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Drilldown: CardReleases
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CardReleases
> Strength:
3-7
&
SiteNum:
5-9
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ID:
Other values:
HDG-EN30F022.0
HDG-EN30S022.0
HDG-EN30S054.0
HDG-EN31S008.0
HDG-EN31S009.0
HDG-EN31S010.0
HDG-EN32S002.0
HDG-EN32S015.0
HDG-EN32S019.0
HDG-EN32S020.0
HDG-EN32S025.0
HDG-EN32S060.0
LOTR-EN01S034.0
LOTR-EN01S045.0
LOTR-EN01S056.0
LOTR-EN01S057.0
LOTR-EN01S067.0
LOTR-EN01S149.0
LOTR-EN01S151.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S258.0
LOTR-EN01S261.0
LOTR-EN01S262.0
LOTR-EN01S266.0
LOTR-EN01S271.0
LOTR-EN02S047.0
LOTR-EN02S089.0
LOTR-EN03S010.0
LOTR-EN03S012.0
LOTR-EN03S017.0
LOTR-EN03S074.0
LOTR-EN03S093.0
LOTR-EN03S094.0
LOTR-EN03S095.0
LOTR-EN03S097.0
LOTR-EN03S099.0
LOTR-EN04S138.0
LOTR-EN04S165.0
LOTR-EN04S180.0
LOTR-EN04S183.0
LOTR-EN04S187.0
LOTR-EN04S189.0
LOTR-EN04S190.0
LOTR-EN04S195.0
LOTR-EN05S062.0
LOTR-EN05S063.0
LOTR-EN05S097.0
LOTR-EN05S098.0
LOTR-EN05S099.0
LOTR-EN05S106.0
LOTR-EN05S108.0
LOTR-EN05S109.0
LOTR-EN06S018.0
LOTR-EN07S285.0
LOTR-EN07S286.0
LOTR-EN07S290.0
LOTR-EN07S291.0
LOTR-EN07S296.0
LOTR-EN07S297.0
LOTR-EN07S298.0
LOTR-EN07S300.0
LOTR-EN07S303.0
LOTR-EN08S095.0
LOTR-EN10S078.0
LOTR-EN10S083.0
LOTR-EN11S181.0
LOTR-EN11S188.0
LOTR-EN11S197.0
LOTR-EN11S205.0
LOTR-EN13S160.0
LOTR-EN13S165.0
LOTR-EN13S175.0
LOTR-EN15S156.0
LOTR-EN15S167.0
LOTR-EN15S168.0
LOTR-EN15S169.0
LOTR-EN15S177.0
LOTR-EN17S122.0
LOTR-EN17S130.0
LOTR-EN17S131.0
LOTR-EN17S135.0
LOTR-EN17S136.0
LOTR-EN18S125.0
LOTR-EN18S129.0
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BaseCardID:
Other values:
HDG-EN30F022.0
HDG-EN30S022.0
HDG-EN30S054.0
HDG-EN31S008.0
HDG-EN31S009.0
HDG-EN31S010.0
HDG-EN32S002.0
HDG-EN32S015.0
HDG-EN32S019.0
HDG-EN32S020.0
HDG-EN32S025.0
HDG-EN32S060.0
LOTR-EN01S034.0
LOTR-EN01S045.0
LOTR-EN01S056.0
LOTR-EN01S057.0
LOTR-EN01S067.0
LOTR-EN01S149.0
LOTR-EN01S151.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S258.0
LOTR-EN01S261.0
LOTR-EN01S262.0
LOTR-EN01S266.0
LOTR-EN01S271.0
LOTR-EN02S047.0
LOTR-EN02S089.0
LOTR-EN03S010.0
LOTR-EN03S012.0
LOTR-EN03S017.0
LOTR-EN03S074.0
LOTR-EN03S093.0
LOTR-EN03S094.0
LOTR-EN03S095.0
LOTR-EN03S097.0
LOTR-EN03S099.0
LOTR-EN04S138.0
LOTR-EN04S165.0
LOTR-EN04S180.0
LOTR-EN04S183.0
LOTR-EN04S187.0
LOTR-EN04S189.0
LOTR-EN04S190.0
LOTR-EN04S195.0
LOTR-EN05S062.0
LOTR-EN05S063.0
LOTR-EN05S097.0
LOTR-EN05S098.0
LOTR-EN05S099.0
LOTR-EN05S106.0
LOTR-EN05S108.0
LOTR-EN05S109.0
LOTR-EN06S018.0
LOTR-EN07S285.0
LOTR-EN07S286.0
LOTR-EN07S290.0
LOTR-EN07S291.0
LOTR-EN07S296.0
LOTR-EN07S297.0
LOTR-EN07S298.0
LOTR-EN07S300.0
LOTR-EN07S303.0
LOTR-EN08S095.0
LOTR-EN10S078.0
LOTR-EN10S083.0
LOTR-EN11S181.0
LOTR-EN11S188.0
LOTR-EN11S197.0
LOTR-EN11S205.0
LOTR-EN13S160.0
LOTR-EN13S165.0
LOTR-EN13S175.0
LOTR-EN15S156.0
LOTR-EN15S167.0
LOTR-EN15S168.0
LOTR-EN15S169.0
LOTR-EN15S177.0
LOTR-EN17S122.0
LOTR-EN17S130.0
LOTR-EN17S131.0
LOTR-EN17S135.0
LOTR-EN17S136.0
LOTR-EN18S125.0
LOTR-EN18S129.0
Search
Subset:
S (85)
Revision:
None
(85)
ReleaseDate:
None
(85)
LanguageCode:
EN (85)
IsPhysical:
No (12)
·
Yes (73)
IsPlayable:
No (12)
·
Yes (73)
CollInfo:
None
(85)
IsUnique:
No (64)
·
Yes (21)
Title:
Galadriel (3)
·
Orc Butcher (2)
·
Orc Pursuer (2)
·
Bard (2)
Other values:
Advance Scout
Alfrid
Baïn
Band of Uruk Bowmen
Calaglin
Cavern Denizen
Celeborn
Charging Uruk
Cirith Ungol Sentinel
Dain Ironfoot
Determined Uruk
Dínendal
Elf Army
Esgaroth Volunteers
Gate Soldier
Gate Trooper
Gate Veteran
Gorgoroth Assassin
Hounding Uruk
Isengard Infiltrator
Legolas
Mordor Defender
Mordor Fighter
Mordor Soldier
Mordor Trooper
Morgul Skulker
Morgul Slayer
Orc Ambusher
Orc Assassin
Orc Brood
Orc Chaser
Orc Chieftain
Orc Fanatic
Orc Guard
Orc Infantry
Orc Runner
Orc Scout
Orc Slayer
Orc Soldier
Orc Trooper
Orophin
Orthanc Warrior
Overpowering Uruk
Percy
Pursuing Uruk
Rúmil
Searching Uruk
Seeking Uruk
Tauriel
The Master
Uruk Besieger
Uruk Crossbowman
Uruk Foot Soldier
Uruk Messenger
Uruk Plains Runner
Uruk Pursuer
Uruk Raider
Uruk Sapper
Uruk Savage
Uruk Scout
Uruk Seeker
Uruk Soldier
Uruk Spy
Uruk Tactician
Uruk Village Rager
Uruk-hai Berserker
Uruviel
Vigilant Uruk
White Hand Butcher
White Hand Exorciser
White Hand Scout
White Hand Sieger
White Hand Slayer
White Hand Veteran
White Hand Warrior
Wicked Spider
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Subtitle:
None
(67)
·
Bard's Lieutenant (1)
·
Elf of Lorien (1)
·
Elven Protector (1)
·
Keeper of Nenya (1)
·
Lady of Light (1)
·
Lady of the Golden Wood (1)
·
Lickspittle (1)
·
Lord of Lorien (1)
·
Lord of the Iron Hills (1)
·
Lorien Bowman (1)
·
Maid of Lorien (1)
·
Master of Lake-Town (1)
·
Prince of Mirkwood (1)
·
Silent Scout (1)
·
Son of Bard (1)
·
Staunch Defender (1)
·
The Bowman (2)
Subtypes:
Dwarf (1)
·
Elf (12)
·
Man (7)
·
Orc (28)
·
Spider (1)
·
Uruk-hai (36)
TwilightCost:
None
(1)
·
1 (8)
·
2 (56)
·
3 (15)
·
4 (4)
·
5 (1)
Strength:
3 (8)
·
4 (2)
·
5 (15)
·
6 (28)
·
7 (32)
StrengthMod:
None
(85)
Vitality:
1 (9)
·
2 (49)
·
3 (25)
·
4 (2)
VitalityMod:
None
(85)
SiteNum:
5 (40)
·
6 (44)
·
9 (1)
SiteNumMod:
None
(85)
Resistance:
None
(85)
ResistanceMod:
None
(85)
CanBearRing:
None
(85)
Signet:
None (85)
Block:
None (85)
ShadowNum:
None
(85)
ArrowDir:
None (85)
GameText:
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2)
·
Damage +1. (2)
·
For each [SAURON] condition you can spot, this minion is strength +1. (2)
·
Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2)
·
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2)
Other values:
Archer. Archery: Exert Orophin to wound an Uruk-hai.
Archer. Archery: Exert Rumil to wound an Orc.
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Damage +1. While you control a site, the minion archery total is +1.
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase.
Archer. Regroup: Exert Calaglin to wound a minion.
Archer. Regroup: Exert Dinendal to remove (2).
At the start of each of your turns, heal every ally whose home is site 6. Fellowship: Exert Galadriel to play an Elf for free.
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase.
At the start of each of your turns, you may heal an Elf. Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary).
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards.
At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength -3.
Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion.
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1.
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2.
Damage +1. This minion is strength +1 for each wound on a character in its skirmish.
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site.
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile.
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion.
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2.
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
Damage +1. While you can spot a weather condition, this minion is strength +3.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck.
Fellowship: Exert Celeborn to heal an [ELVEN] ally.
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot.
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
For each card in your hand, this minion is strength +1.
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.)
Maneuver: Exert this minion and discard your [SAURON] condition to discard a Free Peoples condition.
Regroup: Spot a [SAURON] condition and discard this minion to take control of a site.
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase.
Skirmish: Discard 3 cards from hand to make this minion strength +3.
Skirmish: Discard this minion to make another [SAURON] Orc strength +3.
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat.
Skirmish: Exert this minion to wound a character he is skirmishing.
Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6.
Skirmish: Remove a threat to make this minion strength +4.
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug).
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If a Free Peoples regroup event is played, exert this minion to cancel that event.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +5.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6.
When you play a weapon on this minion, add (2) (limit once per turn).
When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck.
While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand.
While you can spot your site 6, Uruviel has the game text of that site.
Search
TaggedGameText:
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2)
·
Regroup:
Exert this minion to wound a companion (except the Ring-bearer). (2)
·
For each
sauron
condition you can spot, this minion is strength +1. (2)
·
Tracker.
Fierce.
During a fierce skirmish involving this minion, it is strength +3 and
damage +1.
(2)
Other values:
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <br><keyword>Regroup:</keyword> Exert Dínendal to remove <symbol>twilight2</symbol>.
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert Orophin to wound an Uruk-hai.
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert Rúmil to wound an Orc.
<keyword>Archer.</keyword> <br><keyword>Regroup:</keyword> Exert Calaglin to wound a minion.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br>While you control a site, the minion archery total is +1.
<keyword>Besieger.</keyword> <br><keyword>Assignment:</keyword> Spot a <symbol>sauron</symbol> engine or site you control to assign this minion to an unbound companion.
<keyword>Damage +1. </keyword>
<keyword>Damage +1. Hunter 2.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +2.)</i><br>The roaming penalty for each <symbol>urukhai</symbol> minion you play is -1.
<keyword>Damage +1. Hunter 4.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +4.)</i><br>Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce</keyword>.
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each <symbol>urukhai</symbol> minion not assigned to a skirmish.
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
<keyword>Damage +1.</keyword> If you can spot another <symbol>sauron</symbol> Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each wound on a character in its skirmish.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion and you must control a site.
<keyword>Damage +1.</keyword><br>When you play this minion, if you control a site, you may take an <symbol>urukhai</symbol> event into hand from your discard pile.
<keyword>Damage +1.</keyword><br>When you play this minion, you may heal an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>While the fellowship is at a forest site, the fellowship archery total is –1.<br>Each <symbol>elven</symbol> companion skirmishing this minion is strength –2.
<keyword>Damage +1.</keyword><br>While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
<keyword>Damage +1.<br>Skirmish:</keyword> Exert this minion to make a companion skirmishing an <symbol>urukhai</symbol> lurker minion strength –2.
<keyword>Damage +1</keyword>. (When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br>When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
<keyword>Damage +1</keyword>. <br>While you can spot a weather condition, this minion is strength +3.
<keyword>Damage +1</keyword>.<br>Each time this minion wins a skirmish, take control of a site.<br>While you control a site, this minion cannot take wounds (except during the skirmish phase).
<keyword>Fellowship:</keyword> Exert Celeborn to heal an <symbol>elven</symbol> ally.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
<keyword>Fierce. Hunter 1.</keyword><i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Searching Uruk is strength +1 for each other <symbol>urukhai</symbol> hunter you can spot.
<keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, he gains <keyword>hunter 4</keyword>.
<keyword>Fierce.</keyword><br>Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
<keyword>Fierce</keyword>.<br>During a fierce skirmish involving this minion, it is strength +3 and gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>.
<keyword>Hunter 6.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +6.)</i>
<keyword>Maneuver:</keyword> Exert this minion and discard your <symbol>sauron</symbol> condition to discard a Free Peoples condition.
<keyword>Regroup:</keyword> Spot a <symbol>sauron</symbol> condition and discard this minion to take control of a site.
<keyword>Response:</keyword> If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each <symbol>isengard</symbol> minion you spot. Add a burden for each Shadow card discarded in this way.
<keyword>Shadow:</keyword> Exert or discard this minion to make each <symbol>sauron</symbol> minion you spot roaming until the regroup phase.
<keyword>Skirmish:</keyword> Discard 3 cards from hand to make this minion strength +3.
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +3.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion and to add a threat.
<keyword>Skirmish:</keyword> Exert this minion to wound a character he is skirmishing.
<keyword>Skirmish:</keyword> Remove 2 threats to make a <symbol>sauron</symbol>Orc strength +6.
<keyword>Skirmish:</keyword> Remove a threat to make this minion strength +4.
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Assignment:</keyword> Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If a Free Peoples regroup event is played, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +5.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +6.
<keyword>Tracker.</keyword> <keyword>Damage +1.</keyword> <br>The roaming penalty for each <symbol>isengard</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and remove <symbol>twilight2</symbol> to draw a card.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase.
At the start of each of your turns, heal every ally whose home is site 6. <br><keyword>Fellowship:</keyword> Exert Galadriel to play an Elf for free.
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase.
At the start of each of your turns, you may heal an Elf. <br><keyword>Fellowship:</keyword> Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary).
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards.
At the start of each turn, heal Galadriel. <keyword>Skirmish:</keyword> Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3.
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
For each card in your hand, this minion is strength +1.
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug).
To play, spot a <symbol>urukhai</symbol> minion. <br>Each time a companion exerts, you may draw a card.
When you play a <symbol>sauron</symbol> condition, you may exert this minion and remove <symbol>twilight2</symbol> to draw a card.
When you play a weapon on this minion, add <symbol>twilight2</symbol> (limit once per turn).
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may shuffle up to 2 <symbol>wraith</symbol> cards from your discard pile into your draw deck.
While you can spot a threat and another <symbol>sauron</symbol> Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you can spot your site 6, Uruviel has the game text of that site.
Search
FormattedGameText:
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2)
·
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2)
·
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2)
·
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2)
Other values:
'''Archer.''' '''Archery:''' Exert Orophin to wound an Uruk-hai.
'''Archer.''' '''Archery:''' Exert Rúmil to wound an Orc.
'''Archer.''' '''Regroup:''' Exert Calaglin to wound a minion.
'''Archer.''' '''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' '''Regroup:''' Exert Dínendal to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1.
'''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion.
'''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
'''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
'''Damage +1'''. While you can spot a weather condition, this minion is strength +3.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1. Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2.
'''Damage +1. '''
'''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1.
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)'' Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' This minion is strength +1 for each wound on a character in its skirmish.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site.
'''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile.
'''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' While the fellowship is at a forest site, the fellowship archery total is –1. Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2.
'''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''.
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish.
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3.
'''Fellowship:''' Exert Celeborn to heal an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally.
'''Fierce'''. During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot.
'''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''.
'''Fierce.''' Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
'''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)''
'''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to discard a Free Peoples condition.
'''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and discard this minion to take control of a site.
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way.
'''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase.
'''Skirmish:''' Discard 3 cards from hand to make this minion strength +3.
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3.
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat.
'''Skirmish:''' Exert this minion to wound a character he is skirmishing.
'''Skirmish:''' Remove 2 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]Orc strength +6.
'''Skirmish:''' Remove a threat to make this minion strength +4.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If a Free Peoples regroup event is played, exert this minion to cancel that event.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +5.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6.
'''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.'''
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase.
At the start of each of your turns, heal every ally whose home is site 6. '''Fellowship:''' Exert Galadriel to play an Elf for free.
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase.
At the start of each of your turns, you may heal an Elf. '''Fellowship:''' Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary).
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards.
At the start of each turn, heal Galadriel. '''Skirmish:''' Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3.
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
For each card in your hand, this minion is strength +1.
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug).
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card.
When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn).
When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck.
While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you can spot your site 6, Uruviel has the game text of that site.
Search
Lore:
None
(15)
·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2)
Other values:
"'...and there has been war between us for many months.'"
"'Bring out your skulking king!'"
"'You've got no guts outside your own sties.'"
"Leave none alive!"
"March to Helms Deep! Leave none alive!"
"To War!"
A wary eye on the mission could undo the quest.
An Elf-maid of the Galadhrim, Uruviel has dwelt for years beneath the mallorn trees of Lothlórien.
An enemy on the move is an enemy unprepared.
As their prey grows tired, the Uruks gain the advantage.
Barad-dûr sent Orcs to all corners of Middle-earth.
Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye.
Both the weapon and its wielder were foul creations of Saruman.
Brother to Haldir, Rúmil guards the northern marches of the Golden Wood.
Forward Uruk troops caught the fellowship unaware.
Fresh troops awaited to attack any weakness.
Goatskins full of blood poured upon berserkers before battle instill their bloodlust.
Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers.
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies.
Saruman uses the enemy's strength to his own advantage.
Saruman's Uruk-hai band together as an extremely effective fighting unit.
Select warriors had been tasked with advancing the assault beyond the Deeping Wall.
Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters.
Some of the Uruks watch for stragglers and make certain they don't escape alive.
Taking the high ground provides a better field of fire.
The Dark Lord's power grows in unseen ways.
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops.
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable.
The malice of the Dark Tower thins the hopes of Men.
The swift bow of Orophin, Haldir's kinsman, has slain many Orcs.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
The Uruk-hai trained to engage the enemy in its own territory.
There is no safety where Saruman's emblem is shown.
They make short work of the weak.
“...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.”
“...and then all hope was quenched.”
“...far away he saw fires spring up....”
“...or the end maybe of all the world of light.”
“...the day-guards, evil-eyed and fell, were marching to their posts.”
“...the vomit of the maggot-folk of Mordor.”
“...they could endure the Sun, so long as the will of Sauron held sway over them.”
“...towards Mordor where the first bitter assault would come....”
“Another dreadful day of fear and toil had come to Mordor; and the night-guards were summoned....”
“For it is a long tale, full of deeds great and terrible....”
“He was almost certain that he could hear stealthy movements.... Not Elves; for the woodland folk were altogether noiseless in their movements.”
“The lines of fire became flowing torrents, file upon file of Orcs bearing flames....”
“The men of the West were trapped....”
“They come to destroy its people.”
“They kept no order... yet their speed was very great.”
“They were clad wholly in white... and the hair of the Lord Celeborn was of silver long and bright; but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight, and yet profound....”
“Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful... and the hair of the Lady was of deep gold....”
“‘...we must stick together...'”
“‘...why not kill them now? They're a cursed nuisance, and we're in a hurry.'”
“‘Any trespasser found by the guard is to be held at the tower.'”
“‘Evening's coming on, and we ought to get a move on.'”
“‘I wish to kill, and then go back north.'”
“‘In Dwimordene, in Lórien / More fair than thoughts of Mortal Men.'”
“‘No crying out, no trying to escape.'”
“‘None of that! Hold your tongues.'”
“‘Orc!...Not very near, and yet too near, it seems.'”
“‘Orcs will often pursue foes for many leagues....'”
“‘Rest while you can! We'll find a use for your legs before long.'”
“‘Run! Or you'll never see your beloved holes again!'”
“‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'”
“‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'”
“‘There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware!'”
“‘There's no time to kill them properly.... No time for play on this trip.'”
“‘We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north toward Moria....'”
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Timeline: ReleaseDate
Calendar: ReleaseDate
Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Advance Scout (10U78)/Data
Data:Alfrid, Lickspittle (32HC25)/Data
Data:Bain, Son of Bard (32HC15)/Data
Data:Band of Uruk Bowmen (4U138)/Data
Data:Bard, The Bowman (30P22P)/Data
Data:Bard, The Bowman (30S22)/Data
Data:Calaglin, Elf of Lorien (3U10)/Data
Data:Cavern Denizen (13C160)/Data
Data:Celeborn, Lord of Lorien (1R34)/Data
Data:Charging Uruk (15C156)/Data
Data:Cirith Ungol Sentinel (10U83)/Data
Data:Dain Ironfoot, Lord of the Iron Hills (32HB2)/Data
Data:Determined Uruk (11R181)/Data
Data:Dinendal, Silent Scout (3U12)/Data
Data:Elf Army (31HD8)/Data
Data:Esgaroth Volunteers (30HC54)/Data
Data:Galadriel, Keeper of Nenya (6R18)/Data
Data:Galadriel, Lady of Light (1R45)/Data
Data:Galadriel, Lady of the Golden Wood (3R17)/Data
Data:Gate Soldier (5C97)/Data
Data:Gate Trooper (5C98)/Data
Data:Gate Veteran (5C99)/Data
Data:Gorgoroth Assassin (8R95)/Data
Data:Hounding Uruk (11S188)/Data
Data:Isengard Infiltrator (13U165)/Data
Data:Legolas, Prince of Mirkwood (31HD9)/Data
Data:Mordor Defender (7C285)/Data
Data:Mordor Fighter (7R286)/Data
Data:Mordor Soldier (7C290)/Data
Data:Mordor Trooper (7C291)/Data
Data:Morgul Skulker (1U258)/Data
Data:Morgul Slayer (3R93)/Data
Data:Orc Ambusher (1C261)/Data
Data:Orc Assassin (1U262)/Data
Data:Orc Brood (7C296)/Data
Data:Orc Butcher (3C94)/Data
Data:Orc Butcher (7C297)/Data
Data:Orc Chaser (7C298)/Data
Data:Orc Chieftain (1C266)/Data
Data:Orc Fanatic (7C300)/Data
Data:Orc Guard (3C95)/Data
Data:Orc Infantry (5C106)/Data
Data:Orc Pursuer (5C108)/Data
Data:Orc Pursuer (7C303)/Data
Data:Orc Runner (5C109)/Data
Data:Orc Scout (2C89)/Data
Data:Orc Slayer (3U97)/Data
Data:Orc Soldier (1C271)/Data
Data:Orc Trooper (3R99)/Data
Data:Orophin, Lorien Bowman (1U56)/Data
Data:Orthanc Warrior (4C165)/Data
Data:Overpowering Uruk (11U197)/Data
Data:Percy, Bard's Lieutenant (32HC19)/Data
Data:Pursuing Uruk (15C167)/Data
Data:Rumil, Elven Protector (1U57)/Data
Data:Searching Uruk (15U168)/Data
Data:Seeking Uruk (15C169)/Data
Data:Tauriel, Staunch Defender (31HD10)/Data
Data:The Master, Master of Lake-Town (32HC20)/Data
Data:Uruk Besieger (4C180)/Data
Data:Uruk Crossbowman (4C183)/Data
Data:Uruk Foot Soldier (4C187)/Data
Data:Uruk Messenger (1C149)/Data
Data:Uruk Plains Runner (4C189)/Data
Data:Uruk Pursuer (4C190)/Data
Data:Uruk Raider (3C74)/Data
Data:Uruk Sapper (5C62)/Data
Data:Uruk Savage (1C151)/Data
Data:Uruk Scout (2C47)/Data
Data:Uruk Seeker (4C195)/Data
Data:Uruk Soldier (1C154)/Data
Data:Uruk Spy (1R155)/Data
Data:Uruk Tactician (13C175)/Data
Data:Uruk Village Rager (15U177)/Data
Data:Uruk-hai Berserker (5U63)/Data
Data:Uruviel, Maid of Lorien (1C67)/Data
Data:Vigilant Uruk (11R205)/Data
Data:White Hand Butcher (17C122)/Data
Data:White Hand Exorciser (18C125)/Data
Data:White Hand Scout (17C130)/Data
Data:White Hand Sieger (18C129)/Data
Data:White Hand Slayer (17C131)/Data
Data:White Hand Veteran (17R135)/Data
Data:White Hand Warrior (17C136)/Data
Data:Wicked Spider (32S160)/Data
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