Drilldown: CardReleases

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CardReleases > Subtypes: Standard & SiteNum: 4-5

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At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) · Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. Shadow: Play Saruman from your draw deck. (1) · Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) · Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) · Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) · Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. Uruk-hai are not roaming. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Maneuver: Play the One Ring from your draw deck. (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6. (1) · Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) · Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · When the fellowship moves to Eregion Hills, add a burden. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
TaggedGameText:
Battleground. Shadow: Play Saruman from your draw deck. (1) · Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. The fellowship archery total is +1. The minion archery total is ?-1. (1) · Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. Shadow: Spot a isengard minion to play a weather card from your draw deck (limit 1 per turn). (1) · Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · Mountain. When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · Plains. Uruk-hai are not roaming. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (1) · Underground. Maneuver: Discard your tale from play or from hand to heal your companion. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · Underground. Shadow: Remove twilight1 to play a Shadow weapon from your discard pile. (1) · Underground. The twilight cost of the first moria archer played each Shadow phase is -2. (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Underground. Maneuver: Play the One Ring from your draw deck. (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) · When the fellowship moves to Eregion Hills, add a burden. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
FormattedGameText:
'''Battleground.''' '''Shadow:''' Play Saruman from your draw deck. (1) · '''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) · '''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) · '''Battleground.''' The Shadow number of this site is +1 for each mounted companion. (1) · '''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · '''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · '''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) · '''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · '''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · '''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · '''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · '''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · '''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · '''Plains.''' Uruk-hai are not roaming. (1) · '''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · '''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2. (1) · '''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''. (1) · '''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) · '''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · '''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · '''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) · '''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2. (1) · '''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Underground. Maneuver: Play the One Ring from your draw deck. (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) · When the fellowship moves to Eregion Hills, add a burden. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
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