Drilldown: CardReleases

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CardReleases > SiteNum: 1-3 & ArrowDir: Right

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GameText:
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) · Fellowship: Play a [Dwarven] follower to draw a card. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) · Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) · River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5. (1) · Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) · Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn). (1) · Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) · Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards. (1) · Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) · Sanctuary. Fellowship: Play a Man to draw a card. (1) · Sanctuary. Fellowship: Play an Elf to draw a card. (1) · Sanctuary. Fellowship: Play Theoden from your draw deck. (1) · Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) · Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) · Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1)
TaggedGameText:
Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · Plains. Sanctuary. Each dunland Man may not take wounds during the archery phase. (1) · River. Sanctuary. The twilight cost of the first Nazgûl played at Ford at Bruinen each turn is -5. (1) · Sanctuary. Fellowship: Exert a rohan Man to play a rohan mount from your draw deck (limit once per turn). (1) · Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) · Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards. (1) · Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) · Sanctuary. Fellowship: Play a Man to draw a card. (1) · Sanctuary. Fellowship: Play an Elf to draw a card. (1) · Sanctuary. Fellowship: Play Théoden from your draw deck. (1) · Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) · Sanctuary. Eachrohan ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) · Sanctuary. When the fellowship moves from Council Courtyard, remove twilight2. (2) · Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) · Fellowship: Play a [Dwarven] follower to draw a card. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1)
FormattedGameText:
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · '''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · '''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) · '''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. (1) · '''Sanctuary.''' '''Fellowship:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck (limit once per turn). (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion. (1) · '''Sanctuary.''' '''Fellowship:''' Place your hand beneath your draw deck and draw 4 cards. (1) · '''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck. (1) · '''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) · '''Sanctuary.''' Each[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) · '''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · '''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) · Fellowship: Play a [Dwarven] follower to draw a card. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1)
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