Drilldown: CardReleases
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LOTR-EN11A009.0 (1) ·
LOTR-EN11A010.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN11A016.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12A009.0 (1) ·
LOTR-EN12A010.0 (1) ·
LOTR-EN12A011.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN13A009.0 (1) ·
LOTR-EN13A010.0 (1) ·
LOTR-EN13A011.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13A018.0 (1) ·
LOTR-EN15A011.0 (1) ·
LOTR-EN15A012.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17A011.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18A017.0 (1)
LOTR-EN11A009.0 (1) ·
LOTR-EN11A010.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN11A016.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12A009.0 (1) ·
LOTR-EN12A010.0 (1) ·
LOTR-EN12A011.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN13A009.0 (1) ·
LOTR-EN13A010.0 (1) ·
LOTR-EN13A011.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13A018.0 (1) ·
LOTR-EN15A011.0 (1) ·
LOTR-EN15A012.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17A011.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18A017.0 (1)
Black Land Chieftain (1) ·
Brawling Uruk (1) ·
Castamir of Umbar (1) ·
Cave Troll of Moria (1) ·
Chamber Patrol (1) ·
Fletcher of Harad (1) ·
Gorbag (1) ·
Gothmog (1) ·
Lurtz (1) ·
Orc Artisan (1) ·
Orc Crusher (1) ·
Orkish Invader (1) ·
Porter Troll (1) ·
Sentry Uruk (1) ·
Shagrat (1) ·
Stampeding Chief (1) ·
The Balrog (1) ·
The Mouth of Sauron (1) ·
Uruk Blitz (1) ·
Uruk Rogue (1) ·
Uruk Zealot (1) ·
Voice of the Desert (1)
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (1) ·
Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (1) ·
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (1) ·
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (1) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (1) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (1) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (1) ·
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) ·
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (1) ·
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (1) ·
To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce. (1) ·
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) ·
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (1) ·
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (1) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (1) ·
While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (1)
Each time an
If you play Stampeding Chief from your hand, remove
While you can spot 7 possessions, Shagrat is
While The Balrog is at an underground site, it is
Skirmish:
Each wounded
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (1) · At the start of each skirmish involving this minion, you may reveal an
While the fellowship is in region 1, each
While the fellowship is in region 2, each
While the fellowship is in region 3, each
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) · To play, spot an
While the fellowship is in region 1,
While the fellowship is in region 2, the current site gains
While the fellowship is in region 3, each
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1) · To play, spot an
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (1) ·
'''Assignment:''' Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (1) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (1) ·
'''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)''
Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (1) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (1) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (1) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (1) ·
'''Damage +1.'''
While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (1) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (1) ·
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (1) ·
At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (1) ·
Each the fellowship and minion archery totals are +3.
'''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (1) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion cannot take wounds.
While the fellowship is in region 2, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''archer'''.
While the fellowship is in region 3, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''fierce'''. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains '''underground'''.
While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (1) ·
While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (1)
None (4) ·
"Fear. The city is rank with it." (1) ·
"I don't take orders from stinking Morgul rats!" (1) ·
But no more would Rohan stand against his kind. (1) ·
Makers of bows and arrows have a strong trade for the raiders of Harad. (1) ·
Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (1) ·
Orcs frequently used the weapons of their fallen enemies as their own. (1) ·
Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (1) ·
Some minions prefer to fight alone. (1) ·
Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (1) ·
The mammoth battering ram Grond required equally mammoth strength to wield it. (1) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (1) ·
They are trained to parry the swords of their enemies. (1) ·
“I'm gonna bleed you...like a stuck pig!” (1) ·
“The fire in it seemed to die, but the darkness grew.” (1) ·
“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (1) ·
“‘Hit me now, Sam. Hit me!'” (1) ·
“‘Is there anyone in this rout with authority to treat with me?' he asked. ‘Or indeed with wit to understand me?'” (1) ·
“‘There is no hope of escape that way.'” (1)
Showing below up to 22 results in range #1 to #22.
D
- Data:Black Land Chieftain (15RF11)/Data
- Data:Brawling Uruk (11RF15)/Data
- Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
- Data:Cave Troll of Moria, Savage Menace (12RF9)/Data
- Data:Chamber Patrol (13RF10)/Data
- Data:Fletcher of Harad (11RF9)/Data
- Data:Gorbag, Filthy Rebel (15RF12)/Data
- Data:Gothmog, Morgul Leader (18RF10)/Data