Drilldown: CardReleases
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Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. Fellowship: Play Treebeard from your draw deck. (1) ·
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
Plains. If the Shadow has initiative, minions are not roaming. (1) ·
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) ·
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' If the Shadow has initiative, minions are not roaming. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 8 results in range #1 to #8.