Drilldown: CardReleases

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CardReleases > SiteNum: 7 & ShadowNum: 6-9

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Battleground. The minion archery total is +2 for each unbound companion over 3 (1) · Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · Plains. Shadow: Exert a minion and spot 6 companions to add (1). (1) · Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) · River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) · River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1)
TaggedGameText:
Battleground. The minion archery total is +2 for each unbound companion over 3. (1) · Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Plains. Shadow: Exert a minion and spot 6 companions to add twilight1. (1) · Regroup: Spot your minion and remove twilight9 to make the fellowship move again this turn (if the move limit allows). (1) · River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) · River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · River. Shadow: Spot your minion and 6 companions to make the move limit for this turn –1. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · When the fellowship moves to King’s Room without a rohan companion, each unbound companion must exert. (1)
FormattedGameText:
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) · '''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · '''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) · '''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · '''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) · '''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards. (1) · '''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1. (1) · '''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) · '''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · '''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · '''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1)
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