Drilldown: CardReleases

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CardReleases > TwilightCost: 6-14 & SiteNum: 1-3

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Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) · Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) · Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) · Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) · Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) · Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) · Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) · Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (2) · Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2)
TaggedGameText:
Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3)
· Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3)
· Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3)
· Fierce.
Skirmish:
Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3)
· Fierce. Toil 1. (For each wraith character you exert when playing this, its twilight cost is –1.)
Response: If you are playing a wraith event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3)
· Fierce.
When you play Úlairë Toldëa, you may exert him to take a wraith event from your discard pile into hand. (2)
· Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) · Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2)
· Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
FormattedGameText:
'''Fierce.''' Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) · '''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · '''Fierce. Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3) · '''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' '''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) · '''Fierce.''' The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · '''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · '''Fierce.''' When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) · '''Fierce.''' When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (2) · '''Enduring.''' Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · '''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2)
Lore:
None (6) · "At all times they feel the presence of the ring." (1) · "Nine for Mortal Men doomed to die..." (1) · "So black were they that they seemed like black holes in the deep shade behind them.'" (1) · DGMA Premier Series Qualifier (2) · Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1)
· Nine Riders Collection (4) · The Nazgûl were strongest, and most terrifying, at night. (3) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) · The swarm of Dunlendings destroyed everything in its path. (1) · The terrifying pursuit of the Nazgûl on their Black Steeds drives their victims headlong into the wild. (1) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) · “...a shape, black-mantled, huge and threatening.” (2) · “...across their three necks lay one long naked sword.” (1) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...like shadows of untimely night, he saw in the middle airs below him five birdlike forms...” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.” (1) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · “He sprang forward and bore down on Frodo.” (3) · “In their white faces burned keen and merciless eyes....” (1) · “So black were they that they seemed like black holes in the deep shade behind them.” (2) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “‘...the Shire is no longer any protection to you.'” (3) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘Hissed at me, he did. It gave me quite a shudder.'” (1) · “‘It is many a year since the Nine walked abroad.'” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) · “‘They are calling for it. Calling for the precious.'” (1) · “‘They are fierce folk when roused.'” (1) · “‘They had words with Harry at Westgate on Monday.... He was white and shaking when they left him.'” (1) · “‘We will take their king.'” (1)
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