Drilldown: CardReleases

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CardReleases > IsPlayable: No & Strength: 7-8

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None (6) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Hunter 2. While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Ranger. Triumph - At the start of the maneuver phase, you may wound a minion. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) · When you play Gandalf (except in your starting fellowship), you may play a [Gandalf] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile. (1) · Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) · Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1) · Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards. (1)
TaggedGameText:
None (6) · Hunter 2.
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1)
· Ranger. Triumph - At the start of the maneuver phase, you may wound a minion. (1) · Skirmish: Remove an elven token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a dwarven token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a rohan token to wound a minion twice. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1)
· When you play Gandalf (except in your starting fellowship), you may play a gandalf possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (1)
· When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile. (1) · Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) · Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1) · Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards. (1)
FormattedGameText:
None (6) · '''Hunter 2.''' While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) · '''Ranger.''' '''Triumph -''' At the start of the maneuver phase, you may wound a minion. (1) · '''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Aragorn strength –3. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to heal a Dwarf. '''Regroup:''' If Aragorn is mounted, remove a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token to wound a minion twice. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (1) · When you play Gandalf (except in your starting fellowship), you may play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile. (1) · Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2. (1) · Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) · Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1) · Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards. (1)
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