '''Archery:''' If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · '''Archer.''' '''Archery:''' If you have initiative, discard 4 cards from hand to wound a minion. (1) · '''Archer.''' While skirmishing a Nazgûl, Legolas is strength +3. (1) · '''Archer.''' '''Skirmish:''' Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1) · '''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · '''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Regroup:''' Exert 2 hunter companions to draw a card. (1) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (1)
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